Not entirely true. I am playing on a standard map size. There are 13 rival civs still alive and I am in the mid part of the Industrial era.
Some MAFs are not just due to the game.
There is reference to a post by 'Maska zgz' somewhere on this forum. (can not remember where)
In it are given some good suggestions for improving your PCs gaming performance.
standard map is a small size. Specially in a mod that propose even larger maps than usual. I don't think I ever played on anything else than the largest size in any other mods; but the gigantic I used here proved too much, and the civs multiply faster than they get eradicated with the options I'm using. The issue is compounded by the fact that in my previous game, where I didn't have barb civ on, the gigantic map was handled fine. So I thought it could work...
But since that version (the previous one, v33), the number of building doubled or so, I'm not sure about what causes the rest of the issues, but frankly I'd rather have less "stuff" but be able to complete a game. If I have to play on a standard map size, without barb civs, I'm not really interested.
The appeal of C2C -for me- is the whole size of the experience, but in actuality it doesn't deliver what's written on the box, because it is simply impossible to actually complete a game.
I don't know if my current game would have been further playable if I didn't use barb civs and minor civs, other settings being the same. It is quite possible. I just don't want to invest 100 hours to find out if it is, and how much further down the timeline I could go.
There are lots of good stuff in there, and I can stand a certain amount of bugs given the qualities of some of the features, but the game being cut off at one third to one half of what it should be by constant crashes and MAFs is just too frustrating for me.
I don't know where the mod is going, but it is worrying that while some annoying bugs get fixed with updates, the experience actually gets worse with time. For example, I updated from v33 to v34 mainly to get the air promotion bug fixed. I suppose this should work now, but I'll never find out if I don't play an advanced start since the game will crash a looooooong time before the first air units become available.
I think the mod could really be great, but I burned myself on it one too many time now. I'll check in a few months/years to see where it's at, best of luck to the team, but I'm afraid it will soon crumble under its own weight if a serious culling doesn't happen quite fast.