Mafia/NOTW Statistics

Won: 1 (Verarde)

Lost: 9 (topsecret, DaveShack, classical_hero, BSmith1068, SouthernKing, Buddhafish, Mergle, Takhisis, GamezRule)

Town: 6 (BSmith1068, SouthernKing, Buddhafish, Mergle, Takhisis, GamezRule)

Neutral: 2 (Verarde, topsecret)

Mafia: 2 (DaveShack, classical_hero)

Survived: 2 (GamezRule, Mergle)

Thanks Visor!
That is correct, according to my notes
 
Visor already posted What can be worse than a jester, but he missed a couple of survivals. The corrected stats:

Won: 1 (Verarde)

Lost: 9 (topsecret, DaveShack, classical_hero, BSmith1068, SouthernKing, Buddhafish, Mergle, Takhisis, GamezRule)

Town: 6 (BSmith1068, SouthernKing, Buddhafish, Mergle, Takhisis, GamezRule)

Neutral: 2 (Verarde, topsecret)

Mafia: 2 (DaveShack, classical_hero)

Survived: 4 (GamezRule, Mergle, topsecret, SouthernKing)
 
Talisman Mafia:

Won: 12 (Takhisis, Verarde, Ninjacow64, Jarrema, BSmith1068, Mergle, General Olaf, taillesskangaru, Earthling, sirtommygunn, bestrfcplayer, DaveShack)

Lost: 4 (choxorn, Visorslash, Kennigit, landlubber)

Town: 13 (Zack, Takhisis, Verarde, Ninjacow64, Jarrema, BSmith1068, Mergle, General Olaf, taillesskangaru, Earthling, sirtommygunn, bestrfcplayer, DaveShack)

Mafia: 5 (choxorn, topsecret, Visorslash, Kennigit, landlubber)

Survived: 5 (NinjaCow64, Jarrema, General Olaf, taillesskangaru, DaveShack)

Replaced: 2 (Zack, topsecret)
 
Up next is Visorslash's Role Madness. I'm not really sure what to think about a game with as many anti-townies as townies, four people who can change someone's alignment, and 4 different "mafia" teams (one normal mafia, 2 cults, and a necromancer)

The stats themselves are easy, but I'm just not sure if there's some reason I shouldn't count it because of all the Madness in this game.
 
Hmm. Town still has the majority. I'm not sure if I would count it though. (I wouldn't count Wild Ride or Corruption though).
 
Yeah, certainly not Wild Ride (for the same reason as Mafia Wars) or Corruption (for the same reason as Experimental Mafia 1)

But this one I'm not sure about. It's kind of in the same boat as Wild Ride, but kind of not. Should I count it or not?
 
Well, if you're not sure, maybe I shouldn't.

Should I create a rule that says the town has to be a majority of players or I can't count it, just to know how to deal with this kind of situation in the future?
 
Well, if you're not sure, maybe I shouldn't.

Should I create a rule that says the town has to be a majority of players or I can't count it, just to know how to deal with this kind of situation in the future?

Probably best to not count it. And that sounds like a good rule.
 
An uninformed plurality, rather than a majority.
 
Yeah, and I think the "uninformed" group has to be the majority by definition. :p

It doesn't have to necessarily be a big majority- I've already counted a few games where it's 60-70%- but it certainly has to be a majority, and 50% is not a majority.
 
Yeah, and I think the "uninformed" group has to be the majority by definition. :p

It doesn't have to necessarily be a big majority- I've already counted a few games where it's 60-70%- but it certainly has to be a majority, and 50% is not a majority.

Even with a boatload of powers, it does seem right to not count it.

So what stats won't it count for?
 
It does count as a majority fo sorts if all other factions are bent on destroying each other, and/or there's a lot of Neutrals.
 
The Individual ones, certainly. Maybe not the totals or the Games Hosted/Players in a Game/Posts in a Game/things like this either, because I didn't count those for Experimental Mafia or Mafia Wars either. On the other hand, this one was slightly closer to being a normal mafia game, so... maybe.
 
well
IMO 50% could count as a majority, if the other 50% are divided between 3 or more groups
 
Well, if you're not sure, maybe I shouldn't.

Should I create a rule that says the town has to be a majority of players or I can't count it, just to know how to deal with this kind of situation in the future?

Gangland wars started out with a majority of the people being town, but you did not consider that game. :p
 
Survivalists are not and never will be townies, no matter how much you want them to be.
 
Stairway to Heaven

Won: 3 (BSmith1068, Kennigit, robbiecon)

Lost: 32 (SamSniped, Verarde, wideyedwanderer, Takhisis, Mergle, CivCube, dcmort93, JoanK, Dreadnought, johnhughthom, Buddhafish, mayor, BigTin, NinjaCow64, askthepizzaguy, mechaerik, SouthernKing, RRRaskolnikov, Skwink, DaveShack, Xenoneb, topsecret, MartinLuther, choxorn, Jarrema, Mat93, mgsmuhammad, Visorslash)

Town: 28 (SamSniped, Verarde, wideyedwanderer, Takhisis, Mergle, CivCube, dcmort93, JoanK, mayor, BigTin, NinjaCow64, askthepizzaguy, mechaerik, SouthernKing, RRRaskolnikov, Skwink, Xenoneb, topsecret, MartinLuther, choxorn, Jarrema, Mat93, mgsmuhammad, Visorslash)

Mafia: 3 (BSmith1068, Kennigit, robbiecon)

Cult: 4 (johnhughthom, Dreadnought, Buddhafish, DaveShack)

Survived: 3 (BSmith1068, Verarde, wideyedwanderer)

WoG'd: 3 (God Emperor, Double A, Autolycus)
 
White Walkers

Won: 4 (BSmith1068, DaveShack, Double A, JoanK)

Lost: 16 (Mat93, mechaerik, MusicLord, Verarde, Buddhafish, NinjaCow64, choxorn, Optical, Visorslash, Jarrema, askthepizzaguy, taillesskangaru, Takhisis, Kennigit, Turquoiside, electric926)

Town: 16 (Mat93, mechaerik, MusicLord, Verarde, Buddhafish, NinjaCow64, choxorn, Optical, Visorslash, Jarrema, askthepizzaguy, taillesskangaru, Takhisis, Kennigit, Turquoiside, electric926)

Mafia: 4 (BSmith1068, DaveShack, Double A, JoanK)

Survived: 8 (BSmith1068, DaveShack, Double A, JoanK, Mat93, mechaerik, MusicLord, Verarde)

WoG'd: 0
 
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