Mafia/NOTW Statistics

It was a Paladin victory. The Paladins (BananaLee, CCRunner, Nictel) weren't the ultimate mafia, but they weren't really innocent either. The Cultists of Agares (civplayah, Winston Hughes, Seon) were what I consider to be the mafia. I was the Balseraph Savant, a wannabe-mafia with the ability to unknowingly kill myself. :p. I'd count me as neutral, the Paladins as either neutral or mafia, and the Cultists of Agares as mafia.
 
I'd consider the Paladins to be a mafia team. They had a kill power and were trying to wipe out the town.
 
Except that it wasn't Mafia…
 
Added Those Darn States. At some point, I'll be able to work up the effort to add more than one game to the list at once, but this is kind of difficult to do and keep track of. :p

In other news, there are finally enough players who've had 10 games as town that I can start only counting the players with 10 games as town for the townie winning percentage, rather than everyone with 10 games has I had been doing. Sadly, not enough have reached 5 games as mafia to count- there are currently only 5 players who have been mafia that often- so I'm still going by "everyone with at least 10 games" there, with the absurd result of several players with 1 or 2 games as mafia having a 1.000 winning percentage.

In other statistical news, Autolycus briefly managed to have a >50% chance of being mafia, and still leads the "Most often mafia" category, Winston started his streak of dying on Night Two every game and no longer leads everyone in surviving, and it looks like everyone has problems winning. Of all players with at least 10 games as of TDS, one has a winning percentage above .500, although 3 are dead-even in wins and losses. It's partially because of neutral roles, which lose very, very often, but not entirely because of that. Among players with 10 games or more as town, there are 2 with a winning percentage above .500. Among the 5 players who have 5 games as mafia, 2 are above .500, one is exactly .500, and 2 are below .500.

Lastly, everyone who has played at least 10 games up to TDS manages to be on at least one of the statistical lists. If nothing else, they're either on one of the numerical lists by playing a bunch of games, or one of the Most Often Townie/Mafia lists by going through a long run of being Townie or Mafia. I expect this to change soon as I add more players, and some of the ones who hold only one or two low records will probably fall off the list soon.
 
Yeah along with the town there was Serial Killer or third party victory, whatever you're counting that under, though the mafia were defeated. Though ultimately I don't think that matters so long as individual players are kept track of, for the overall game record of town wins or mafia wins just saying town is probably fine.

I think our best explanation for everyone having a low winning percentage is because town victories are definitely below .500 around here. People are townies more often than mafia, and so an overall trend of town losses drags down just about everybody's winning percentages. Though keep in mind that in more complicated games too, with more than just town and one mafia team, say two mafia teams and the town each have a 33% chance of winning, that would mean if all games are like that over the long term everybody loses more than they win.
 
It was a victory for the town, a neutral faction, a neutral survivalist, and a neutral serial killer, all at the same time. I'm not quite sure what I should call that. Town and Neutral Victory?
 
Updated to A New Hope.

Both of the players who won more often than they lost as town with more than 10 games have now dropped down to .500, and one of the players with a .500 total winning percentage lost a couple of games.

Yeah, a lot of people don't win very much.
 
Yeah, a lot of people don't win very much.

It's because the mafia wins most games, yet people are town most of the time. Also because there are often more than two factions in a game, meaning each faction has less than a 50% chance of victory.

Basically, what Earthling said a page ago.
 
I've reached "Who wants to be a mafiaionare?" and I have no freakin idea what I'm supposed to count the cult in that game as. :p

My attempts to figure this out have also shown me that Earthling was lynched as mafia in this game, despite his claim to the contrary in NOTW 38.
 
It seems like Cult and Mafia were two rival mafia factions, both equally evil. You should ask Remake to be certain, however.
 
I've reached "Who wants to be a mafiaionare?" and I have no freakin idea what I'm supposed to count the cult in that game as. :p

I didn't count being a replacement into a game that was kinda broken (the host really dropping the ball on night action results) and dying almost immediately. As for how to count that one, combined town/Serial Killer victory I guess.
 
Sorry but you were scum, it's not a matter of whether you were a starting player or a substitute.
 
Well sure, for the purpose of counting it on a list, but a broken game full of inactives is about the equivalent of speed Mafia games, so people kinda forget about those games and don't care.
 
As for how to count that one, combined town/Serial Killer victory I guess.

I don't think a town can win with a serial killer.

And yes, you were lynched as mafia, replacement or not. Deal with it. :cool:

On one hand, the cult seems like mafia, and on the other hand, they're neutral. And they had a victory condition to "outnumber the killers," which... I don't even know. :crazyeye:

And I'm not sure if remake's even around to answer the question.
 
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