Not even Paradox interactive can.(they have released 4-5 patches in 5 months for EU3 even though there are no major bugs.)Yes, when Afforess is on a roll, no one can keep up![]()

Not even Paradox interactive can.(they have released 4-5 patches in 5 months for EU3 even though there are no major bugs.)Yes, when Afforess is on a roll, no one can keep up![]()
Alright, patch C is out. Two patches in one day. Either I love you guys a lot, or make a lot of mistakes. Pick one.
(No need to have patches A or B, you can go straight from 1.73 to 1.73C).
Patch C Changes:
- Fixed bug with XP gain when not using Dynamic XP
- Fixed Culturally Linked Starts bug
Wow! Just when I was going to download patch B.
Yes, when Afforess is on a roll, no one can keep up![]()
Aforess, damn you are fast. I was just about to report XP gain weirdness when I saw that you already posted 2(!!!) patches to fix them.
Great work!!
Btw. don't you have finals or something?![]()
Three patches over the weekend? I'm seriously impressed![]()
Did anyone change the Art of War defines?
Only +50% great general emergence?
Seems very very weak wonder.
Btw. don't you have finals or something?![]()
Actually, historically that was just around the corner for the mini-ice age that we suffered after the last time the Icelandic volcanoes had some indigestion. Right after the medieval warm period.
Wish an actual climate change mod existed. A "Mother Gaia is having a fit of pique and guess what, it's now warmer/colder, deal with it" sort of affairWould be fun to have to adapt when all your wineries have to be closed because it gets too cold, but you've now got better fur resources as all the furry critters migrate south to avoid the really cold stuff further up north. Then when you've got your economy going as the fur emporium of the word, things warm up again
When it gets cold, plains turn to tundra, tundra to ice, grassland to plains. With only a thin belt around the equator staying in grassland and jungle. Also, coast becomes bogs/wetlands, and ocean becomes coast.
Then, during a particularly warm period, you have the reverse, with some normally coastal land tiles becoming inundated (marsh? bog?), and you need to build a flood-control system in any cities on those tiles or lose them.
That would be good as a rare event.
Did anyone change the Art of War defines?
That does not look like the standard "Art of War" wonder at all. At first I thought you may have had an old version of AAranda's buildings but that one is not in there.
Then that is just plain weird, i dont do anything at all with the buildings, except move Archery Range from Feud to HuntingHUH?
If you use HAND I have a new building called "Fletcher's Hut", it comes at Archery tech and is a prerequisite for the Archery Range at Feudal tech. Think of it like a pre-archery range building.
I've also re-written Defender Withdraw, so that it actually works. KillMePlease's version had bugs in it, so that the defender would never actually withdraw, and units would continue fighting.
Defenders will be able to withdraw, if they have a high enough withdraw chance, and will lose the battle. They will only withdraw if there is a "safe" plot to withdraw to. A player can stop defenders from withdrawing by simply ensuring that there are no "safe" plots to go to.
I defined a "safe" plot as one the unit can move into, and has NO enemy units within 1 radius of it.
Patch D will might be out late tonight, but more likely tomorrow evening.
I've also re-written Defender Withdraw, so that it actually works. KillMePlease's version had bugs in it, so that the defender would never actually withdraw, and units would continue fighting.
Defenders will be able to withdraw, if they have a high enough withdraw chance, and will lose the battle. They will only withdraw if there is a "safe" plot to withdraw to. A player can stop defenders from withdrawing by simply ensuring that there are no "safe" plots to go to.
I defined a "safe" plot as one the unit can move into, and has NO enemy units within 1 radius of it.
retreating to another tile certainly makes sense if the unit is alone. but if it's a big stack that is attacked why should a unit move out if there are other defenders with health? this will be especially nasty for city defenders. i think defenders should not retreat out of a healthy stack. just lose all fortification defense bonus.