Sephi
Deity
- Joined
- Jan 25, 2009
- Messages
- 3,311
under construction
Summon Spells
Buff Spells
- Some Spells like Trust will become Global Enchantments
- Spells will be unlocked by Spell Research (independent from normal Research), many Civs will gain better access to a few selected spells
- Some Spells might get removed or greatly changed
- Many Spells will be added
- Spell Effects will depend more on the Promotions of the Caster
Summon Spells
- Most Summon Spells will become Summoning Rituals
- Summons are in Power between normal units and Heroes
- Summons have a mana per turn upkeep so that you can have only a very limited amount
- All Summons have unique Effects tied to their Combataura
- Effects of Combatauras from Summons scale with their level, so high level Summons are much more powerful
Buff Spells
- Buffs Spells are Secondary Effects of Combatauras
- Every Spellschool has one Combataura (Holy Armor / Elemental Augmentation / Dark Blessings) that an arcane Unit specialized in that Spellschool can learn via Promotion
- Secondary Effects can be unlocked via Promotions. For example Blur is a secondary effect of Dark Blessings and can be unlocked via Promotion
- spell research gives access to the Promotions for secondary Effects
- A typical Combataura of an Archmage has a lot more secondary effects than one of an adept and some of it's effects will be stronger
- There is no micromanagement anymore in casting buff spells, the effects of a Combataura are applied automatically to its targets
- The Interface looks much better when several arcane units are in a stack, since the screen isn't spammed with buff spell icons+their autacast icons
- There is less need for Stacks of Doom since Combatauras have a range of a few tiles