1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Many Leaders Game 2 - Sword Training

Discussion in 'Civ4 - Succession Games' started by Ozbenno, Jul 20, 2007.

  1. negyvenketto

    negyvenketto Scientist

    Joined:
    Mar 6, 2002
    Messages:
    708
    Location:
    Hungary
    Lurker comment:

    From here:

    Approval Rate- Is the percentage of happy faces your cities generate divided by the total number of happy and unhappy faces produced. The formula is happy / happy + unhappy.

    Life Expectancy- Works on the same principle as the approval rate except it deals with health and sickness. The formula is health / health + sickness. At the beginning of the game the default is 30 years.
     
  2. TheLastOne36

    TheLastOne36 Deity

    Joined:
    Jan 17, 2007
    Messages:
    14,045
    I remember seeing a message saying that you have connected iron to your capital or something like that.
     
  3. Conroe

    Conroe √∞

    Joined:
    Sep 25, 2005
    Messages:
    2,592
    Location:
    Texas
    You know as I was playing, I thought I was having some incredible good luck, popping so many techs from the huts. But then I read these reports where some folks were popping Bronze Working and Writing. :wow: All I got were cheap worker techs, like the Wheel and Mining. :lol:

    I've given it some cursory consideration. But there are several good city sites on the mainland. So I'm not prioritizing the island, just yet. I have sailed a Workboat around the island and it does seem to be a pretty good chunk of land. I'll definitely get some Settlers over there, but probably not in the next 50.
     
  4. vra379971

    vra379971 Deity

    Joined:
    Jan 2, 2003
    Messages:
    2,010
    My people don't like me?

    Oh well, that doesn't concern me unduly. I've 6000 years or so of undisputed control, life is good :p
     
  5. FeedBack

    FeedBack Time for some FeedBack!

    Joined:
    Oct 11, 2006
    Messages:
    523
    Location:
    Sao Paulo, Brazil
    My freind Ozzy.... WHAT A TOUGH JOB! :eek:

    Man, I'd never find time to do this. Actually, I had started a project for extracting data from saves automatically when I first joined the trash games, but I aborted it sometime ago, when I got stuck. Maybe with BtS I'll just wake the bear again... :mischief:

    I was hoping not to see the iron and horses locations, as I didn't find them in my own save. Now that I know there's iron on the capitol BFC, I'll go with the settle plan more accurately.

    Actually, I'm a little surprised by being first in population, food and hammers. I built 2 settlers and :whipped: a little. Maybe I need to do this more.. ;)
    I was lucky to get writing from a hut in this game. And a new thing I noticed... I'm playing a big and small map offline now... I just popped compass from a hut around 500 AD on an unclaimed island. The AI is good to send workboats around for scouting, but they seldom build galleys and settle away from the starting island. Other thing I did and paid off, I sent a galley with a scout and an axe aboard for these hut popping and exploring. I ran into a couple of barb warriors on the way. Maybe this should be a new tactic on my book. ;)

    When I get home today (and this should be a little hard. The subway workers are on a strike for two days now :gripe:), I'll take a look at the saves again and post some thoughts.
     
  6. Kodii

    Kodii Ka ICE

    Joined:
    Jul 26, 2006
    Messages:
    1,687
    Location:
    Vancouver, BC
    Leave it to me to have the worst army. :lol:

    Then again I have the best GNP. This is probably because I settled the floodplains second and immediately. That also explains why I have the worst life expectancy.
     
  7. mice

    mice Moose

    Joined:
    Jan 26, 2006
    Messages:
    2,180
    Location:
    tundra
    In an offline game the other day i popped Astronomy.

    FB, good tactic with the scout on a galley looking for huts.

    I'm thinking about a colony on that island to the west. Maybe grab the marble for me and liberate the rest. Question , can I keep one city on a landmass and liberate the others? One way to find out I suppose.
     
  8. Bindamel

    Bindamel Call me Bindy - mel

    Joined:
    Feb 2, 2006
    Messages:
    348
    Location:
    GMT - 5
    The "best" Approval Rate and Life Expectancy is actually 50%/50 years. That means you're getting the most from your citizens. Excess health and happiness means you have growth potential, and not much else. I get bronze working/slavery next turn; that should drop my approval a bit. :whipped:
     
  9. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

    Joined:
    Apr 5, 2006
    Messages:
    11,449
    Location:
    Sydney, Australia
    I've got one last comment from my observations of the saves. There were 4 wonders built, as listed in the analysis post and to go with that 4 buildings. One library (me), 2 barracks (FeedBack) and a granary (r rolo1). :lol:

    I'm away for work the next couple of days, so start the next lot of saves rolling in.
     
  10. ChrTh

    ChrTh Happy Yule!

    Joined:
    Oct 13, 2001
    Messages:
    6,255
    Location:
    Piedmont Triad, North Carolina
    First 50 Turns Report

    Kinda boring. No wonders yet, no big reveals with Espionage.

    Spoiler :


    Technical Note: I am playing with Solver's AI Fix

    Ok, I'll be following along with what I said in my pre-4000 BC strategy post.
    4000 BC

    Oooh, start with a Scout. Will pop hut with him, get a map revealing more huts.

    Mutal is built 1 Tile N from starting position for extra food. Start Hunting, due in 5.

    Hmm, lots of lowlands to the East, I suspect my second (production-focus) city will be in the NW.


    3840 BC

    39 gold from a hut


    3800 BC

    Hunting comes in. Fishing next, due in 5.


    3760 BC

    Another hut, 37 gold.


    3680 BC

    Mutal completes Warrior. Ah, Holkan requires Bronze Working, ok, I'll research that next. Start another Warrior.


    3600 BC

    Fishing comes in, start Bronze Working.

    Hrmmm ... not much to the NW. May be N or NE for the second city.


    3520 BC

    Exploring warriors pop a hut, netting 51 gold.

    IT: Scouts beat Lions


    3440 BC

    We meet Gandhi in our SE. Looks like we have an Espionage target.

    Buddhism FIADL.


    3400 BC

    Second Warrior comes in. Start Worker.


    3320 BC

    Hinduism FIADL

    Hut provides us with another Scout.


    3280 BC

    New scout kills Wolf.
    Gandhi converts to Hinduism.


    3200 BC

    More wolf-killing


    3160 BC

    Bronze Working comes in. I'm going to go with Animal Husbandry next to get the Pigs online.


    3000 BC

    Worker > Holkan, but I max for Growth and will switch to Settler when grows to Size 3.

    Worker, of course, has nothing to do :rolleyes: ... actually, not true. I mine the Pigs since it'll take 4 turns, exactly the amount of turns left for Animal Husbandry. That'll give me extra hammers for the Settler build while I convert to Pasture.


    2800 BC

    Animal Husbandry is in. Not ready to build Great Wall, so I go with Agriculture next.


    2760 BC

    :dance: Hut pops Writing! :banana:


    2680 BC

    Well well well ... Alexander :rolleyes: ...

    Mutal grows to 3 ... but I decide to finish the Holkan, as the pasture-ized pigs will help me grow to 4 in 6 as well -- I'll probably get the Settler faster this way without crimping research.


    2640 BC

    With Agriculture due next turn, I up espionage a bit.


    2600 BC

    Winston Churchill, eh?

    Agriculture comes in. Start Masonry.


    2520 BC

    Well, investing in Espionage has revealed that Gandhi is two turns away from Monotheism. I drop Gandhi to 1 EP a turn for maintenance purposes (?) ... see if I lose the Tech knowledge.


    2440 BC

    Gandhi discovers Judaism. Starts researching Hunting.

    Holkan completes, start Settler.

    Espionage to 40%


    2320 BC

    Masonry comes in, start The Wheel. Espionage is dropped to 10%


    2240 BC

    Alex and Winnie want Open Borders. I deny them for now.


    2080 BC

    The Wheel comes in, start Pottery. Settler is built, start Great Wall, due in 17 with growth in 6. Settler heads to the NE.

    Found a hut, gold 43 gold.

    I raise Espionage to 30%. Churchill seems to care about me more than anybody else does, so I weight towards him.


    2000 BC

    Settler is 1 turn away from building a new city in a totally unsuggested spot. Great Wall is 15 turns away, but I'm a chopping as fast as I can.


    Since I want to get the report posted, I'll wait until the next 50 for some pics. Hopefully we'll get some more espionage-related activities at that point. Right now I can see all Demographics.



    The save: http://forums.civfanatics.com/uploads/2578/Pacal_II_BC-2000.CivBeyondSwordSave
     
  11. ChrTh

    ChrTh Happy Yule!

    Joined:
    Oct 13, 2001
    Messages:
    6,255
    Location:
    Piedmont Triad, North Carolina
    Some thoughts after reading everybody else:

    • I settled the 1 N as well; I wanted the food due to my spy city strategy so actually not having to 'waste' a tile by mining it was beneficial
    • No random events. How boring!
    • I need to compare my demographics to see how I compare to the rest of the group ... will edit the post shortly with that

    Demographics:

    GNP: 20 ... WORST! :cry:
    Prod: 8 ... around the average
    Crop Yield: 12 ... pretty low
    Soldiers: 25000 ... just below the average
    Land Area: 28000 ... Betwixt average and worst
    Population: 48000 ... Below average
    Approval: 55% ... Below average
    Life Expectancy: 71 ... Above average! :dance:
    Beakers a Turn: +11 ... WORST :cry:
    Total Beakers (not going to bother checking since I've been actually running espionage)
    I do have a total of 190 EPs so far

    Wow, I'm a-sucking in the demos. Oh well, I'll blame it on my Espionage focus :mischief:
     
  12. mice

    mice Moose

    Joined:
    Jan 26, 2006
    Messages:
    2,180
    Location:
    tundra
    You never know ChrTh , you might end up with more beakers than the rest of us with that strat.

    BTW I'm having trouble loading some of the saves. I patched the game up to 3.02. Some games load and some don't. Has anyone had similar issues?
     
  13. vra379971

    vra379971 Deity

    Joined:
    Jan 2, 2003
    Messages:
    2,010
    You're not goign to have much to steal on Noble...
     
  14. mice

    mice Moose

    Joined:
    Jan 26, 2006
    Messages:
    2,180
    Location:
    tundra
    I reinstalled without the patch and all saves work fine for me now.
     
  15. ChrTh

    ChrTh Happy Yule!

    Joined:
    Oct 13, 2001
    Messages:
    6,255
    Location:
    Piedmont Triad, North Carolina
    That's what I was thinking. Then again, unless I go for a space race victory, there may reach a point where I just turn off science for espionage and let everyone else research for me.

    Herein lies the issue for my game: this is my first game with espionage, so while I am following an espionage-first strategy, who knows if I'm actually building the strategy correctly?

    BTW, I realized that my GNP is last because I mm'd for the Great Wall so I'm using several all :hammers: no :commerce: tiles, so that'll rectify once GW is complete.
     
  16. r_rolo1

    r_rolo1 King of myself

    Joined:
    May 19, 2006
    Messages:
    13,818
    Location:
    Lisbon, Portugal
    It can still pay off... Just beeline hard and backfill with espionage. No WFYABTA, no uneven tech trades, less "you have traded with our worst enemy!"...

    By the way ChrTh, thanks for having less :science: /turn than me :lol:
     
  17. ChrTh

    ChrTh Happy Yule!

    Joined:
    Oct 13, 2001
    Messages:
    6,255
    Location:
    Piedmont Triad, North Carolina
    It's actually less than that because I'm not running 100% :science: ... but again, I think it's just the timing of building of the Great Wall, and the dearth of commerce.

    But you're welcome :)
     
  18. TheLastOne36

    TheLastOne36 Deity

    Joined:
    Jan 17, 2007
    Messages:
    14,045
    so we are starting our next turnsets?
     
  19. pigswill

    pigswill fly (one day)

    Joined:
    Apr 29, 2006
    Messages:
    8,693
    Location:
    berkshire, england
    Played another 51 (!) turns up to 350bc. Haven't lost (yet).

    Report to follow.
     
  20. TheLastOne36

    TheLastOne36 Deity

    Joined:
    Jan 17, 2007
    Messages:
    14,045
    51 turns pigswill? how could you?
     

Share This Page