Massive C2C Humans Vs Humans Game/Lets Play Setup

I'm not necessarily seeking to change it, but I have to wonder (from a game design curiosity point of view largely), why people voted for:

Larger Cities without Metropolitan Administration

To me that option just subverts the design intent of the met admin/tech unlocking, and I don't really see what I adds to gameplay...?

That was a tied decision which I voted against and didn't use in the final game when I created the official game tracker thread here: http://forums.civfanatics.com/showthread.php?t=479123

Btw what do you think of my email idea for multiplayer? (Creating everyone a special email account for this game so it's automatically sent to them after each turn and you always know when it's your turn).

Also... A problem. When the save file opens how will it know what mod to open with? Will we all need to name our lets play c2c game mod folder with the exact same name?
 
I'm not necessarily seeking to change it, but I have to wonder (from a game design curiosity point of view largely), why people voted for:

Larger Cities without Metropolitan Administration

To me that option just subverts the design intent of the met admin/tech unlocking, and I don't really see what I adds to gameplay...?

I was under the impression that there were plans to remove this option at some point.

Or at least I saw it brought up a couple of times.
 
Hey everyone :)
Although its not completly finished I would like you all to look at the tracker thread for this game but don't reply to it yet. The tracker thread will track and link to all your lets plays and the game. Remember not to post your lets plays in this thread. Instead make a new individual thread for each of your lets plays and this thread will link to it and your individual episodes.

This thread can be used (once we begin the game) for general stuff related to the game overall. All warnings about when we are going to update versions will be posted to this thread. You could also use it to say "Hey Joesph, I see you are planning to attack me with that massive stack of Light Swordsmen outside my Capitol. I'll give you 1,000 gold and 3 of my technologies for free on your next turn through the trade window if you go attack hydro with your light Swordsmen instead of me. Do you accept?"

Although... I think that above message may be more of a email to Joseph's game email account kind of thing since hydro may not like you for that ;) but still lots of discussion can be had on that thread. Your own individual lets play threads will have discussion souly based on your progress and of course your lets plays. To make it easier I've decided to link to each episode of your lets play in the second post of the tracker thread. This way your lets plays will be easy to read even if there are heaps of replies to your lets play threads.

Oh whoops, all this talking about it and I forgot to post the thread. It's below but remember not to reply to it until the game officially starts: http://forums.civfanatics.com/showthread.php?t=479123

Also when do you plan to release v27, I'll need to know so I can start this game at the appropriate time.

P.S I'm going to bed now, won't be able to reply for another 7 hours ;)
 
I was under the impression that there were plans to remove this option at some point.

Or at least I saw it brought up a couple of times.

Yeh, that was my impression also (that the option may ell be removed), which makes it odder that we are choosing to play with it on...
 
Btw what do you think of my email idea for multiplayer? (Creating everyone a special email account for this game so it's automatically sent to them after each turn and you always know when it's your turn).

I still think a file share (or better yet SVN) is a better idea, for the following reasons:
  1. SVN gives us permanent record of save games for debugging or for anyone to grab a save and play on from/take over if necessary at any point
  2. Having to cope with multiple gmail accounts (I already have one) will be annoying since I will no longer be able to auto-login
  3. If we rely on email, it is a chain (as strong as its weakest link) so anyone ceasing to respond will break the chain and we'll be stuffed unless someone else starts picking up their email
  4. Knowing who's turn it is easy - firstly the game won't let you play out of turn, so trying to load it is one way. Secondly we can just have a .txt file next to the game on the fileshare saying who's turn it is (a list of names in the correct order that you just edit a * next to the name of the next person after playing your turn)
 
Yeh, that was my impression also (that the option may ell be removed), which makes it odder that we are choosing to play with it on...

No we aren't, I looked in the final setup thread, and he did post that he decided against it. Since it was at 0 votes, it was up to him to make the final decision, which isn't so bad because he essentially had the final vote on most of the minor options.

I do think Mastery victory is rather pointless without 'time' victory on.
Diplomatic victory should be more difficult now with it being a large amount of human players.

I haven't play on Noble/Epic in so long, I'm probably not going to do as well. :/

In case you missed it,
http://forums.civfanatics.com/showthread.php?t=479123

On to the second post that Koshling made,
I'm up for SVN as well, like a group account that we all share.
Since we should all be able to follow a turn order.

That and I already have a Gmail, and my old hotmail (which forwards to my gmail) account.
That and my email has my name in it, which I don't mind sharing... generally because it is a fairly generic name. XD
 
I'm not necessarily seeking to change it, but I have to wonder (from a game design curiosity point of view largely), why people voted for:

Larger Cities without Metropolitan Administration

To me that option just subverts the design intent of the met admin/tech unlocking, and I don't really see what I adds to gameplay...?

I don´t see it in the final list. The one I am wondering about is unlimited wonders, which makes planing ahead your city use a lot less challenging.
( I will miss the need to resist the temptation to build a non-military wonder in my main production city to be :) )
 
<snip>

I do think Mastery victory is rather pointless without 'time' victory on.
Diplomatic victory should be more difficult now with it being a large amount of human players.

Correct me please if I'm wrong, but when Afforess introduced Mastery Victory condition into AND, If you selected Mastery it Superseded and Included ALL Victory conditions. So if you picked Mastery you essential selected all victory settings with the add stipulation of having a iirc 60% advantage in all conditions. Has it been modified for C2C or am I just a confused :old: ?

I haven't play on Noble/Epic in so long, I'm probably not going to do as well. :/

You'll do just fine. :)

On to the second post that Koshling made,
I'm up for SVN as well, like a group account that we all share.
Since we should all be able to follow a turn order.

If koshling says it's easier then I'm all for it.

I tried to make a gmail account but I Can't. Because I do Not have a mobile phone # (nor do I plan on getting one any time soon either). If push comes to shove I suppose I could use the wife's cell phone #. But I'm not keen on doing it.

JosEPh
 
I'm not necessarily seeking to change it, but I have to wonder (from a game design curiosity point of view largely), why people voted for:

Larger Cities without Metropolitan Administration

To me that option just subverts the design intent of the met admin/tech unlocking, and I don't really see what I adds to gameplay...?

Because its a simple choice between making tech be the determining factor of when you get to use your third tile radius and making culture be the determining factor.

I FAR prefer culture. There's already enough meaning in technology (thus we strive to research as fast as we can) and not nearly enough meaning in cultural growth.

The building itself is still valuable without it being necessary to have it unlock your third tile radius.

@padams: Could you at least do me a favor and update the spreadsheet with your votes so that we can see how the end tally worked out? Its understood if you're taking an extra vote where it tied after you voted.
 
I think we will need further discussion on several categories.
PerfectMongoose Map is top selection. It has several categories not mentioned/considered except but by TBrd.
1.Pangaea: Allow or Meteor Break be used? I would prefer the Meteor break
2. Rivers, 4 settings to be decided on which to use: Random, Few, Default, Plenty.
3. Resources, also 4 settings: (smae as above).
4. Climate system: PW2 or PW3

Some ppl voted for and succeeded on several options that I think will never come into play, Modern Corps and Realistic Corps come to mind immediately. Just a question, but, does anyone really think it will get that far?

Under Bug Options:
DetailedRevindex will it be usable considering REV will not be used? I don't know so I'm asking.

Things to consider:
Diplomacy and Start as Minor. Under SaM, Diplomacy is allowed at Writing Tech. So for the 1st 45,000+ gameyears ( on Epic speed about 200+ turns) there will be No Diplomacy and we are All at War. Therefore a free for all.
No Tech Brokering, if you didn't research it you can't trade it. Sure you all want that?

Something I missed on the list or I'm confused over. Are we allowing Barbarians in the Game?
And Barb World I didn't see it on the list or for it to get voted for or against. We voted out Barb Civ (fine with that). Cause if there are No Barbs in the game then the voted on selection of Barb Generals is in conflict.

It was mentioned that if we do not have Barbs then animals will not be available? ??

Anyone care to elaborate?

JosEPh
 
Because its a simple choice between making tech be the determining factor of when you get to use your third tile radius and making culture be the determining factor.

I FAR prefer culture. There's already enough meaning in technology (thus we strive to research as fast as we can) and not nearly enough meaning in cultural growth.

The building itself is still valuable without it being necessary to have it unlock your third tile radius.

@padams: Could you at least do me a favor and update the spreadsheet with your votes so that we can see how the end tally worked out? Its understood if you're taking an extra vote where it tied after you voted.

No it's not. It requires the culture ANYWAY, because the building requires influential culture.
 
I don´t see it in the final list. The one I am wondering about is unlimited wonders, which makes planing ahead your city use a lot less challenging.
( I will miss the need to resist the temptation to build a non-military wonder in my main production city to be :) )

Oh, I hadn't spotted that. I totally agree - unlimited Wonders sucks - its another thing that locks in a lead because the leader can continue to use their most efficient production city to spam every Wonder as they tech to them. It also devalues culture, since without it you need more culture to unlock the ability to add more Wonders.
 
@12padams - you're going to have to be very careful to set up the order of play to reflect the times and time zones people are able to play their turns in if we re to manage to get a turn in each 24 hour cycle, since every person is a bottleneck in a hotseat game.

I suggest you gather the best time of day to make a turn for each person, normalized to GMT, and then order them to get the most likely to finish in a day turn order before setting up the players.

To kick things off, I am in US Central (GMT -6) and can make my turn pretty much any time during the day, since I work from home. Let's say any time between 1pm and midnight GMT.
 
Just one thing to point out, I think an 'Order of play' should be made so we know when to go and who goes next
The order of play is already decided. It's the order in which our names are listed in the list at the beginning of this topic.

SVN gives us permanent record of save games for debugging or for anyone to grab a save and play on from/take over if necessary at any point
So does email, we will receive multiple emails with the save files from each turn.

Having to cope with multiple gmail accounts (I already have one) will be annoying since I will no longer be able to auto-login
Get another browser and only use it to auto log into your account. So if you usually use Firefox then use chrome to auto login to your game gmail account

If we rely on email, it is a chain (as strong as its weakest link) so anyone ceasing to respond will break the chain and we'll be stuffed unless someone else starts picking up their email
Ok now that's an actual issue, we can use the svn as long as you set it up and tell us how to use it for this game because ill have no idea.

Knowing who's turn it is easy - firstly the game won't let you play out of turn, so trying to load it is one way. Secondly we can just have a .txt file next to the game on the fileshare saying who's turn it is (a list of names in the correct order that you just edit a * next to the name of the next person after playing your turn)
Ok then, you win. But still... We need to be very carful when we first start the game! It won't know who is who yet so if you attempt to open the game when it's not your turn you will stuff it up for everyone. So lets be really careful when we start.

Anyway can you make the svn now so that's all done with? I just want to make sure everything is ready the day we start playing because the day before I won't have anytime to do anything unfortunately....

Pangaea: Allow or Meteor Break be used? I would prefer the Meteor break
What's that? Does anyone else want that?

Rivers, 4 settings to be decided on which to use: Random, Few, Default, Plenty.
Hmm what do you guys think? I'm not voting anymore, I've done enough...

Resources, also 4 settings: (smae as above).
Ok guys, get voting but just as a reply, I will go for what you all generally want then add to to the new tracker post

Climate system: PW2 or PW3
How do they differ, what do you guys prefer?
 
So, when does the game start?
Very soon after v27 is released, maybe the weekend unless v27 is delayed

I suggest you gather the best time of day to make a turn for each person, normalized to GMT, and then order them to get the most likely to finish in a day turn order before setting up the players.

To kick things off, I am in US Central (GMT -6) and can make my turn pretty much any time during the day, since I work from home. Let's say any time between 1pm and midnight GMT.

Ah ok, I usually would make my turn between 6:30pm gmt+10 and 10:30 gmt+10
Weekends however is different. Between 11am and 1pm gmt +10.
So in gmt that's between 8:30am and 12:30pm (just after midday, not midnight lol)

I'll compile a new order of turns based on what you guys say. Try keep your hours of play below 4 hours.
 
I still think a file share (or better yet SVN) is a better idea, for the following reasons:
  1. SVN gives us permanent record of save games for debugging or for anyone to grab a save and play on from/take over if necessary at any point
  2. Having to cope with multiple gmail accounts (I already have one) will be annoying since I will no longer be able to auto-login
  3. If we rely on email, it is a chain (as strong as its weakest link) so anyone ceasing to respond will break the chain and we'll be stuffed unless someone else starts picking up their email
  4. Knowing who's turn it is easy - firstly the game won't let you play out of turn, so trying to load it is one way. Secondly we can just have a .txt file next to the game on the fileshare saying who's turn it is (a list of names in the correct order that you just edit a * next to the name of the next person after playing your turn)

I have to agree. I would much rather use an SVN than an e-mail system. Plus I don't really want to deal with a 2nd gmail account.

I think we will need further discussion on several categories.
PerfectMongoose Map is top selection. It has several categories not mentioned/considered except but by TBrd.
1.Pangaea: Allow or Meteor Break be used? I would prefer the Meteor break
2. Rivers, 4 settings to be decided on which to use: Random, Few, Default, Plenty.
3. Resources, also 4 settings: (smae as above).
4. Climate system: PW2 or PW3

My vote would be ...

Pangaea = Meteor break
Rivers = Default
Resources = Default
Climate = PW2

Oh, I hadn't spotted that. I totally agree - unlimited Wonders sucks - its another thing that locks in a lead because the leader can continue to use their most efficient production city to spam every Wonder as they tech to them. It also devalues culture, since without it you need more culture to unlock the ability to add more Wonders.

Yeah I was very disappointed to see that since I voted against it. I totally agree with you that this just makes the lead stronger. If it was checked off then even the lead could not get every wonder since he would have a limited amount of cities to put them in.

@12padams - you're going to have to be very careful to set up the order of play to reflect the times and time zones people are able to play their turns in if we re to manage to get a turn in each 24 hour cycle, since every person is a bottleneck in a hotseat game.

I suggest you gather the best time of day to make a turn for each person, normalized to GMT, and then order them to get the most likely to finish in a day turn order before setting up the players.

To kick things off, I am in US Central (GMT -6) and can make my turn pretty much any time during the day, since I work from home. Let's say any time between 1pm and midnight GMT.

I am US Pacific (GMT -8) Timezone. And as I have said before I think it should be in timezone order. Starting with New Zealand/Australia all the way to America/Canada at the end.
 
That's fine now answer when your free to play so I can add it to the list at the beggining of this thread. Our avalible times will be displayed next to our game name ;)

Make sure you convert it to gmt (no pluses or minuses) using this converter: http://wwp.greenwichmeantime.com/gmt-converter/

I'll be back from work in 10 hours so ill add your gmt times and decide a turn order then...
 
I'm not necessarily seeking to change it, but I have to wonder (from a game design curiosity point of view largely), why people voted for:

Larger Cities without Metropolitan Administration

To me that option just subverts the design intent of the met admin/tech unlocking, and I don't really see what I adds to gameplay...?

It makes culture more important. You can work the third ring at Influential so it is an incentive to invest in more culture.

I agree with Koshling that using a SVN is the best option for sharing our saves. I'm also in US Central Standard Time (UTC -6), and my turns would normally come in the afternoon, RL permitting.
 
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