Massive Humans vs Humans Game/Lets Player Tracker

Who do you think will win?

  • AstralPhaser

    Votes: 5 7.5%
  • Il Principe

    Votes: 2 3.0%
  • Koshling

    Votes: 14 20.9%
  • Hydromancerx

    Votes: 17 25.4%
  • Vokarya

    Votes: 4 6.0%
  • Acularius

    Votes: 3 4.5%
  • Thunderbrd

    Votes: 8 11.9%
  • ls612

    Votes: 5 7.5%
  • JosEPh_II

    Votes: 8 11.9%
  • Praetyre

    Votes: 1 1.5%
  • Epi3b1rD

    Votes: 0 0.0%

  • Total voters
    67
T-brd next
 
I'm currently in the process of doing my turn and I accidentally did a wrong movement because of the mouse slipping to the side while I was moving a unit. So I loaded the game and continued. Soon after that a CTD. I had already experienced CTDs because of loading a game for the second (or later) time since I last started the CIV exe, but this was more frequently the later the game gets. We are in the Ancient Era, I hope this doesn't get much worse. And this is my new pc :lol:

But aside from that, and here is the important part, I discovered something very cheaty. When you give a unit a promotion that increases its movement, it gets the extra maximum movement, but its current movement remain the same it had before. However, if you then save the game and load it, the unit will gain this extra point of movement as if it already had the promotion. This happened to units I didn't move any tile yet, so I'm unsure if a unit that already moved would get this point.
 
Turn Done, Vokarya is up

BTW, these Hero promotions are ridiculously OP. Right off my capital, my Hero already has an extra movement, can attack multiple times, can heal while walking, +100% XP, can heal like Vanilla Medic Promotion (already at +23% in friendly, neutral and enemy territories, and unlimited number of units), +33% Vs some different categories, not to mention the 4 promotions melee units get for free in my capital. I'll have so much fun with these beasts.
 
Turn Done, Vokarya is up

BTW, these Hero promotions are ridiculously OP. Right off my capital, my Hero already has an extra movement, can attack multiple times, can heal while walking, +100% XP, can heal like Vanilla Medic Promotion (already at +23% in friendly, neutral and enemy territories, and unlimited number of units), +33% Vs some different categories, not to mention the 4 promotions melee units get for free in my capital. I'll have so much fun with these beasts.

How are you doing this? Something has to be really off, or there is something that I am absolutely not understanding. I'm lucky if I can start with two promotions. If I am this far out of the game, then I may as well just resign now.
 
How are you doing this? Something has to be really off, or there is something that I am absolutely not understanding. I'm lucky if I can start with two promotions. If I am this far out of the game, then I may as well just resign now.

As a guess, he received a Great General and used it to attach to a specific new unit. Doing this gives the unit so attached +20 XP, and if it was already receiving several XP (from Buildings, Wonders, etc) the unit can begin at a fairly high level. If the GG was attached to an already Hero unit (the unique ones that are unlocked by specific Culture Wonders), it can have even more promotions. It sounds like he did that. It also sounds like he gains 4 free promotions, probably from a combination of Leader Traits and Buildings.

You may still be able to do well, especially if you can crank out more units per turn than he can. Sometimes quantity can overwhelm quality. Also, you will hold out longer than an AI would, so retiring at this point would actually help him. I'm guessing that you don't really want to help him. I could be wrong.
 
How are you doing this? Something has to be really off, or there is something that I am absolutely not understanding. I'm lucky if I can start with two promotions. If I am this far out of the game, then I may as well just resign now.

About how op these promos are? These hero promos are just incredibly op, so about them there is nothing I can do. About the free 4 promos? That's easy: Tatoo Hut gives Tatoos, Posion Tips from the Posion building I forgot the name, Guerilla I from Shamanic Building and Desert I from Mesa Verde. About starting with 20+XP? My capital has everything I can build that gives XP with the techs I know, plus some special buildings from animals and things like that and also the wonders you can check in the Top 5 Cities Screen. Chariot Archers start with 26XP, plus free promos as Archer and as Mounted.

Total War with you is a choice I didn't make. There is much to gain with you alive. Also, I'm keeping what I said before. There are only 3 cities which aren't supposed to be where they are. The rest I don't bother, and this includes your capital.

As a guess, he received a Great General and used it to attach to a specific new unit. Doing this gives the unit so attached +20 XP, and if it was already receiving several XP (from Buildings, Wonders, etc) the unit can begin at a fairly high level. If the GG was attached to an already Hero unit (the unique ones that are unlocked by specific Culture Wonders), it can have even more promotions. It sounds like he did that. It also sounds like he gains 4 free promotions, probably from a combination of Leader Traits and Buildings.

You may still be able to do well, especially if you can crank out more units per turn than he can. Sometimes quantity can overwhelm quality. Also, you will hold out longer than an AI would, so retiring at this point would actually help him. I'm guessing that you don't really want to help him. I could be wrong.

For the first part I have already answered above, and no general was used on any of my heroes. For the second part, no he can't make more units. He doesn't have the money. You see, he is still at 100% :science:, but he is already losing some dozens of gold per turn. He'll be forced to reduce his spending soon, and his Technological situation isn't doing great. But he has a sizeable army, with some resources to get some nice specialized units of this era. Total War with him is costy, and quick annexation is probably undoable. With Revolution On, I can't control portions of his empire, there is no city he has which has more of my culture then of his own. Joseph's ex-capital swallowed like 2000 :gold: from me in bribes already.

Also even if he wanted, 6-7 cities can't produce more then 21 cities. If I were solid first GNP for ages, with a certain degree of Technological Advance over the second best, this war wouldn't be as light as I have been making it. I can say that aside from losing Mayta Capac, everything is going according to plan.
 
T-brd next....when he gets back from mesa Verde.
 
T-brd next....when he gets back from mesa Verde.

Would you be willing to replay your turn? I've decided I really, really don't want to be part of this game any more. I'd like to go back to my turn, retire myself, and let the game go on.
 
I'd like to ask you to reconsider Vokarya, not only because you can do much more then you think you can, and also because I just said a bunch of things, this can't be enough for you to retire, I could be taunting you to do so so it becomes easier to me. You'll make the others' game a lot harder if you leave because the AI is pathetic.

Also if you believe my words (and that explains your intention to retire), then you'll see I said quick annexation is probably undoable, and without that I won't be able to control the rebellion, so I really have no intentions of annexing you. Not only that, but I have +45:mad: in every city because of overexpansion, so It's impossible to annex like 3-4 cities. Also to expand on what I said, you're a lot more useful to me alive then dead or turned into AI, there are resources, trade routes, deals, many stuff I'll be able to do with you that the AI will refuse to do with me.

So please, reconsider your decision
 
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Would you be willing to replay your turn? I've decided I really, really don't want to be part of this game any more. I'd like to go back to my turn, retire myself, and let the game go on.
I know what it feels like to face an insurmountable obstacle. I also know what it feels like to be called a cheater and to be dishonorable because I did not retire the conventional way.

I will abide by your decision. I would also like you to stay but in the end it is your decision to make.
 
I know what it feels like to face an insurmountable obstacle. I also know what it feels like to be called a cheater and to be dishonorable because I did not retire the conventional way.

I will abide by your decision. I would also like you to stay but in the end it is your decision to make.

It's realizing that I'm in a nearly impossible position in this game, and that it is very unlikely to get better, so it's like a watching a slow-motion wreck. It's also that I do not care for this entire mod any more. I withdrew from this mod years ago, and I haven't seen anything in my playing to regret that decision. Plus, I'm so used to AND's rules right now that the two different rules are clashing in my head, so I don't really know what I'm doing.

The only thing that gets affected if we go back a bit is your turn. I'm asking if you are okay with this. I can re-download 6273 just before my turn, retire, and re-upload.
 
FrIf you were in a game without revolutions I'd agree with you, but you aren't. As I'm aware of how the revolution mechanic works to a good degree because of years of experience in-game, I won't conquer your lands. Survival is something you can expect for at least 100 turns more. Also, while you may be lagging behind, there is no one true best player in this game. There are 3 competing closely to each other, and in this you have an advantage. In siding with others you could get a deal of annexing my cities in a possible joint attack against me, especially because far away nations will have little incentive to keep my cities as they would probably revolt (and you're my only Human Neighbor).

Against the AI, I already survived several times in situations similar to yours because of revolutions in my favor, by letting the hard to defend portions be conquered, and keeping a tight defense on what remains of my cities to promote revolutions on conquered cities (once again showing that I won't make the mistake of annexing you for at least 100 more turns)

If the mechanic didn't change from LoR to now, Revolutions give:
- Free Units ranging from Military Troops to Spies, Settlers, and even Great Generals (you get more and better units the worse you are compared to your conqueror, and also you can get units that only your conqueror can train);
- Free :gold:;
- A temporary discount in Unit Cost that fades slowly turn by turn (and can be refreshed by recurrent revolutions);
- Free Espionage Points in your conqueror;
- And all this is recurrent. Revolutions usually repeat in around a 5 turn interval if I recall correctly. And there is a minor revolt that usually triggers between 2 revolt ocurrences, which gives you less units then in a proper revolt, but gives you free units nonetheless.
 
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The only thing that gets affected if we go back a bit is your turn. I'm asking if you are okay with this. I can re-download 6273 just before my turn, retire, and re-upload.
As I stated it is your decision, as it will not affect my play in any way. If you want out then re-play your turn and I will follow it up with re-plying mine.
 
Thank you very much, Joseph. I'm out. Game is retired.

Sorry to see you go. And sorry to see that you dislike C2C so much. This game does not represent C2C in it's current form, though it is built off this SVN version.

I thank you for playing with us Vokarya. And I understand the difference in views on where Mods can go. You and 45* are special modders. I just did not get the chance to help AND2 like I would've wanted to. But I've been given more freedom to balance here than I was ever given there.

Again T-brd is next...........
 
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