Of course that's my plan. Distilled to its essence that is ALWAYS anyone's plan unless they think they can go it alone. It's a matter of timescales though. I can have that as a long term goal while still being a good ally for an indefinitely long period, because it mutually increases the probability that ALL participants in such an arrangement will be in a position to eventually execute that strategy when compared to the choice of in-fighting in the short-run.
Couldn't agree more
No we are not. It is Emperor. Nor are we playing on Adjusting Difficulty levels for player or AI (not sure where you got this idea unless you changed the games set up when you fixed it).
Yes Rev is On and so is SaM ( the latter has been proven to be detrimental to the AI overall, but was not known when this game was started).
When I was fixing this game, I entered this game on Direct IP to check if my fix was working (because at the time people refused to keep playing this game) and it showed everyone on difficulty Noble, besides Whisperr which is on Prince (for what reason I don't know). Also there is this:
Main Settings:
World Type: Perfect Mongoose -Start in Old World
World Size: Huge
Climate: Temperate
Sea Level: Normal
Starting Era: Prehistoric
Difficulty: Noble
Speed: Epic
So it's probably on Noble as I said.
And what's SaM?
This can be said of every player in this game. I will relish the "action" between you and T-brd when it comes about. War Dog must be reckoned with. And you will find that koshling is a Grand Master at this game as well. Word of advice, I would temper my boasts a bit if I were you. Or you can ignore it.
If it can be said about anyone, it can be said about me. You asked
me how come I know it's easier if I don't know every empire player or AI, and I told you what I know about the players and that, like any player here, I disconsider the AI as competition. They are my playground. I wish to face both Koshling and Tbrd eventually, and if they go together I'll probably lose because I still have much to learn in C2C, but if I win it'll be such an incredible experience that I'm up for the challenge.
Also there is no real "New World" on this map (yes the set up was for "Old World" start). But this version of Perfect Mongoose does not adhere as strictly to this settings as say a GEM map would.
I'd suppose it works like PerfectWorld2 or Totestra, two mapscripts I played a lot with, which when asked to Start in Old World, always leave at least one sizeable Landmass to be colonized later. I hope here we have this too (although it would be better for our lives if the game ended before the Great Navigations Era).
As for AI tendencies, well if you've played enough C2C in comparison to AND2 then you might have a good handle on it. But if you are basing this off your LOR and AND2 experiences then you might get a surprise or 2. Just sayin'.
I hope you're right Joseph, but until now I have seen many mistakes I'm already aware about. Some are described in my last post. The only noticeable thing I could see that's completely different from before is that the AI spreads its troops far more then in LoR (played too little of RAND to remember about that there), which is great to use Surround and Destroy even if the AI doesn't understand it. Next turn I'll see what the AI has done and we'll see how much of its movements I could foreseen.
While I agree with this concept of Wide do not think the players that use Tall are as susceptible as you think. You could get hurt.
As for me this game has settings that I personally dislike very much. But I'm along for the ride to learn. Being I'm more isolated now than my original spot, before I traded starting spots with Mega Nix within a few turnas after game start, and am working in a virtual vacuum almost. So your references to JosEPh's (former) Capitol and the surrounding land is but a distant memory for me now (4 years of not seeing it will do that). And they are basically intel from a long distant time.
Finally, 1 more item that was brought up in the Another Game, that must be brought up here for you to know. It was doing replays of your turn if you made a mistake or stopping and saving and then coming back. That practice is Very heavily frowned on. Don't do it anymore please. You will Live and Die by your 1st Sword cut, no do overs.
About Tall and Wide, could you explain more? I'd guess you're talking more cities vs bigger cities, but I'm not sure
About Reloading, that's why I separate my turn in 3 parts: Movement and Infrastructure, City Management, and War Tactics in this order. When it reaches the War Tactics part I don't reload if something goes in a way I didn't want (this includes slipping the mouse when I already started attacking with other units). But in the other parts (actually the first part, because there's nothing you can't correct in City Management) if something goes wrong by mistakes of action and not by bad strategy/tactic/decision (like the mouse slipping as it did) I don't feel this a bad thing to reload. I could avoid doing this by paying much more attention when I'm playing, but this is stressful. Also, about saving while playing and loading afterwards is a matter of making things faster. CTDs happen occasionally and sometimes I'm busy and I can only spend time in the Movement and Infrastructure step of my turn, so I leave the rest for later. If I wasn't doing that, imagine how much time it would take to pass my turn? If it already takes in the least 20 minutes if I sit and play it entirely, how much it would take in average if I wasn't allowed to split it in parts or if I had to redo it all upon a CTD?
I have always found the comparison tracking parts of this game to be a bit off, so you may not want to rely on them too heavily there Spirictum. Specifically I am referring to the Demographics and History Graph screens. For example, while you say that the Demographics screen shows you in 1st (or near the top) of many categories (and I can believe that), the History Graph has consistently shown you as lower than I am in all categories for as long as I recall. I even specifically checked that in my last turn. How can you be 1st in GNP (on Demographics) when you are lower in GNP (on History) than I am? The two screens just don't agree with each other, which means that one or the other (or both) are unreliable.
I'd like to know who you're referring to Magnus, as you don't know me because I don't know you, so you can't have me in your History Graphs Screen. Ask Tbrd, he knows me. If you know Tbrd just imagine I'm above him in the GNP Graph, because I am. Or doesn't imagine, just see (I'm the Goths):
As a further point on that, I have played a lot of games where I was, on the Demographics screen, rather behind everyone else and still eventually won. Of course, this was vs AI, so it may not be the best example, but it still shows that the Demographics screen is not necessarily a reliable indicator of who is likely to win.
As a possible counter point, the Mastery screen does show Totila as having the highest current Mastery score, at least among the civs I have met.
Even if you're behind this doesn't mean you'll lose, also if you're up front it doesn't mean you'll win. But by keeping oneself on top, it tends to his victory, because most of the game is a snowball effect, so by becoming better earlier makes it a lot easier to keep being better in the future. And eventually you probably got on top of Demographics, or there was a huge gap in military tactics between you and your enemies (which is normal in this game with the AI). I won several games where I wasn't first in Demographics, but that was always against the AI.
And on the Victory Screen it doesn't mind if you know the player or not. I can see Koshling's score although we've never met. So whoever has the highest points in anyone's mastery screen is the master. And yes, the Mastery Screen puts me on top
