Massive Humans vs Humans Game/Lets Player Tracker

Who do you think will win?

  • AstralPhaser

    Votes: 5 7.5%
  • Il Principe

    Votes: 2 3.0%
  • Koshling

    Votes: 14 20.9%
  • Hydromancerx

    Votes: 17 25.4%
  • Vokarya

    Votes: 4 6.0%
  • Acularius

    Votes: 3 4.5%
  • Thunderbrd

    Votes: 8 11.9%
  • ls612

    Votes: 5 7.5%
  • JosEPh_II

    Votes: 8 11.9%
  • Praetyre

    Votes: 1 1.5%
  • Epi3b1rD

    Votes: 0 0.0%

  • Total voters
    67
Come on people, update your #@$% User Setting folder. I am getting sick and tired of losing ships to $*&@ storms when I have NO STORMS checked. It should be IMPOSSIBLE for a storm to appear on my turn, but no, they just keep f-ing coming. Edit some file somewhere, I don't care, just make storms stop happening. JFC.

[Edit: Just in case it is not obvious, no, I have not done my turn as yet. I am too pissed off just now (about storms) to even think about it.]
Do your ship and land units fortify inside the storms? The storms that can be turned on and off in BUG settings are visible features on the map; they travel around the map and damage 20% of the health of any units that end their turn inside it.
If you are talking about the event that wrecks ships then there is no way to turn that off, except from modifying the event XML's.
The event also spawns a storm feature, oddly enough I didn't find a follow up event that removes the storm feature, perhaps the dll keeps track of removing storms even when the BUG option no storms is selected.

Edit: As far as I can see the option "No Storm" only makes it so that storms cannot grow in the way that forests grow in a plot.
The option "No Storms" makes the dll skip storms when the "grow feature" code is considering what feature that will grow in a plot.
 
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About the event Toffer is talking about, I brought that topic a while ago:
I remember having this event in RoM-AND, and it really struck hard my values on this game. I'm somewhat against random events that force you to lose a unit. Bad only events should only kill/destroy things that can be redone without much work. Imagine I put a Great General in a ship and after I managed to get 100+ XP with it, it simply dies to a random event because the RNG God isn't pleased. The loss is so unbearable that the affected one's will to keep playing the game is probably killed and the game dies there. 100+ XP on a Great General isn't something you can redo in 10 turns. I wouldn't mind if this event could only get low leveled ships, or ships without a Great General, or even ships without a specific promotion that let's them avoid death on such events, but the way it is now forces me to deeply analyze the random events that do this and get prepared against them (which means digesting game code):

Spoiler :
From Random Events related XML
Event Coastal Reef 1:
This event simply kills a boat. There are no options whatsoever.


Code:
<UnitsRequired>
                <UnitClass>UNITCLASS_GALLEY</UnitClass>
                <UnitClass>UNITCLASS_WARGALLEY</UnitClass>
                <UnitClass>UNITCLASS_QUINQUEREME</UnitClass>
                <UnitClass>UNITCLASS_TRIREME</UnitClass>
                <UnitClass>UNITCLASS_CARAVEL</UnitClass>
                <UnitClass>UNITCLASS_FLUYT</UnitClass>
                <UnitClass>UNITCLASS_GALLEON</UnitClass>
                <UnitClass>UNITCLASS_SLOOP</UnitClass>
                <UnitClass>UNITCLASS_BRIGANTINE</UnitClass>
                <UnitClass>UNITCLASS_FRIGATE</UnitClass>
                <UnitClass>UNITCLASS_PRIVATEER</UnitClass>
                <UnitClass>UNITCLASS_MANOWAR</UnitClass>
                <UnitClass>UNITCLASS_SHIP_OF_THE_LINE</UnitClass>
                <UnitClass>UNITCLASS_IRON_FRIGATE</UnitClass>
                <UnitClass>UNITCLASS_IRONCLAD</UnitClass>
</UnitsRequired>

So any ship that isn't of these classes is immune to such event. I'm still unsure if there are boats like this, but I'm pretty sure there must be, even if it's a pirate ship or a hero ship.

Code:
<TerrainsRequired>
                <TerrainType>TERRAIN_COAST</TerrainType>
                <TerrainType>TERRAIN_POLAR_COAST</TerrainType>
                <TerrainType>TERRAIN_TROPICAL_COAST</TerrainType>
</TerrainsRequired>

So leaving your ships inside cities/forts or outside the coast is a way to prevent that.

Code:
<ObsoleteTechs>
                <ObsoleteTech>TECH_SCREW_PROPELLER</ObsoleteTech>
</ObsoleteTechs>

After Screw Propeller there is relief.

Event Sea Storm 1:
Like the last one, it simply kills a boat.


The unit classes affected are the same as before, so avoiding these classes avoid both random events.

Code:
<TerrainsRequired>
                <TerrainType>TERRAIN_OCEAN</TerrainType>
                <TerrainType>TERRAIN_POLAR_OCEAN</TerrainType>
                <TerrainType>TERRAIN_TROPICAL_OCEAN</TerrainType>
</TerrainsRequired>

So here we can avoid by staying on land or coast.

Code:
<OrPreReqs>
                <PrereqTech>TECH_OPTICS</PrereqTech>
</OrPreReqs>

So until Optics we can ignore this event, but after it we will only be in peace when our ships get past the ironclad era.


Any other event about this is either diabled or I didn't find it. For now my considerations are: Until Optics, any ship inside a city, a fort or an ocean tile is safe. From Optics until Screw Propeller, all ships must remain inland. Then after Screw Propeller we can let them stay on the coastline, and after the ironclad era we are free to leave them wherever we'd like them to be.




I've just checked my user settings ingame and No Storms is ticked.

And I have to agree with you TBrd, I'm also enjoying this game a lot, especially now that the 3 of us (Koshling included) are struggling to see who emerges as 1st GNP. Each turn I'm in a different position from 1st to 3rd. I'm also happy because the war with Vokarya has made me think outside the normal scope of a Human vs AI war, something I had never experienced before as my old MP games were so hard that the humans had to band together against the AI, and either the game ended prior to any human conflict, or when human vs human war finally emerged it was already nuclear warfare.

If it wasn't for Joseph's already painful experience with it, I'd have suggested to drop off this type of event. Not only they are ridiculous events (loss only events), but also those events were created prior to several new ships that were added to the game. So there are the Ships that don't trigger these events and there are others that do. Here is a list of some non-triggering ships:

Outrigger, Kayak, Sloop of War, Dragon Ship Pirate, Barbary Corsair, Merchant Fleet, Cog Merchant, Carrack Merchant, Galleass, Decareme, Dromon Fire Ship, Qinquereme2 (whatever that is), War Canoe, Cog, Canoe, Raft
 
I can remove all the storm events in my next commit if everyone is okay with it.
I would have No problem with it going away. ;)

@MagnusIlluminus ,
It's not the USF settings or the BUG (although everyone should check their BUG settings for No Storms), but rather an event. I've already lost 5 War Galley's and a Galley just trying to cross a channel to the Hydron Empire. It has successfully killed my invasion plans for now.
 
I'm sure I'm with NO STORMS checked. I've done this checkup when I moved my stuff from my old computer to my new one, I even posted about it at the time.

But how can you lose a ship to a Storm in this situation? Storms take 20% hp right? If so you'd have to let your ship stay there for 5 turns to die. If Storms are appearing on the turn of one of us (who hasn't ticked No Storms), unless Storms are broken and are taking 20% health each player's turn (which may lead to 100% loss between your last turn and your new one), I can't see how Storms can kill your ships if some of us (probably most of us) have No Storms checked in the spam of a single round. Do you leave severely damaged ships roaming around?

Funny enough, I didn't see any Storm in a very long time. Last time I DO remember having seen one, I hadn't even sent my outriggers to Vokarya's Eastern Coast yet, exactly because that Storm blocked my way and I had to wait a few turns to proceed. This has happen so many turns ago I can't even guess when.
It's an Event and it kills the ship as I stated in the post above.

And Whomever is Next it would be Nice to get some movement in this game. We Had a good rhythm going. Not so much now. And yeah it's summer and all. I'm outside doing more too. (right now fighting Japanese beetles that are eating my apple tree and trying to eat my green beans as well) :mad::aargh::ar15:
 
I can remove all the storm events in my next commit if everyone is okay with it.

IMO this would be the best now. It's not like the events will be deleted, they can just be set to never happen in any game (like many events are). Major reason would be it's currently disconnected with the mod's development, as seen by it targetting only some classes of ships, while letting others roam freely for no extra reason then that whoever added these units wasn't caring about this random event.

It's an Event and it kills the ship as I stated in the post above.
Yeah, I answered about that event already, as seen in my last post. But previously I wasn't considering the Event because Magnus was complaining about the USF option No Storms check, which doesn't kill units in 1 turn (unless they are already below 20% HP).

And Whomever is Next it would be Nice to get some movement in this game. We Had a good rhythm going. Not so much now. And yeah it's summer and all. I'm outside doing more too. (right now fighting Japanese beetles that are eating my apple tree and trying to eat my green beans as well) :mad::aargh::ar15:
Magnus said he wasn't taking his turn yet because he was too angry with the RNG Gods, and the cause being possibly the fault of someone else for having their USF wrong. BTW, here is winter, so I can throw excuses about being cold around here now ;)
 
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No, the ship was not damaged nor fortified inside a storm. It was moving through previously clear waters (IE, no storm present). Apparently I keep getting that Event. I have lost so many ships (to that Event) that I am considering retiring as this game seems to have some grudge against me. [Yes, I realize that is not only irrational, but impossible, but it feels that way.] Not retiring just yet though.

So "No Storms" does not actually mean "No Storms"? That is misleading. At the least, it should be renamed to "No Storm growth". At best, it should do what it says and prevent any Storm from ever happening in that game. If the latter could be achieved, and would also prevent the Event, then the Event could be left active as each player could control whether it happened or not.

I would be in favor of that Event being either removed entirely, or expanded to encompass all possible ship types. If it is not removed, it needs to have a counter added to it so that it cannot affect the same player more than once every dozen / hundred / whatever turns.

Due to various above comments, I now recognize that it is not an issue of USF being updated or not. Thus I apologize for any offense given and for the delay. I was under the impression that "No Storms" actually prevented them from happening at all, which has been shown to be incorrect.

Turn done, Totila is up.
 
Come on people, update your #@$% User Setting folder. I am getting sick and tired of losing ships to $*&@ storms when I have NO STORMS checked. It should be IMPOSSIBLE for a storm to appear on my turn, but no, they just keep f-ing coming. Edit some file somewhere, I don't care, just make storms stop happening. JFC.

[Edit: Just in case it is not obvious, no, I have not done my turn as yet. I am too pissed off just now (about storms) to even think about it.]
This game is set to having storms on as it was originally established that way.
 
I would have No problem with it going away
Me neither. I've been hit once on that in this game too.

Besides that, I planned to convert that event effect over to a more rational system of player gauged risk with naval seaworthiness ratings and what those would mean to the potential to take random amounts of damage depending on the safety of the waters they were travelling through. It's actually on the 'short list' (that's not all that short these days.)
 
I can remove all the storm events in my next commit if everyone is okay with it.
Wouldn't fix this game in process though, just to remind us.
 
Wouldn't fix this game in process though, just to remind us.

Can't we force this on this game by other means? I mean, after solving that issue we had on this game of that strange Barbarian Unit Slot Behavior, it seems messing in the code isn't so hard as I used to think. Maybe we can rewrite something to kill this event from the event bag?

I didn't voice for this earlier because if I had been hit by a rule's wrath, and that fact made everyone agree we should remove that feature from the game, maybe I'd like to keep the rule or be compensated for my loss under other rules. I don't think I'd feel like this in a game like this one, but I'd find fair if someone felt so. But I'm all for removing these events.

And I believe we agreed later on to tick No Storms.
 
Can't we force this on this game by other means? I mean, after solving that issue we had on this game of that strange Barbarian Unit Slot Behavior, it seems messing in the code isn't so hard as I used to think. Maybe we can rewrite something to kill this event from the event bag?

I didn't voice for this earlier because if I had been hit by a rule's wrath, and that fact made everyone agree we should remove that feature from the game, maybe I'd like to keep the rule or be compensated for my loss under other rules. I don't think I'd feel like this in a game like this one, but I'd find fair if someone felt so. But I'm all for removing these events.

And I believe we agreed later on to tick No Storms.
We'd have to make the same changes in all our MP game folders that toffer is planning to make. And we'd probably want to establish those changes to each of the MP game mod folders we're playing. If you want to set us up for that, I'm sure we would all take advantage of it. I'm a bit time pressed to say I'd do it.
 
Turn Done, Vokarya is up

If we just change the XML will it work? So the game constantly looks in the XML to see which is the weight of each event? I thought that running games would simply load these info once upon game creation, and then even if you updated weights in random events XML, the old weights would still apply.

The idea would be to put the weight of these events to 0, so they could never happen again on this game (and the other MPs). If this works I'm up for it, but I believe every player should agree first.
 
We'd have to make the same changes in all our MP game folders that toffer is planning to make. And we'd probably want to establish those changes to each of the MP game mod folders we're playing. If you want to set us up for that, I'm sure we would all take advantage of it. I'm a bit time pressed to say I'd do it.

Actually, no. As you should recall, this game (and the US_MP game) are using a different version of C2C than the Progressive and Conservative games are using. Thus a change to this one would only have to affect the US_MP as well. Still, that said, I would not mind that event going away in all versions.
 
Actually, no. As you should recall, this game (and the US_MP game) are using a different version of C2C than the Progressive and Conservative games are using. Thus a change to this one would only have to affect the US_MP as well. Still, that said, I would not mind that event going away in all versions.
Well, yeah but I figured if we all wanted this change here we'd want it in all the games.
 
Announcement: This Sat through Tues I'll be away visiting one of our world wonders in the flesh, Mesa Verde. (If all goes according to plan at least.) I'd have mentioned it earlier but the plan really only came together today. Sorry for the delay that will mean but it's camping season so it's time to take a break now and then.
 
On a related note - I will be on vacation for TWO WEEKS starting last weekend in July. During that time I wont have access to a PC, and I'm happy for Magnus to take my turns in the progressive (team) game. The other games are more problematic though (I'd need a non-current player who I trust well enough to play them if they are not to just halt for that period)
 
Vokarya is next.......
 
There are 2 Ainu Heroes wanting to meet you @Vokarya , gifts left by the benevolence of Whisperr. Come play your turn ;)

@Tbrd
How will you visit Mesa Verde if we don't have Open Borders and it happens to be located in my Capital? :p
 
I'm done with my turn.

I didn't get a single alert from this thread between Magnum's early morning post yesterday and just now. I've been on the boards last night and all today and this thread is still on my watched list.
 
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