JosEPh_II
TBS WarLord
I agree here too.
JosEPh
JosEPh
See my post in relation to the US MP game - same issue applies here: http://forums.civfanatics.com/showpost.php?p=12135444&postcount=180
Seriously instead of rushing the Cave Dwelling people will now wanna rush the National Wonder Captured Fire.
We can agree to apply the same logic to that. That works for me.
In fact if you have Caves the Cave Dwelling will still be very useful. The Bonus it gives are very useful that make it a priority to me if I have Caves in the city.
Can we even update versions at all? I thought Lock Modified Assets was on and that would stop us from making any adjustments.
It can be hacked to off if need be.
Then I'd prefer we didn't update versions at all. I don't want to be changing the fundamental rules of the game every 20 or so turns given the speed of update schedules and the slowness of the game.
An example: if multi-maps are ever implemented, how would we go back and alter the current game to include them? I don't think we can do that, but the game code at that point would be expecting it.
IMO we have to, because the traits were way off balance in the version we are running. Try playing with 5 extra crime per turn per pop over 15 population...
Looks like Il Principe isn't too interested or RL is in the way.
JosEPh