Massive Humans vs Humans Game/Lets Player Tracker

Who do you think will win?

  • AstralPhaser

    Votes: 5 7.5%
  • Il Principe

    Votes: 2 3.0%
  • Koshling

    Votes: 14 20.9%
  • Hydromancerx

    Votes: 17 25.4%
  • Vokarya

    Votes: 4 6.0%
  • Acularius

    Votes: 3 4.5%
  • Thunderbrd

    Votes: 8 11.9%
  • ls612

    Votes: 5 7.5%
  • JosEPh_II

    Votes: 8 11.9%
  • Praetyre

    Votes: 1 1.5%
  • Epi3b1rD

    Votes: 0 0.0%

  • Total voters
    67
Really?! So we're closer then I thought. That sounds nice.

Will you hear cunning Genghis Koshling, TBrd? Or do you believe I'm bluffing or blind to my own ignorance?



I'm sorry if anyone feels bad by me mocking around. I can't help myself, I like doing this. I also like when people do this to me (to a certain degree of course, nobody likes to be humiliated) because in certain doses it gives me the will to surpass myself and prove them wrong (used this technique with school teachers a lot when I was still in school). So if anyone doesn't like this, I ask you to tell me, and I'll stop doing this with you. But those that are ok with it, please play with me ;)
Since we're waiting on your turn... I'll play :) This was from a few turns ago... in case you were still wondering
Civ4ScreenShot0006.JPG

Most Advanced is referring to tech of course. Sure you're probably catching up some on that front. Guess that means I'm going to have to grow out here and quick huh? Being first on the power guage might be an indicator of some planning to that end perhaps... I guess we'll just have to see how it all plays out.
 
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Since we're waiting on your turn... I'll play :) This was from a few turns ago... in case you were still wonderingView attachment 473825
Most Advanced is referring to tech of course. Sure you're probably catching up some on that front. Guess that means I'm going to have to grow out here and quick huh? Being first on the power guage might be an indicator of some planning to that end perhaps... I guess we'll just have to see how it all plays out.

Seeing all that fertile lush land makes me want to :cry: !!! Now if only the Storm God would abate his Wrath over my fleet the invasion of the Hydrons could commence and Fertile lands could become Mine too!!!!!!:banana:
 
Wow Tbrd! That's a lot of information! Will digest it all! ;) But this prompts me to ask you:

Is there any reason to amass so much gold? I mean, in LoR and vanilla BtS, having more then ~4000 gold in reserve (without considering diplomatic deals or bribery) is like an infinite amount, there is nothing important that could drain this much gold in one turn (only a lot of obsolete units needing to upgrade in a time of extreme peril). Is there anything so costy in C2C (before the Renaissance, so it becomes easier to track) that having 10K gold is a good idea? (once again discarding Diplomacy or Bribery) Or is there a moment that it's normal to start losing GPT after that miraculous Ancient Era full of :gold:?

Also, now you are considering running in tech development so I don't make you bite your tongue! Good Luck! :D


@JosEPh_II
I suggested we remove those ship sinking events from this game, but only a few players seemed to bother. Removing or not, I have a tip for you. I already explained this before, but I understand if you skipped this info because I write a lot more then I should.

Your ships can only be targeted for these events if they are in a water tile. Keeping them inside cities or forts make them immune to these events. Also, the more ships you have, the more chances you have to trigger this event. The Random Event system, as far as I remember from reading the articles in CIV War Academy, first checks if an event should happen in a given turn. Then it checks which event should happen by rolling a dice. The higher the weight of an event, the more chances it has of happening. And these events have their weight multiplied by the number of ships you have. So hide your ships, and you'll experience these events a lot less frequently.

The only thing I don't know about this is if the weight is multiplied simply by the number of units you have or if these units only count if they are in a tile which can be targeted for this event. So I have no idea if getting your ships outside the water will reduce the chances of this event to happen, or if it'll simply remove possible targets for the event, but its weight will remain proportional to all ships you have.

Once more, not all ships can be targeted by this event, here is a list I made of ship classes that are immune to the event:

Outrigger, Kayak, Sloop of War, Dragon Ship Pirate, Barbary Corsair, Merchant Fleet, Cog Merchant, Carrack Merchant, Galleass, Decareme, Dromon Fire Ship, Qinquereme2 (whatever that is), War Canoe, Cog, Canoe, Raft

I'm starting my turn right now
 
Is there any reason to amass so much gold? I mean, in LoR and vanilla BtS, having more then ~4000 gold in reserve (without considering diplomatic deals or bribery) is like an infinite amount, there is nothing important that could drain this much gold in one turn (only a lot of obsolete units needing to upgrade in a time of extreme peril). Is there anything so costy in C2C (before the Renaissance, so it becomes easier to track) that having 10K gold is a good idea?

Yes there is! 10,000 Gold will not be enough when the SHTF and all heck breaks loose. We've been there and done that already in the Another MP game. You don't have a reserve, then you are in trouble.

Your ships can only be targeted for these events if they are in a water tile. Keeping them inside cities or forts make them immune to these events. Also, the more ships you have, the more chances you have to trigger this event. The Random Event system, as far as I remember from reading the articles in CIV War Academy, first checks if an event should happen in a given turn. Then it checks which event should happen by rolling a dice. The higher the weight of an event, the more chances it has of happening. And these events have their weight multiplied by the number of ships you have. So hide your ships, and you'll experience these events a lot less frequently.

I understand. I also have the Illyrian Pirate Raiders that I'm contending with as well. So as a gather my ships I have to fight along my borders And the Storm to get to the staging area. I only have 2 access points to the Hydrons Empire. And the best (closest one) is where both these menaces dwell. So I take my lumps while I gather the fleet from my coastal cities. Unavoidable territory.
 
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Is there any reason to amass so much gold? I mean, in LoR and vanilla BtS, having more then ~4000 gold in reserve (without considering diplomatic deals or bribery) is like an infinite amount, there is nothing important that could drain this much gold in one turn (only a lot of obsolete units needing to upgrade in a time of extreme peril). Is there anything so costy in C2C (before the Renaissance, so it becomes easier to track) that having 10K gold is a good idea? (once again discarding Diplomacy or Bribery) Or is there a moment that it's normal to start losing GPT after that miraculous Ancient Era full of :gold:?
All I'm really going to explain on this is that I've never had to try. I've been quite easily running at a large overage every turn because I was backed into a corner for expansion early on. There was a point when it was a strain but it hasn't been for a while. As Joseph notes, it does pay off in the long run.
 
Turn Done, Joseph is up

Another CTD, and this time while saving for the case of a CTD, which corrupted the save, which forced me to replay the Movement and Infrastructure part of my turn.

Well now it's done. And here are 2 things about this turn:

1st - All of Vokarya's cities changed names to Viking cities. @Vokarya could you tell us if you did that? Because if not this is a behavior I had never experienced before. Whisperr's cities didn't change their names back to Xiongnu cities.

2nd - About the movements done by the AI which is now playing for Vokarya: The 2 stacks movement I got exactly in the spot. They did move to the left-up diagonal tile in both cases as I had foreseen. The dogs didn't attack me however, but a tracker did move to the side of my main Stack. It moved to an empty fort of mine though, which makes me believe that the AI will repeat that movement if I leave the fort empty because a fort acts much like a city, even more then in LoR or vanilla BtS. The AI can't help itself when a city plot is left empty. Maybe I shall rephrase that to a city-like plot. Also, the outrigger raiding my Pearls didn't happen, so I got that wrong, but Vokarya's main fleet simply drove back and stopped in the reefs exactly like I said.

And also, now that Vokarya is an AI, and I happen to spy more then half of his empire, when I ended my turn I could see every movement AI Vokarya did in his turn, which is just after mine. I didn't remember the existence of this feature. It reminds me of Civ III. Anyway, one turn after what I had said he did move the outrigger to my pearls after all. If the AI keep doing things like these, I guess I'll get pretty big.

Elemental Death Count: 15 Horsemen, 5 Spearmen, and 1 Tracker.
Gothic Death Count: 0
 
T-brd next
 
Turn Done, Joseph is up

BTW, Vokarya's AI did a great move, one for the records. Remember those 17 War Galleys I mentioned as Vokarya's Fleet before? The one the AI sent to the reef? Well, after reaching AI Vokarya's Capital it decided to dismantle the Fleet. It's gone. 17 War Galleys Deleted by the AI.

:lol:
 
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T-brd next

If each War Galley deleted gives 25 :gold: then the AI recouped 425:gold: for it's Treasury.
 
Having 1000+ Gold, already getting more then +15 GPT because I obliterated 20 Units of his in one turn, and with overwhelming enemy forces both on land and sea at their doors, why the AI would decide that recovering 425:gold: by destroying 17 of the best ship it can make in this situation is a good idea? It made me laugh.
 
Nothing to do with good idea as a human but more of a need for AI to spend/use it's Gold elsewhere. What was the 17 War galleys going to do for it to save it's empire? It can't stack them around it's cities like it used to do with Rams for defensive fodder. Now it could for a coastal city. And are you threatening it by way of sea? Are you an active threat to it from the sea? But rather is the AI now in Defensive mode and using that extra gold for city defenses since you whipped it's behind?

Again T-Brd next
 
and with overwhelming enemy forces both on land and sea at their doors

Yes, I have more then his 17 War Galleys 3 tiles away from his capital. Those 17 could make me reconsider advancing, exactly like Vokarya was doing before he left. Now my ships are free to storm his coast.
 
Yes, I have more then his 17 War Galleys 3 tiles away from his capital. Those 17 could make me reconsider advancing, exactly like Vokarya was doing before he left. Now my ships are free to storm his coast.
Then the AI is going into turtle mode. Were it will stop all offensive and go strictly defensive. There is a setting in the BBAI_AI_Variables_GlobalDefines.xml for this type behavior. I've lowered it a bit for the main mod but it is still high, iirc,for this games v37 SVN 9445 base.
 
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