Master & 2 rookies

Hmm... if you had settled 1 tile north Rome would have been a canal between the sides of the peninsula and you would have exchanged a hard to reach sheep and some coastal tiles and plains hill for stone, wheat and more production in the BFC. Something to remember for this map.

But yes, don't worry about the clams, you won't need the health or food right away and it won't take long to get workboats over there.
 
Hmm... if you had settled 1 tile north Rome would have been a canal between the sides of the peninsula and you would have exchanged a hard to reach sheep and some coastal tiles and plains hill for stone, wheat and more production in the BFC.

That would have cost turns for exploration before settling the city.

Something to remember for this map.

Map was generated by a script. Script can make different kinds of maps too.
 
Map was generated by a script. Script can make different kinds of maps too.

Yes and no. This one in particular is actually always gonna create the exact same map, though I think I had the option of randomzing features like forests and jungles in the setup screen, which I didn't do for this game.
 
That would have cost turns for exploration before settling the city.

Meh, only 1 turn. The benefit outweighs the cost of that one turn in this case I think. coastal tiles and some plains hills vs stone and wheat and grassland river hills! With more forests to chop!

just saying since this thread seems to be made for the purposes of teaching and learning. Thats my opinion, I have a lot of them ;)
 
Meh, only 1 turn. The benefit outweighs the cost of that one turn in this case I think.

Frak! You're right! I've frakked up already! What else am I doing wrong here? Oh yes, gotta take warrior out for a walk. But I recall reading from somewhere about not ever leaving first city without garrison force. Is it pointless guideline or what?
 
Eh, I don't think settling in place was that bad in this situation, who knows how you could have messed up future city placement had you settled one tile north. At any rate both possibilities are better than taking your first settler for a joyride across the desert as Phylhom is wont to do. :lol:

Frak! You're right! I've frakked up already! What else am I doing wrong here? Oh yes, gotta take warrior out for a walk. But I recall reading from somewhere about not ever leaving first city without garrison force. Is it pointless guideline or what?

It depends. If you were playing with Raging Barbarians on Deity surrounded by land on all sides I'd definitely leave my initial warrior in my capital. Also Multiplayer I guess if you are wary of opportunistic human neighbors. However since this is Noble with default settings and only AIs in the vicinity and you have a lot of sea tiles your capital is at no danger for the first ~50 turns whatsoever. That's more than enough time to take a good look around and even come back home again with your initial warrior.
 
Frak! You're right! I've frakked up already! What else am I doing wrong here? Oh yes, gotta take warrior out for a walk. But I recall reading from somewhere about not ever leaving first city without garrison force. Is it pointless guideline or what?

That guideline sounds outdated, there's no reason to have a city-garrison where no attacks happen, except for Happiness, but with many resources, that point either comes very late or even never.
 
My first city!

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Aaaaaand you founded it right where you started anyway, thus making the trek through the desert a complete waste of time. :lol:

Normally people build a worker first, not a warrior.
 
I make a guess here: it takes less turns total to build warrior first and worker second after city has grown to size 2 instead other way around. Or am I mistaken?

I don't know, but it does not matter. What matters is working improved tiles as quickly as possible.
 
Aaaaaand you founded it right where you started anyway, thus making the trek through the desert a complete waste of time. :lol

Yes, Imp. Knoedel, I know! My walk through the desert was fruitless!:sad: But I like to explore on the first turns. Most times I find a better place to found my capital city!:)

Normally people build a worker first, not a warrior.

I intend to explore with my warrior on first turns, so, I set the capital to train another warrior to protect it.:)
 
In this turn my warrior found a hut and city borders expanded to big fat cross.
 
Worker or warrior first depends in my mind. I used to be all-in on the worker first camp... but if there are decent tiles to work that are more than just 3 units (food, shield, commerce) I am find utilizing that natural benefit for a few turns before pumping out workers. Knoedel also thinks I don't have enough workers though too, so take that for what its worth :lol:

In the case of Thebes on this map, the marble and stone on the flood plains Nile means I would go with warriors until I grew to size 3, then pop out some workers. Unless you are going for one of the early wonders which requires stone or marble, of course.
 
Size 3? Are you insane? Size 2 would be a stretch already but I could at least kinda sorta understand that.
 
Size 3? Are you insane? Size 2 would be a stretch already but I could at least kinda sorta understand that.

Duh! If I had started with worker, then my city wouldn't be building fishing boat nor would it grow either. By building fishing boat first, my city grows to size 2 (almost) by boat's completion and then it is much faster to build worker second with additional help of the improved fish tile. Is this sorta understandable?
 
Duh! If I had started with worker, then my city wouldn't be building fishing boat nor would it grow either. By building fishing boat first, my city grows to size 2 (almost) by boat's completion and then it is much faster to build worker second with additional help of the improved fish tile. Is this sorta understandable?

Yes. Which is why I said it is understandable. Also because it's a workboat, not a warrior.
 
Phylhom I believe, for quite a whle in fact.
 
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