[NFP] Maya First Look

Can you clarify? I don't see any chocolate.

Far left there is cocoa next to the two mountains that is within three tiles of the city. +4 from two mountains = +4 from a plantation and four farms but without using up 5 tiles and 5 builder charges. Obviously anything can happen on a random map it just seems to me that most often you will have a better chance of building near mountains and getting a good campus then building near a plantation which also has room for multiple adjacent farms all of which have to be built to get the bonus and takes away from other things you could be building / improving just to get the basic housing and science that everyone else gets from fresh water and mountains which do not have to be built or improved to get their bonus. But I could be wrong :)
 
Is it, though? Even if it turns out that they're not temporary, I barely ever notice the idle animations now, and in a game sense you're never going to be seeing them at the same time, so provided that they both have different versions of longer animations I don't really see an issue.

Considering that this is a first time thing, it remains offputting and unusual (at least for me). If you can look past it, good for you (I do not mean that as an insult).

There's no reason for you to get so obnoxious and snippy with him. His question was not arrogant or rude in tone.

I was not trying to be obnoxious. If I came off that way, I apologize.
 
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Far left there is cocoa next to the two mountains that is within three tiles of the city. +4 from two mountains = +4 from a plantation and four farms but without using up 5 tiles and 5 builder charges. Obviously anything can happen on a random map it just seems to me that most often you will have a better chance of building near mountains and getting a good campus then building near a plantation which also has room for multiple adjacent farms all of which have to be build to get the bonus and takes away from other things you could be building / improving just to get the basic housing and science that everyone else gets from fresh water and mountains. But I could be wrong :)
Mountains give +1 each though? So it’d only be +2
 
How many different ways are there to hold a staff in a manner suitable for the leaderscreen?

You could have her looking from a different angle. You could also put her hand in a different place.

Also please don't tell me that I'm just trying to be negative. I'm genuinely disappointed, and blaming it on me being "picky" and such is not helpful and only makes me feel more disappointed.
 
I rather like the way Six Sky looks -- I think Amanitore's animations suit her better than Amanitore herself -- but it's not inaccurate to say that reusing animations is both cheap and lazy. This is not a free update in which cutting corners can be overlooked; it's a rather pricy expansion-in-all-but-name. So I can't fault people for complaining about it.
 
Interesting. Looks like the Maya hold up til about 16 cities. Which is alot! Even if you are playing wide.

I guess that makes sense. 85% yields is still better than 0%. So even with the Maya having more cities is better than not
 
I rather like the way Six Sky looks -- I think Amanitore's animations suit her better than Amanitore herself -- but it's not inaccurate to say that reusing animations is both cheap and lazy. This is not a free update in which cutting corners can be overlooked; it's a rather pricy expansion-in-all-but-name. So I can't fault people for complaining about it.

On the other hand, maybe they were able to take a few dollars off the sale price by streamlining the animation process.
 
Interesting. Looks like the Maya hold up til about 16 cities. Which is alot! Even if you are playing wide.

I guess that makes sense. 85% yields is still better than 0%. So even with the Maya having more cities is better than not
Here's an image from reddit (not mine) visualizing tile control to ensure most cities have enough usable ones in an ideal scenario:

av0wEbM_d.webp


 
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On the other hand, maybe they were able to take a few dollars off the sale price by streamlining the animation process.

I really don't think that's how business works. At-least big business.

There is always numbers crunched to reduce production costs and analysis done to choose the price point that offers maximum profit. The point at which the number of sales and cost of the product align.
 
Interesting. Looks like the Maya hold up til about 16 cities. Which is alot! Even if you are playing wide.

I guess that makes sense. 85% yields is still better than 0%. So even with the Maya having more cities is better than not

Yeah, it's kind of like back in civ5, 4 cities was "optimal' for the civics bonuses, but that doesn't mean you can't settle more cities.

It makes some interesting decisions. The biggest diff is those cities right on the border - it's essentially a 25% difference being 6 tiles away vs being 7 tiles away, so you're obviously going to do what you can to settle the closer one. Being able to ignore freshwater means the gap between a good spot and a bad one isn't as big as with other civs. And since they won't get as much housing as other civs (needing 2-4 farms per city to catch up to the default housing other civs get), packing them in close won't matter as much.
 
Mountains give +1 each though? So it’d only be +2

Right. My bad. Still the point remains it takes a lot more work to get an observatory bonus going compared to a campus. Not complaining, just making sure I understand how they work so I can play them well. Overall I'm thrilled about all new civ content and excited to play the Mayan!
 
Here's an image from reddit (not mine) visualizing tile control to ensure most cities have enough usable ones in an ideal scenario:

av0wEbM_d.webp
Whenever I post about clustering cities for IZ purposes people always like to chime in about how the cities themselves have no tiles to work. The image you shared is a great example that yes, in fact, even cities 3 tiles apart have more than enough space to be useful.
 
Yeah, im still not buying the "tall civ" title people are plastering on this. There still isnt anything in the game de-incentivizing settler spamming. Having one more city with -15 is still better than not having that city. The core issue still persists until amenities are fixed
 
What calendar would the Scythians use? :p
Pfft, barbarians can't keep time. :p On a more serious note, probably an Ancient Greek calendar, since the Scythians relied heavily on Greek craftsmanship for their ornaments, but the Assyrian/Babylonian calendar might be another possibility.
 
How many different ways are there to hold a staff in a manner suitable for the leaderscreen?

And now we get into animation territory, there are a whole bunch of diferent ways to aproach an animation, in the case of the staff you could ask yourself several things, is the staff heavy? light? can you use it to support your weight or is it regalia?

Physical atributes of the leader, is the leader strong? frail? small? and then you go into the personality of the leader...would leaderelader be very stiff, regal? think Ramses in civ5, or is he very energetic, even menacing? Frederick in civ6, how flamboyant is her personality? does she get in your face or is she more recoleted? The thing is that rehusing so much of Amanitore to the point that non animators are noticing is an issue, now I imagine they could have used her animation as a base to block and then refine Six Sky in a different way, but they aren't quite there yet, I imagine this is a WIP we are seeing and they probably are far ahead polishing the animation already, and we'll see a Six Sky with noticeably more personalized animation.

I went ahead and worked on a campus that actually has Mayan buidlings, just because I like to make myself suffer apparently XD, you might have to squint a little, because I didn't go into detail, I used buildins that weren't religious in purpose to go with it, because, It's a campus not a Holy site, picked Uxmal governo's house for the library, and Palenque's Palace for the university...and honestly I wouldn't mind so much the research lab being modern,

anyway here it is.


I honestly hope that
A) Its a WIP and we'll probably see finished set of buildings for release
B) They are planning to add graphical improvements as part of the patches, and a revision of all unique districts is in order.
 
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