Yeah, but what would it add to the game?
Personally, I think after I gain Oaxaca,
the game start to become more boring and less historical; it feels like the old Mayan game with random barbarians Dog Soldiers (and Jaguar, which is Aztec royal unit, btw -_-) every few turns... with Teotihuacan, I'm not certain, but I'm sure it'll bring more flavor anyway like what Danibaan did.
I also don't like settling on the Chitzen Itza spot. It's just.. not optimal for me. Too close to Tikal. I don't know about you guys; but the AI loves to settle there. Teotihuacan could be the 3rd city for Maya after Yax Mutal and Dani Baan.
That's brilliant, thanks for the research. I wouldn't even have thought that there is a Nahuatl wiki.
Your welcome. However, one problem here:
Monte Alban is actually a ruin since 1000AD. We can't properly simulate the fall of Monte though. Since the valley of Oaxaca was controlled by Mixtec people after the Zapotecs falls or fading, I think if the Maya should settle there, the name would be
Ñuu Nunduva, a
Mixtec name for the Oaxaca.
By the way, how about making Oaxaca core of Maya, x turns after Maya successfully defeated the Zapotec? (dynamic core, just like the Spain case)
Also, renaming the two Holkan in Danibaan to Zapotec Holkan? I also found out that the Zapotec are incapable of training new Holkan. The only unit they can built are
Warriors, and the building they built is
Ikhanda (which can't be helped, I guess)