Mazera Mega Story Thread

Hyppoc Tic never seemed to get much sleep. If it weren't battlefield surgery one week, it was delivering a baby the next. That was fine, more than fine really; delivering a child was one of the best things a Medicos could do. And Hyppoc wasn't much of one to sleep in anyway.

Even so, some of the reasons for remaining up late were unusual. Such as playing mind-soother for the Last Child, the only discovered survivor from the Chislev.

Oh, they had tried to call him by his name, but he would not say, could not say. When they had asked, they had only been answered by blank and unresponsive stares. They got a lot of those now; contrary to the reports of hysterics as he had been found, he was by and large mum to them. He would eat when given food, do as they directed, but would not respond, even when they poked and prodded with needles to get samples.

Judging by some of the scars he showed, Medicos needles were small change. But without hims telling his experiences, that, too, was an assumption.

One reason Hyppoc was awake now was because she was one of perhaps three Medicos that Last Child had addressed. Even if it had been "thank you" after dressing one of his unknown wounds, and 'please' when she had absently offered to bring him food from her break. By comparison with some of the other Medicos, even the type that tried so hard to be every patient's best friend, that practically made them bosom buddies. While Hyppoc was hardly a patient-hater, like some older Medicos who were tired of stubborn patients, she wasn't used to any special connection either.

Whether there was one was even in question. Hyppoc doubted it. But others thought there was, and so she was assigned the task of checking up on Last Child.

Tonight, he was asleep. That was normal: what was also normal, and not good, was that he was tossing and turning so. It was not a good sign: every time it seemed he was letting his guard down around the Medicos, even slightly starting to respond to them, there would be a night like this. Nightmares, and then in the morning it was as if they were to repeat the same old cycle again with a new person.

Even so, Hyppoc was ready to do whatever was needed. She sat and waited, and wondered how she would have to calm the boy this time, as they had every time.

She did not wait long. The boy gradually stopped turning, and opened his eyes. But there was a spark of recognition, and none of the blank incomprehension of other times. She knew it, just by looking at him. He knew she knew, by looking at her. They sat, frozen, in the mutual recognition of that fact.

"Miss Medicos," the boy rasped, the most direct addressment to anyone he had made to date, "can I go to a church? And have some water?"

Hyppoc blinked at the unusual order of requests even as she was already handing him a pitcher of water. "Which god?" she asked.

"Any of them," he said. "I have to deliver a message, from the Deep."

---

Grigori Organize Military/Scientific Expedition to Rinwell

As an aside to progress against the Archos spiders, Grigori Prime Minister Esirce revealed that an expedition to Rinwell Island was being organized under the supervision of the Grigori military.

The Grigori are preparing to establish a settlement on the eastern coast of Rinwell, with a stated purpose of 'surveying and exploring the terrain, climate, and nature of Rinwell Island, and to research into matters with theological implications.'

The settlement, to be named Fort Condor, will be managed by the Grigori military. In light of the known presence of Drown and other threats along the island, the Grigori are sending a respectable garrison of Serpentine to defend the settlement from barbarian and thrall attacks.

The Grigori decline at this time to share why they are being the first power to set up a colony of any sort on Rinwell, but do warn all other nations that any other attempt to settle Rinwell is likely to fail.
 
They are rather ugly, to be frank. Not what one would expect from the Dural, famed for beatiful craftsmanship, or the Lanun, who takepride in their ships appearances. Certainly the Elohim appreaciate beauty as well.

Maybe it is the Grigori utilitarian impulses, or the Amurite uninterest in appearance in general. You can always mask it with a spell later.

But it does work. It might be ugly as anything else, but it works. Arguably the first successful joint-project of the Overcouncil. The Arcane Barge. The ship-building knowledge of the Lanun, the magic of Amurites, the whatever everyone else put in. Truly a ship to be feared.

Well, not quite. Those Arcane Barges were still under construction, even as they promised to be worth the effort. These barges are a brown-water navy (not a Lanun specialty), haven't quite got the heavy battle magics, and are rather boring to watch. These barges were actually that: barges. Standard river ships modified for a specific purpose; to provide a magically strengthened base with which to bombard the river beasts.

They aren't perfect, of course. Far from it. Currently they are still slow (the magical propulsion devices are still in development), they are still bulky (a fact from the base design), and their magical and mundane offenses are limited (arrows and fireballs fail to reach deep under any river surface). When it comes down to it, any sea beast can likely run away, or submerge and hide as long as need be.

But they are stable, secure, and they are a threat to those beasts. And that is what matters most, in restoring the safety of the sea lanes.

The Arcane River Barges, pushed, funded, and built most by the Grigori, are the Overcouncil's new means to re-open the riverways of Mazera and to counter the River Beasts. They will allow the Grigori, and their allies, to move through the rivers with some degree of security. Any nation which looks heavily to river travel and trade is sure to be interested in hiring some in order to secure those routes.

---

Arcane River Barges​

Arcane River Barges are a new unit open to all OverCouncil members and to other nations with OverCouncil Permission. They are currently slow, but very durable and able to bring forward magical and mundane assaults. Any attempt to use them against an organized foe would best be done with caution; it wouldn't be impossible for them to be boarded in-combat.

For now, however, these early models promise to re-open the Mazera water ways.
 
Redeemed Fire Ships

Though to most, the idea of Fire and Wooden ships would seem lunacy and insanity, a suicidal fantasy, the overcouncil had decided that it was a strategic necessity, and, as soon as the news of these Arcane Barges had spread to the Redeemed, they saw the brilliance behind them. Within days, Some of the River people's ships, which had been stuck in port, either in Portsmouth or in Flame, were making initial sorties to reclaim the rivers. However, unlike the Basic Overcouncil Barges, the Redeemed ships are vessels who's entire frames are designed with the purpose of raining fire upon the enemies. While overcouncil ships are simply ships ships strengthened for the purpose of the High energies channeled by the mages aboard, the Redeemed vessels are said to store the energy of fire mana and concentrate it into flames directable by any and all aboard the ships. Contact between the two Redeemed cities should resume as the Sea creatures are forced into hiding by the purging flame of the ships.

Redeemed Petition to join Overcouncil
A delegation to the overcouncil from the redeemed as for the later to be allowed to join in the fight against evil on mazera.
 
The Tower of Alteration was far more than a building to study magics. It was far, far more: it was a source of power, an amplifier so that even the weakest of magics could be expanded, magnified at the user's whims. It was a fortress from outside magical interference, and a prison to keep the magics inside, inside. The thick walls were not merely to support height: they were made of layers and layers of magical shielding, to protect the students within and the city without.

The Tower was also more than just what was above ground: it plunged into the earth below, so deep that not even the workers who had excavated it knew quite how deep. They hadn't been told as they were lowered, and those who asked or attempted to find out had been out of a job shortly after. While classes and some research were carried out above, the delicate, dangerous, or simply sensitive experiments were carried out below.

Experiments, and more. The deeper you went, the less you knew about the rooms around you. Only the Founding nations, those who had invested in the tower, had access rights down here. Presumably. If there were entire levels which the Grigori kept secret even further below, no one would know.

This chamber was not on one of those hypothetical levels, however. It was known and used by a number of Grigori allies and partners for more... discrete practices. Things that were preferable not to be seen by outside spies. Not even the Malakim ruler knew of this chamber, or who used it.

Today, or tonight, there was but one subject. A hobbled, blind man, lying on a single stone dias and surrounded by runes. Some were recognizable to students: runes of regeneration, runes of strengthening. Carvings to boost and channel those spells as desired.

A student of Alteration likely wouldn't have recognized some of the others. Entropy magic was nearly always frowned upon, but the Amurites had knowledge to spare.

As the select mages and a single, trusted, archmage took their places, a small number of observers were shuffled into a observation room. It was for their own safety.

The ceremony began. The runes of entropy were the first to activate, and the man began to writhe. You would to, if your body began to literally die. What hair the man had fell out. His muscles aptrophied, his bones became brittle. Already blind, he didn't see what became of his face. Those in the observation room did. One soul felt sick.

Then the entropy process faded, and the other runes activated. The man's body began to recover: muscles grew, bones remade, even hair returned, all in the happening of a hour. Only the Tower's power made such recoveries possible.

But if an observer looked, he or she would note something very peculiar: it was not the same man they had seen lain across the table. Where had been a balding, ragged man, a blind man, one unfit to do anything, what sat across from them was a image of beauty. Younger, fuller, all senses restored. A full head of hair, and a full beard nearing trimming, covered his head. His hands were as pure as a newborn's, not a single life's scar marring them.

He lay there, panting, as the observers left their chamber. One of them hurried faster than the others. Stepping past the recovering mages, who parted at seeing who she was, she came beside the man. He was too exhausted by the magical recovering to sit up, and so she knelt down to his height, so that all he had to do was turn his head to see her.

"How do you feel?" asked Mouar, softly.

He made another attempt to stand, but soon gave up. "Good, but tired. I almost forgot how my own body felt," Cabal said, giving Mouar a smile. "It's good to see your face, my dear. You are the fetching image of your mother."

Mouar smiled, relieved. "If you can joke, you are alright."

"He is healthy, but needs to recover," said the Archmage who had supervised the ceremony. He was more than an archmage, really; the insignia he wore on his chest was the one of the Ordine Medicos. A Medicos Archmage. "While the tower supplied the magics to reform his flesh and blood to what he once was, the entropy magics drained his own strength in the process. Once he rests, he will be in even better health than when he, ahem, departed."

"Thank you," Mouar made to say, but Cabal cut her off.

"How long will that be?" Cabal asked, his light tone from earlier gone and replaced with the type of will that separated him from the rest.

The Medicos Archmage considered. "Whenever you feel up to it, I suppose," he said. "It really is whenever you are recovered: you will need to reform callouses, harden your skin again, but that's not something we can help directly. You just need to be careful."

"A week, then," Cabal promised.

"Cabal," Mouar protested, "you just stopped being a cripple minutes ago; you need time to build yourself back up to where you were. You won't do anyone any good if you get yourself killed; at least wait until your brother returns to Midgard and-"

"One week," Cabal said again, no bend in his words. "My brother can meet me in-route."

Mouar closed her eyes and sighed.

"You believe the report then, do you?" she asked. "Not even a report; a rumor. Some boy claims a vision from Sirona, and you believe Cassiel is to the West?"

"I will see that spider off of our frontier, and I will find Cassiel," Cabal promised.

"And if I have to kill Volanna to save him, then so be it."
 
"A tower you say?" said Magister Cultuum. "One capable of binding pure mana to a physical form? That seems OP."
"OP it does sir, but you must know that we can't edit it without restarting the mod. Anyway, we need this, look at the latest power graphs!"
"So be it then. Assign some specialists to the Engineering Guild, and get them citizens working the Iron."
The assistant scribbled notes into thin air, confident that the magic quill would be recording the information. Ah magic, since the Tower of Alteration had been completed, the already potent magics penetrating the Amurite air and blood had increased at least ten-fold.
He walked out of the room. MC walked over to a desk, and started scribbling some notes down. He muttered "If I can't reboot this game, perhaps I can open another instance of the process..."

-----

Dain was pacing his office. He had just read some notes about a Tower of Elements. It seemed, it was a good plan, but how would he get the resources?

-----

Tower Of Elements started in Amurite Lands
Want to help build it and gain all the benefits of this well of power?
Send a letter to Dain Of The Amurites in this thread.
 
To: Dain of the Amurites

what nation could be more in tune with the element of Fire than that lead by the Archangel of Fire. We are willing to help with the Tower of Elements, ine change for access to the secrets uncovered within it's holy halls.
 
Dear Zorya Polkanok,
I have heard about your legendary duel with death itself, and am glad that you are aiding the Amurites in this glorious landmark in magical history. As a partner, you will be allowed full access to the tower, and access to the libraries around Amurite land. I hope this comon goal will allow our two civilizations to bond, and may we become close friends.
Dain
 
The Government

In their short existence, the redeemed have attracted a wide variety of People, many of which are seeking redemption from a troubled past. Even among the leadership, and those aspiring for leadership, are some looking for absolution. Zorya Polkanok, a risen demon, seeks to prevent any from suffering the trials of hell, while Alerodg was once an Orcish Warlord who saw the light and seeks forgivness for all the deaths at his command
 
Grigori Agree to Help in Tower of Elements

Much as the Amurites assisted the Tower of Alteration, so to do the Grigori aid their partners in return.
 
Flauros Returns to Mazera in Grigori lands, claims to have found the body of Onsted Hastil

The Calabim faction leader that has been gone for some time has now reappeared, in the northern reaches of Grigori lands. He is en-route to Midgar with his small personal guard as well as a Grigori adventurer known as Comillo. Many who have seen them report that Flauros is bringing with him a corpse of something clearly celestial.

Flauros himself claims that Succellus has revealed to him that the body he carries is that of the Archangel Onsted Hastil, and intends to present the body to the leaders of the Grigori who have had a rather - disagreeing - relation to the late Angel.

OOC: When will the Overcouncil election be decided?
 
All OOC:
Flauros Returns to Mazera in Grigori lands, claims to have found the body of Onsted Hastil

The Calabim faction leader that has been gone for some time has now reappeared, in the northern reaches of Grigori lands. He is en-route to Midgar with his small personal guard as well as a Grigori adventurer known as Comillo. Many who have seen them report that Flauros is bringing with him a corpse of something clearly celestial.

Flauros himself claims that Succellus has revealed to him that the body he carries is that of the Archangel Onsted Hastil, and intends to present the body to the leaders of the Grigori who have had a rather - disagreeing - relation to the late Angel.
Wow. Didn't see that coming. I'll have to think on how best to respond. But suffice to say, Flauros' safe return is warmly welcomed, and I might have something to say to him soon.

However, Onsted isn't an archangel: Cypher's told me he's a angel of Dagda, and Dagda's archangel was Cassiel.


OOC: When will the Overcouncil election be decided?
You already won it. Sorry, didn't give a real update on it, but that's how I've been working with it.

Cypher doesn't run the councils, so it's up to us to determine how much it matters.

However, you do have good timing, since thomas is asking for a seat for the Redeemed...
 
Redeemed accepted into Overcouncil
Lady Alexis, elected head of the Overcouncil, has accepted the Redeemed into the Overcouncil, but will take note of any already exisiting members' reluctance to accept the Redeemed, should any member hold such.

Alexis has expressed great interest in having the mages of the Redeemed join in on the project to create a spell to fight the hordes of D'Teshi, a Sacred Flame. The nature of the Redeemed seems to promise quick advancement in the fire-magic element of the spell.
 
The spider-keeper, as the Grigori called them, kept watch of the host. While a true Giant Spider needed no direction, the smaller ones needed... encouragement, from time to time. What village to attack in search of a next meal, when to withdraw, the sort of thing they would learn with experience.

These spiders were hungry. They had not eaten well of late, once the Grigori cavalry had begun to screen the wildlands. With cavalry to the east, and Bannor fortifications to the west, easy pickings had been rare. Even so, their presence here was required: so long as the Great Spider was present, the human pests could not turn their full armies to the Archos.

A shiver went through the Host, as each spider reacted to the one in front of it. Instinctively, even without his direction, they scattered into an appropriate mass. Cavalry approached.

The spider-keeper took her time as she walked towards the source of the disturbance. Grigori cavalry rarely direct assaults on any of the Hosts: there were simply too many spiders to deal with, and the Great One was always nearby.

Walking turned to a brisker pace, however, when the Host shifted, as the forward most ranks were thrown back. This... was not usual. But even so, he could hear the sounds of hoofbeats and horses screaming.

Screaming.

Not neighing, but something far worse.

The spider-keeper barely had any warning of hoof beats before Melusine's steed leaped over the hill. A lucky guard deflected Melusine's blade, but the spider-keeper was thrown onto the ground. Stunned, on her back, she only had a brief second to take in her final vision. Darker than night, iron-hard hoofs descending on her head, and the proud master riding it...

'What a nightm-

---

Grigori Master Beast Handling, Tame Nightmares​

The Grigori have at last learned the secrets of handling, managing, and fighting great beasts. They have learned lessons of the Yokaido and the Midgarsomar serpents, they have learned from the rangers, and they have studied the very nature and composition of such creatures, studies of form made possible by the Tower of Alteration.

This does not mean the Grigori can tame the Great Beasts: this is doubtful, or at least highly unlikely. But lesser beasts, such as the river serpents or sea beasts, perhaps. Animals of any sort, surely. But most importantly, the nightmares.

Though the Grigori have had a prized and cultivated stock of Nightmares since before the Infernal consolidation of the Fane of Lessers, they have also long been able to use them: Nightmares are fierce and tempermental beasts, and would turn on their riders in a flash. Until now: with practice of taming the most unruly beasts, the Nightmares can be broken in, and their fearsome abilities used for the Grigori cause.
 
SIDAR GLOW BRIGHTLY

A large flash of white light was seen emanating from the Sidar lands, intriguing many scholars to speculate. Several nations have demanded an explanation for the light, fearing some kind of magic that could power the Sidar. The Sidar leader, High Chief Votakara has remained silent on the issue, refusing to meet with anyone to discuss the light.

INFERNAL ATTACK!

Gates have been constructed on the mainland of Mazera and Infernal demons have begun pouring out of them, cutting down everything in their path. Demons have been sighted near Austrin and Elohim lands, and the Lanun report sightings as well. The Bannor and Elohim are becoming more and more worried as time passes and more demons set foot on Mazera.

FANE ATTACK TO BEGIN

The Fane of Lessers, the demonic island on which the Infernals call home, is the target of a massive invasion between the join forces of the Elohim, Malakim, Grigori, Lanun, and Nortek. The leaders of the attack are preparing the final details and will commence the attack within hours.​
 
The island of trials had once been an Infernal island, the northernmost of the Chain of Lessers. Then then the Grigori had captured it, and ever since it had been a Grigori fortress and Overcouncil port of refuge, a base of operations to secure supply lines and attack the Infernal and Sheaim navy.

In recent weeks, though, it had become more than a garrison. It had become a mountain of men and material. Even the original fortifications had been built up: the original Infernal fortifications were paltry compared to the massive walls of the new citadel, walls of stone built and always renewed by magic. Now that citadel, host of the Serpentine, was a veritable ant-hill. Men moved in all directions, but most headed to the eastern side of the isle, towards the ships docked in harbor.

There were men of all nations of the Overcouncil here, each in their role. The Lanun were leading the navy. The Bannor sergeants kept the men moving. The Amurite battle mages loaded first; their magics would be most decisive in the landings to come. Still on shore were the Grigori adepts casting enhancement and support magics on the troops; the Serpentine particularly seemed to blur with barely-retained speed, while the Radiant Guard of the Malakim were, as always, blinding. Oddly, there were no cavalry, but the port was already too crowded anyway.

Officially, the Grigori made no provisions for clerics of the other nations one way or another: that was strictly a national provision. But if a few Malakim Empyreans offered words of encouragement or a prayer of guidance for those who asked... no one said a word.

Gradually, the men loaded. There were heavy armored troops, archers, skirmishers. Mages, as a matter of course. And as they did, the ships departed, under the watchful eyes of the Overcouncil Armada. It was a sight to behold.

On those ships, Bannor commanders turned to their sergeants. The sergeants turned to their men and warned them of news some were not expecting, while others had supposed ahead of time. The officers spoke.

"Men," they said, "we have disembarked. You know our mission: to invade the Infernals, to stem the flow of their numbers onto the continent. They will fight hard, and they will be ruthless. Show no mercy, for they will take it but give none in exchange. But there is one thing you should know. Those of you who have looked may have noticed we depart South, not West."

"Many of you have been told we are going to invade the Infernals on the Lessers. And we will: but on the Chain of Lessers. This day, we depart to capture and liberate the Infernal chain to the continent."

"Some of you are surely wondering: why attack the islands? Why have we told the world we intend to attack their Fane?"

"Men, the Infernals are strong. And they are numerous: every wicked soul who dies, goes to the Infernals. And in light of the end of the Chislev, they have very many souls indeed, and those demons are looking to gain a foothold on the continent."

"You have heard of the portals. That is a genuine worry. But the rate they can come through those portals are piecemeal compared to the numbers still on the Fane. And the Infernal/Sheaim navy can carry them in mass so long as they have safe passage."

"Today, we will break that chain to the continent. We will liberate the Chain of Lessers. And we will at last be able to strike a decisive blow against their navy."

"Make no mistake: these islands will not be easy. The Infernals have had much time to fortify, and many troops to garrison. They will be prepared to fight."

"You may be alarmed. Don't be: you have trained all this time, whether you realized it or not, to land, capture, and liberate these isles regardless of numbers or fortifications. You are armed, prepared, and facing a foe who still expects us on their Eastern shores. And you have mages in place to tear down those walls, and strike the foes within them, even to hold the waves back as you charge ashore."

"We have some time yet. Rest. Remember your tasks. But most of all, remember this: in accomplishing this task, you will stem the flow of Infernals onto Mazera more than anything else."

"Good luck."
 
Giant Spider Poisoned​

The Giant Spider of the Grigori-Bannor region has been wounded and poisoned. It's minion hordes kept in check by Grigori hell-rider cavalry, Grigori Rangers have demonstrated their latest knowledge of beast handling not only by surviving the encounter, but by pricking the beast with daggers edged with Yokaido venom.

The Great Spider is unlikely to die directly from the amount of poison administered, but it is greatly weakened. The Grigori and Bannor do not intend to give it respite.

One small note has attracted some discrete attention, however: a few rangers reportedly were aided by at some point in the battle, a woman who disappeared soon after.
 
Breakthrough in creating Holy Fire

The Calabim, Malakim, Amurites and Redeemed mages that have been working on a powerful spell to use in combat against the Hordes of D'Teshi have reached a breakthrough, and a prototype of the spell has been put in use. Lady Alexis proposes that all Overcouncil members who feel the need of a spell like this to send a delegation of adepts to the Amurite capital, where the mages are gathered at the moment.

Questions raised about how the spell has been tested have all been deflected, and some nations of the Overcouncil fear that the mages working on the spell have resorted to necromancy themselves in order to produce test subjects.
 
By the time the first shouts of alarm went off, she had already managed her way to her destination with her cargo. And by then, she no longer cared how many of the passed-out bodies were discovered. She would soon tell the locations herself.

Her final obstacle, a pair of formidable knights, had succumbed easily. The Bannor always bragged about how their devotion to Junil allowed them to ignore sleepiness or other distractions... but she'd found that this 'gift' allowed her poisons to go unnoticed until not even the most proficient Confessors could prevent the effects. A airborn powder to inflame the throat, making any sound of alarm as the first collapsed impossible even as she rushed forward to send the other into a dreamless sleep...

Volanna moved their bodies mere feet, just enough to be out of the way of the door. Then, picking up her own cargo, Cassiel's own unconscious form, she opened the door.

For all her trouble in entering these doors unstopped, now she no longer cared. Let the entire Bannor nation lay behind the doors, and she would only be all the more pleased.

But there were none. Not even an acolyte. As she stumbled through the halls, no longer in Mazera, she looked for the one she sought.

And soon, she did, by virtue of the flaming sword in his grasp.

He didn't say anything immediately. She wondered what he thought, or how he thought: here was an assassin, in his own halls away from Mazera, who had assaulted his own people... carrying the body of one of the only three archangels active on Mazera.

"Lower him carefully," he ordered, and Volanna did. "Then step away." And she did.

He stepped forward, slowly, and she stepped back, until he was between her and Cassiel. She was not surprised to hear feet coming from the hall she had entered.

"I understand what you will do to me," she simply said as those men and women rounded the corner, "and I care not. I killed not a man of yours, but I understand the consequences of assaulting them in this place. Even so," and she demanded, forced, with all her will, "do not let him out of your sight! Do not let him leave! He must be kept safe here, for if he returns to Mazera he will be a witness of death as well! Sabbathiel!" she demanded, even as hands gripped her from behind and forced her to the floor, "yours is the one place he can be safe! If he returns, he will be sacrificed by those who conspire against all!"

Volanna was taken, dragged from those near sacred halls in chains that gave her no chance of escape, though she sought none. As she left, Sabbathiel summoned the Medicos, even though the Confessors in the palace could work as well. But he would not disrespect his friend-ally in such a way.

Even so, he thought of Volanna's words. What did she know that he did not? And what would she expect him do even against Cassiel's wishes?

---


Cassiel Found Safe!

The Bannor have been delivered Cassiel, say unnamed sources, and the Grigori statesman is recovering from a cocktail of non-lethal suppressants and drugs. During his stay, Cassiel is being hosted in Sabbathiel's own chambers, away from Mazera and its dangers. It is not clear when Cassiel might recover.

The Grigori Adventurer Volanna is found to have been the kidnapper of Cassiel, removing him from Midgard out of fear of his safety. Just what threats or rumors incited this behavior remain unknown, but Volanna is said to be compliant with certain interrogators.

Even so, Volanna is surely guilty of a number of crimes, from assault of a foreign leader to assault of palace guard. Though not one person died, the sheer number of offenses and assaults in the Bannor capital, and the Holy City of Junil, as well as Volanna's past actions, will likely see a harsh and permanent punishment carried out.
 
Spoiler :
Flauros smiled at Mouar. "I hear he's safe," he said.
She nodded, still struggling to calm herself - it was onl rumours, even if they grew more and more reliable by the hour.
"And that Volanna took him away, for his safety, not caring for her own."
She nodded again, but her face darkened. many of the Grigori had grown to loathe the Winter Elf during the absence of Cassiel and Volanna. Flauros looked into her eyes.
"I said you could trust me. I'll tell you what I think. I think she's a heroine. She followed her heart to save someone even more dear to her than herself. She does not deserve any punishment. She deserves recognition."
Mouar nodded, partly because there was reason in Flauros' words, but also partly because she recognized so much of Flauros' own story. "Is that your personal opinion or official Calabim policy?", she smiled.
He returned the smile. "Personal opinion, mostly. In the eyes of the Law, she is a criminal and must be punished, of course. But I would advocate a light judgement. Such a valiant soul should not be pushed away, but embraced."
He sighed. "At least... Try to make sure they don't bar her in for a lifetime, or kill her or some other stupidity. I'd rather she fled, even if I had to hide her myself."
 
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