MB4 - GOTM24 Redux [civ3] Roster A

The mini-map says it all

ODA_front_lines.jpg
 
IBT Watch out for the militia trying to sneak through. Also some barb attacks now

T10 1700AD

Bombard then capture Nampo which gives us the culture we need to attack Tatung.

Bombard then capture Tatugn Continuing to capture then abandon as we push the culture back.

Settler arrives just south of Tatung, Tatung is abandoned, new city is settled. Artillery move in range of Canton. Interesting a Kamikaze attack kills a 3/4 Infantry in one shot. All Canton troops red-lined, in go the tanks straight from the airlinft drop zone. Canton is captured New Suzuka is abandoned

Captured Kangyang on Han island. Need a turn to breath those tanks there.

3 settlers squeeze the culture for an attack on Nanking. We are now skirting Beijing, don't want to move the capital still. Beijing is size 4 now. Artillery move in, Nanking reduced to size 6, captured, settler moves in, Nanking abandoned, new city created, one more round and we can reach Kaefing. So far this turn I haven't used any front line tanks, all tanks have come from the two towns with barracks / airports.

Kaefing is captured after a long battle with a lot of tanks.

That's it, over to you.

Not much left of Han, should go down in 3-4 turns.
 
.zip

still have to finish the Han island, and the one they captured from us.
there are Bombers near that island, you'll see them. Only one tank on its way, you will need to move the rest from newly created ones.

Smackster
 
Firaxis Score 6795

Han has 10 cities on mainland, 2 on main island, 1 on our island.

It may be time to knock out Beijing, as with its culture gone it will be much easier to get to the other cities
 
Smackster... :worship:

I didn't expect the Han to crumle this fast.
It may be a good idea to start immediately the attack on the small Han island -it will only delay our finish date if we leave it at the end
 
Karasu
Smackster
Sir Bugsy UP
AlanH On deck with my shades on, a good book and long drink. Not needed on voyage - I hope!

Firaxis score at 1700 AD = 6795

Great job Smackster. :goodjob:

Go Sir Bugsy. We *need* a fast finish now.

[EDIT - corrected date :smoke:]
 
Originally posted by AlanH

Firaxis score at 1750 AD = 6795

Don't sell yourself short. I *wish* this was your score at 1750AD. Should be 1700AD I think.
 
mad-bax,

Yes its 1700AD.

There is one Tank and a marine in a transport next to the small island. I meant to put more tanks there last turn, but a load more should build next turn to make sure. There are also 4 bombers in range so we should be able to make it easier. I believe they have at least 2 infantry in defence of that.

Somebody should check the domination tile limit just to see where we are.

I'm very suprised the Han went so quickly, the pillaging gave them no chance and Karusu you must have absorbed their counter attack. In the end I guess with tanks and the human player the AI has no chance, however strong their forces may be on paper.
 
I've got the game.

To confirm mad-bax, we are at 1700 AD.

Map stat says we are four tiles from the Domination limit :eek: Talk about walking a tight rope.

I suppose one of my first jobs will be to abandon some cities. Probably in Shimazu, Chosogabe, or Mori lands. Don't worry, I'll stay way from our cores.

If I get the opportunity here at work I'll open the save and get a snapshot for strategy planning.
 
Oh, my... Four tiles was close! :ack:

Well, yes, I did valiantly :D resist their main counterattack (a couple of robust infantry stacks, in fact), but I saw that our army was still 'average', so I thought they still had lots of units defending their cities.

Even thus, I think it was not that straightforward to boil them the way you did... :thumbsup:

Looking forward to seeing the screenshot and doing some more strategizing! :D
 
Originally posted by Sir Bugsy
Map stat says we are four tiles from the Domination limit :eek: Talk about walking a tight rope.
Nice work, Smackster.

Don't raze too many cities, Bugs, we need all the points we can get. The limit won't trigger during the turn, so you can check Mapstat before the end of each turn, and raze a city somewhere if you've gone over the limit before hitting Space (the key, not the player ;)). And keep those people happy!
 
Sorry to carp, but how in heaven's name did the Han manage to get onto New Kasugai?!!

Last time I saw it we only needed to keep the worker and cav we had on the island, plus the city, and it was safe until marines. Or have the Han got marines?
 
Studying the intel, I think it is possible to take Hangchow, Shantung, and Xinjian, with a combat settler SW of Kaifeng. I think it is also possible to get Tsintao and Shanghai the next turn.

Question for the team. If I’m able to take out these five, should I take out Beijing as well. If those five fall. The only strategic resource the Han will have is oil. Since they are in Communism, I don’t know if they could produce any units to counter the destruction of the last three cities on their continent.

I could then take Kuson, Ningpo and Chinan on the following turn. We have seven settlers, so I should be able to make good use of them.

A bigger question is the two islands. I’m pretty sure I can capture New Kasugai in two turns, although there isn’t much of a margin for error.

Han Island is a tougher nut to crack, and I think we need to have a very good plan here.
 
Sorry about my brain fart wrt New Kasukai ... should have read Smackster's timeline more carefully :blush:

Re Beijing, I can't really see that you gain much by taking it early, as there are no rails there to help you reach the rest of the cities fast. I think I'd try to mop everything else up and close in and take Beijing during the last couple of turns, but I haven't looked at the detail of our troop deployments.

Sorry to bang on about the score, but looking at F1 we have:

- 100% lux tax and -79 gpt, which seems to be over the top as a lower level seems to keep all the happy faces.

- In spite of the tax level, lots of unhappy people in totally corrupt cities like Hiroshima. We could hire entertainers in those towns and get more happy/content/specialist points.

- Lots of taxmen in places where we could have more happy faces. I believe happy faces are worth more points than specialist/content ones.

- Still only six luxuries. What happened to the Han's liberated incense and spices and gems? Just three colonies would pull in a lot of extra happy faces in cities with market places. We have workers all over ex Han territory we could move to build the colonies.
 
I just went through all our cities and maximized the happy faces. Since content people count the same as a specialist. Our citizens were given the option of being happy, making someone else happy, or collecting taxes.

The only place in the world where there are spices is right around Beijing... another reason I was thinking about razing Beijing early, so I can found a spice colony. I also plan on founding a gem and incense colony.

The terrain in what is left of Han's territory is very difficult. When hills and mountains aren't slowing us down, rivers will.

For example with three combat settlers I can get our forces within striking distance of Shanghai, but then they'll be attacking across a river. I guess the key there is artillery. I'll need to make sure the city is under pop 12 and all defenders are redlined.

With another combat settler, I can work down the Shanghai river valley and get Tsingtao and Kuson. But once again artillery is going to be critical.

I still think it is going to take three turns to subdue Han's Western Island. I haven't been able to generate an acceptable plan to capture those two cities.
 
I wouldn't let the rivers get in the way. Remember this is the end game. You are not preserving troops for anything more. You can operate a totally sacrificial battle plan, as long as you don't run out of units before you take the last city.

Back to those Han marines who took New Kasugai. When do we think they produced them? I didn't think they had Amphibious War before Karasu so effectively pillaged Beijing, and after that they should not have been able to build marines. Or can any city connected to rubber build them, even if the capital is not? If so, our pillage was less of a death blow than I thought.
 
Shanghai_Valley_Campaign.jpg


OK team, here's my idea for the Shanghai Valley Campaign

First three successive combat settlers at locations S1, S2 and S3.

That should allow me to bombard Shanghai from the 'A' tile. Since I will be attacking across a river, I will need to redline all defenders and get the city below pop 12.

A settler at S4 should allow me to bombard Tsingtao from the next 'A' provided the Han culture allows me to control that tile.

The attack from that artillery location to Tsingtao isn't across a river so that's good news.

Lastly, from the "A" west of Tsingtao, I bombard Kuson, and attack. Kuson is on a hill so once again I need to redline and drop the pop to 6.

Please tear this plan to shreads.

More plans to follow.

Bugs
 
Western_Han_Campaign.jpg


Here's my idea for the western portion of the campaign.

An additional reason to raze Beijing is that when I raze Kaifeng to settler the combat city at S1, I believe Beijing's culture is going to cut me off at the light green lines.

So I think the plan should be:

1. Raze Beijing.

2. Settle at S1 then S2. I think Hangchow's culture will not allow us to gain the tile to the west of S2. Bombard Hangchow from S2, then attack along the green path. Hangchow is on a plains tile.

Then settle S3 and bombard Xinjian from "A." Attacking along the blue line crosses a river so I need to get the most from our artillery.

Finally we can bombard Shantung from A2, and Ningpo (the city you can't see from A3.

New Xinjian will have to wait until turn two.

So we have enough settlers to execute this plan. Hopefully our 133 artillery will be enough.

If it isn't enough, I think that I can conquer the Han Mainland in two turns.

Again please shoot any holes in these plans. Now I need to figure out how to take the Western Island in two turns. :cringe:
 
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