Preturn
I do gorm's suggested trade with Tokugawa.
Kuroda: TM + Math for Calligraphy + 10g
Mori: Math + 4g + 4gpt for Contact with Chosogabe (Takeda wouldn't make any decent deals.)
Chosogabe have 45g and 7 cities.
Takeda: Math + Contact with Chosogabe + TM + 11g for Mapmaking
Chosogabe: WM + Contact with Kuroda for 45g + WM
Tokugawa: WM + Contact with Chosogabe for 45g + TM
Kuroda: WM for WM + 1g
Takeda: WM for WM + 10g
Mori: TM for WM + 11g
Turn 1 - 775BC
Ise: Warrior->Warrior
Turn 2 - 750BC
Yokkachi: Warrior->Warrior
Ogaki: Warrior->Warrior
Moriyama-ku founded: Worker
Turn 3 - 730BC
Handa: Warrior->Worker
Nagoya: Settler->Settler
Azuchi: Flagged Footman->Flagged Footman
Koromo: Warrior->Warrior
Turn 4 - 710BC
Mori and Tokugawa sign a peace treaty--d'oh.
Suzuka: Warrior->Worker
Ise: Warrior->Worker
Wow, Kuroda has left Tanabe completely undefended, but I resist the temptation, since it's not a good town.
Turn 5 - 690BC
Ogaki: Warrior->Flagged Footman
Koromo: Warrior->Flagged Footman
Turn 6 - 670BC
Yokkachi: Warrior->Barracks (so we can upgrade warriors there)
Azuchi: Flagged Footman->Warrior
Turn 7 - 650BC
Good News: Now we have horses.
Bad News: Now Tokugawa has Shamanism.
I'm going to leave us researching Shamanism (ETA 5 turns) and hope that we can get it and sell it to the other AIs before they get the money to buy it. Also, it's probably the cheapest way we're going to get it.
Nagoya: Settler->Settler
Ise: Worker->Worker
Change some places to making Horsemen instead of Warriors or Flagged Footmen
Kita-ku founded: Worker
Turn 8 - 630BC
Move some units.
Turn 9 - 610BC
Move some units some more.
Turn 10 - 590BC
Ogaki: Flagged Footman->Warrior
Ise: Worker->Worker
Azuchi: Horseman->Horseman
Summary
Well, not much happened. We need to look for another opportunity to fight a war. As soon as we get Shamanism, we should try to get a little money out of it. I really can't think of anything else to say.
Score:
321
mb4b-0590bc.zip