Preturn:
No trades done, using Peanut's advice on Shamanship trade.
975:
Azuchi makes Flagged, starts war
Handa founded starts war.
IBT:
Tokugawa threatens war, I fold. Just you wait for our swordsman. Gave away our territory map+27gp.
950:
Yokkachi founded, starts war.
Suzuka founded, starts war.
925:
Nagoya makes settler, starts rax. Please let Nagoya grow to at least 5 b4 starting settler production. That would give us a 4 turn settler. Don't build settler prematurely, not efficent.
900:
IBT:
Takeda and Tokugawa MA against Mori.
875:
Tokugawa got 100+ more gp this turn, Tokugawa and Takeda has MM. Still no one has Shamanship, this gambit is looking good. I noticed that no one has additional contacts, so on hindside, pulling the warriors back to protect the settlers is not a bad idea.
850:
Azuchi makes temple, starts war.
825:
Nagoya makes rax, starts settler this is the start of a 4 turn settler cycle. :jump:
May need to MM, please check every turn.
At pop 5, work 3 mined BGs, irrigated cattle and irrigated wine. 7 shields per turn, 5 food per turn.
At pop 6, work 3 mined BGs, irrigated cattle, irrigated wine and unworked BGs. 8 shields per turn, 5 food per turn. No waste at all.
Nagoya does not need any more tile working, any addition work is wasted.
Kuroda has MM too. Still no one has Shamanship.
800:
Azuchi makes war, starts Flagged footman. I think we have a good cycle here. Nagoya makes settler, Azuchi makes flagged footman escorts and workers to trim the population.
Summary and Thoughts
(1)
Tokugawa gets Mathematics. We can do a 3-fer if we trade 266+7gpt+WM for Maths with Tokugawa. Then Trade Maths with Kuroda for Calligraphy.
Then Trade Maths with Mori for Contact with Chosogabe.
Then Trade Maths with Takeda for Mapmaking.
Then Trade Contact with Chosogabe with Tokugawa for $$$ (Try to get back some of our dough).
This empties our coffer and I am not sure if we can get all. It might be worthwhile though. We can get $$$ back with Shamanship. We can get additional trade possibilities with Chosogabe.
266+7gpt+WM+(more) for Maths+Calligraphy+Mapmaking+Contact with Chosogabe.
Personally, I would go for it. If this occurred during the middle of my turns, I would have jump on it.
(2) Nagoya needs to be MM to maintain 4 turn settler cycle. Azuchi provides settler escort.Do not move garrison in Nagoya, it will screw up the cycle.
(3) Let the first ring core city populations grow to 5 or 6 b4 slashing them down, that is more efficient in production.
(4) Rely on Outer cities (Yokkachi, Suzuka and Handa) to make workers.
(5) Escorted settler NE of Suzuka heading one more tile E to settle between the cattle and game.
Next better player.
The save