MB4 - GOTM24 Redux [civ3] Roster B

Peanut you are UP.

Are you going to find out if the Kensai is our UU? ;)
 
Got it !

It is Friday 10:30PM here and we just got home from the local community street festival - the main road closed off, a few thousand people. lots of food, music, stalls selling junk, and children (including my two) running everywhere !

I could have a go at the game now, but it's still about 26 degrees (C that is) in the house - so my eyes might glaze over :crazyeye: :sleep: and I may end up attacking the WRONG COLOUR. This could prove that the Kensai IS our UU, and at the same time give us one of the shortest Golden Ages in Civ history. Perhaps I'll wait til tomorrow.
 
Nagoya is building a horseman!?! That surprises me. IMO, our settler factory needs to be building settlers until we run out of room to place them!

The first ring around Azuchi is not yet complete. That would be my highest priority before starting the wars. We'll need all the production a fully developed core can provide.

Give that our Kensai swordsman is a 4.2.1 we probably don't need catapults. They'll crunch other spears and swordsmen easily.
 
I don't use pults offensively much myself. They're too slow, and as you say, we'll be fighting with immortals basically for a little while, so I wouldn't build 'em either.
 
I have trouble understanding the train of thought. Since we are using immortals, they have the same movement rate as cats and shouldn't that be "same speed" as opposed to "too slow"?

In any case, I don't use cats much myself. :D
 
While we are using immortals then fine. But for how long will that be? Will we be using Kensai for a long time?
 
I hope we'll be using the Kensai a long long time whith a slowed tech pace.

The cats are very helpful when using swordsmen to attack spears. They are still useful when 4's attack 2's. However the odds are that a vet 4 will beat a reg 3.
 
Yes, I think I will have to change my mind. Lets build some in non-rax towns. Why not indeed?
 
cat are perfect production unit for corrupted cities. We can give that to all our outer cities which are no longer producing workers. Just a thought.
 
Sorry MadBax - I didn't try out the Kensai. However, you may well be tempted ... read on !

Pre-take off Checks :
Koromo has an unnecessary entertainer - back to work !
Switch Nagoya & Azuchi to Settler - still a few more spots to settle
Switch Yokkachi & Ise to Junk - lets explore !
Economy - 44g, 22gpt, 12 cities, Monarchy in 42 turns
Military - 20 warrior, 6 horse, 6 flag foot, 8 Kensai

1 - 370BC : Upgrade a warrior in Suzuka. Workers near Nara (why ?) sent to deer forest near Moriyama-ku. Settler sent towards land SW of Azuchi.

- Mori has Civil Service, Currency, Construction, 506 G, Comms w/Shimazu.
- Kuroda is behind Shamanism
- Chosogabe has Civil Service, Currency, Construction, 0 G, Comms w/Shimazu.
- Takeda has Civil Service
- Tokugawa has Civil Service, Currency & Monarchy, comms w/ Shimazu & 38 g.
No trades worthwhile.

2 - 350BC : Upgrade a warrior in Suzuka. Various terrain improvements. Horses interfere with Kuroda settler near KitaKu. Change Handa to Temple - might squeeze out Sanda (Kuroda).

3 - 330BC : Settler to forest near Yokkachi. Junk goes sailing.

4 - 310BC : Kensai gathering on Kuroda borders. Kuroda declare war on Mori !

5 - 290BC : just boring moving about.

6 - 270BC : Another junk sailing off. Komaki settled near Yokkachi.
Civs Check
- Mori has Monarchy, Currency, Construction, Civil, Shimazu contact.
- Kuroda have Construction but not Shamanism
- Chosogabe have Currency, Construction, Civil, Shimazu contact.
- Takeda have Civil Service.
- Tokugawa have Monarchy, Currency, Construction, Civil, Shimazu contact.
No trades worthwhile available

7 - 250BC : Suicide Junk ho ! Chosogabe settle on headland near Kuromo. Swap Kuroma to temple and it may flip one day. Upgrade another warrior.

8 - 230BC : Suicide junk survives ! Still nothing !

9 - 210BC : Junk sinks. Poop. New Azuchi settled.

10 - 190BC : More positioning ...

From the Peanut Strategy Desk ... We can trade wool with Takeda now - might be worthwhile to keep him happy as he has lots of troops marching across our land. The 2nd dyes will be hooked up soon & a trade with Mori would be good as they are at war with Kuroda. We could also trade horses with Kuroda ... but perhaps not .. he can walk to the battlefield !

It may be time to sink the boot into Kuroda. There are 8 Kensai & 2 horses ready on the border with 3 more Kensai marching 2 turns from the border - almost all veteran. We may be able to take Nara, Tanabe and Kobe within three turns. Four more Kensai will build in 3 turns. I think we are now almost ready to march ! Go on MB - first blood may well be yours to take.

The 190BC Save Game and The 190BC view of our little budding empire
 
IMHO once temples have been built we should rush a junk in one of the south coast cities and explore the land clearly visible in two spots off to the SE. This may give us a new contact which can be traded for lots of money which means more Kesai Oda upgrades.

If our offensive is successful (taking Tanabe & Nara) we could switch Kita-Ku to junk directly as a flip becomes unlikely and occupying ground is less relevant for an interior city (which it should become)
 
Got it and played 5 turns. The Kensai is our UU.
I will try to finish tomorrow, but I am supposed to be going round the outlaws. If I do, then I'll hand the game on rather than hold it up.
 
190BC: Pre-turn.
We have fallen way behind in tech. I have to correct this despite it costing us all our gold. Some civs already have monarchy, and with 32 turns b4 we get it it is a worthless endeavour now.

Buy currency fromTokugawa for 19gpt +15g
currency to Takeda for Civil service + contact with Shimazu + 5g
I cannot trade the wool with Takeda as the trade route is through a Kuroda harbour. Once we declare the trade route will close and or rep will be trashed.

I can't get construction yet.
Decide to research lit at 30% to get it in 25 turns.

Declare war on Kuroda.
Capture worker connecting their iron.
Change Nagoya to settler.

IBT:
Komaki warrior - rax

170BC:
Tanabe
vet horse against reg Flagged foot wins
vet horse against reg flat foot wins.
This leaves an archer in the town that I didn't know was there.

vet horse vs archer on open ground retreats

Kobe
Vet Kensai vs vet FF wins triggering GA and promotes
vet Kensai vs reg FF dies
reg Kensai vs archer wins anc captures city
Kobe - Flagged foot

IBT:
Kuroda retake Kobe.
An archer kills a warrior in Isa
An archer dies attacking another warrior

Nagoya settler - settler
Ise Kensai - Kensai
Moriyama temple - rax
Hikone warrior - temple (needs the culture as it is under pressure)
Yockachi temple - Kensai

150BC:
Tonabe
3/4 horse vs reg archer retreats
3/4 horse vs reg archer wins autorazing city.

Nara
Vet Kensai vs reg FF wins
vet Kensai vs ref FF dies
vet Kensai vs the now vet FF wins taking city
Nara - Flagged foot

Kobe (again)
3/5 Kensai vs 3/4 archer wins
vet Kensai vs reg archer wins taking city.
Kobe - FF

Kashihara
Vet horse vs reg archer wins taking city
Kashihara - FF

To protect Handa I have to attack an archer on a hill with a warrior. Reinforcing Handa would have put back the offensive.
Handa switched to flag foot for protection.

IBT:
A worker is captured. Just stupid, no excuse.
Azuchi Kensai - horse
Koromo Kensai - horse
HAnda FF - Temple

130BC:
Vet horse against archer wins in open ground.

No attacks on cities possible. Probably have to wait a couple of turns now. Not enough workers for roading.

Forgot about the pults. So I change Moriama and KAsugai to pults.
Tokugawa learn Republic. So that settles it, I'm pre-building the GL. Ise is changed to Palace.

IBT:
we lose an elite Kensai to an archer.
Ogaki kensai - kensai

110BC:
Just moved troops around.

IBT:
Azuchi horse - Kensai

90BC:
Vet horse kills archer
Found Komaki - junk

IBT:
Archer pops out of town and kills another elite Kensai :mad:
Chosogabe demand wines. I refuse. He backs down.
Kobe flips back to the Kuroda. Good grief. This town is a pain in the neck. Lose a horse that was garrisoning it.

Nagoya settler - settler
Koromo horse - Kensai

70BC:
Kobe
Vet horse vs reg Flag wins retaking city - FF

This is turning into a mess. I still can't get to the remaining cities. I am very tempted to change to my normal method of using horses.

IBT:
6 archer attacks. We win 3 and lose 3 Kensai.
Azuchi kensai - horse
Kita-ku temple - rax

50BC:
Wakayama
vet horse vz reg flag retreats
Elite Kensai vs reg flag wins
Elite Kensai vx reg flag wins
A couple of redlined archers now hold town.

IBT:
Tokugawa has the cheek to ask our troops to leave. We do.
Ogaki Kensai - Kensai
Yokkachi Kensai - horse
Suzuka horse - horse
Komaki rax - warrior

30BC:
Wakayama
Elite Kensai vs vet flag wins
Elite Kensai vs fet flag wins taking city. This city had a leader in it. Wonder where that came from :confused:

IBT:
Horse retreats from archer
Azuchi Horse - horse
Koromo Kensai - horse

10BC:
Founded New Nagoya - worker
Autoraze Tanabe without loss.

IBT:
Kuroda and Mori sign peace
Nagoya settler - settler
Han complete the Great Library. Nice :(

10AD:
Kyoto has been pop rushing like mad.
Horse kills archer outside it.
Vet Kensai kills archer outside Sanda

The Mori look like a candidate for Republic if we get to lit in time.

IBT:
Azuchi Horse - Market
Tokugawa completes Hanging Gardens. The pre-build is now useless.

30AD:
Sanda
vet Kensai vs reg flag wins and promotes
vet Kensai vs reg flag wins and autorazes town.

IBT:
Koromo Horse - Horse
Ogaki Kensai - Kensai
Komaki warrior - warrior.
Hikone Temple - worker

50AD:
Open Ground
Elite Kensai vs reg archer wins
Vet horse vs reg archer wins
vet horse vs reg archer wins

Kyoto (The Biggie)
vet Kensai vs vet flag wins
vet Kensai vs vet flag wins
Elite Kensai vs reg flag wins.

Kuroda has a 1 tile island city. So we cannot wipe them out with this war. So now I take peace. The island city, 2 others, construction, WM and 25g. This leaves them with one city and 50g.

I should have left this deal to the next player. I apologise. I forgot it was the last turn.

I took 12 turns to get us back onto the correct pattern. I think Gormdragan only took eight last time.

A settler should be sent to the peninsula near Handa.
My kill ratio was pathetic. A mixture of terrain and just poor play.

Our Firaxis score is 557.

Sorry this is short and sweet but I was in a hirry to get this done.
I'll try to post a screenshot tomorrow AM.
Tokugawa is a monster. We'll have to do something about him very soon.

Here is our >>game<<
 
I got 5 turns in this evening.

Tokugawa got contact with the Han in 70AD. There was a massive trading round. We are now tech leaders and have the world map. I revolted us to Republic. If we get too much WW, we can always easily switch to Monarchy with our 1 turn anarchy.

I am in the middle of redeploying our armies to face Tokugawa (we are strong compared to him).

Mori brought Tokugawa in to his war with Takeda! That's good for us.

More tommorrow.
 
This is great news! :goodjob: I was getting concerned about the hole we were in regarding research. I agree with your comments about government. Republic is where we want to be. Using Kensai will make keeping WW down a a little more difficult as they can't retreat out of enemy territory after they attack.

Since Tokugawa has Pyramids and Hanging Gardens, the sooner we take them out the better.
 
Excellent work - still think we should rush a junk in New Azuchi and contact the Civ(s) on the land to the south (Han?). Also note there is land SE of northern island (Grey Civ) - send northern junk there fast.
 
A Junk was in construction on the southern coast at the end of my turn. Now we have Republic it can be hurried if Adrian so wishes.
 
MacBaldrick

We have contact with the Han, Baejke, Korea and the Goguryreo. The Han are also monsters. No need to send a junk.

I plan to rush the southern junk to move to let us settle the island just south of us (as long as its not swarming with barbs!).

We are running out of places to put settlers! I think I'll let Nagoya produce 1 more and then switch it to marketplace for cash flow.

I don't think I'll start the war with Tokugawa on my turns. I'll let Takeda soften him up for the next 5 turns. It will take that long to get our SODs in place anyway. Those battles should pull the Tokugawan forces out of position as well.
 
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