Here comes the remainder of my turns:
...turn 6 continued
Bombardment of Shimazu oil fails but their workers have now abondoned the rubber, bombardment of rubber is successful and hopefully it is ours anyway next turn
lots of railroading is going on, over the past turns I have shipped about 6 transport loads full of workers over to get the railnet going
slip of mouse sends a stack of artillery in the wrong direction, oooops

all is prepared for attack on Kagoshima next turn
IT
loose 1 tank to counter attack
Han have landed on Shimazu mainland near Kunamoto, we will have to hurry with our conquest here, Kunamoto must be ours as it has 5 furs in its radius
Obi riots
7. 1585 AD
Attack on Kagoshima starts badly, of 6 CM 4 fail to do any damage

, the other 2 mangage 1 hp each, artillery and bombers manage to take 1 more hp, 2 pop and the airport,
hold back main attack with tanks until next turn as more arti and CM will be in range then,
Synth fib due next turn
Our alliance with Han against Shimazu will run out next turn, we will get back 97gpt, just in time for unit upgrades
Shimazu must have repelled the Han invaders near Kunamoto as they are gone now (or behind the fog)
IT
do not renew Alliance with Han
Han take Miyakonojo (near Kunamoto)
we loose another battleship to Shimazu
Synth Fib comes in, turn research off
Edo and Matsue riot
8. 1590 AD
attack on Kagoshima continues, bombardment is much more successful, we destroy Civil defence,temple and police station and barracks, 3 pop killed, 6 hp taken off, I decide to go for it with tanks, we loose 9 tanks but kill 8 MI and 2 tanks
I keep Kagoshima as it has the pyramids as well as UN
Shimazu is now down to 22 MI
upgrade 12 tanks to MA
we make 430gpt now with science at 0
IT
Korea is building SETI
Han attacks Kunamoto and kills 1 MI
9. 1595 AD
moving troops towards Kunamoto
Han and Korea have Synth Fib too
10. 1600 AD
Going for Kunamoto with all we've got
MA are fun, still loose 3 MA and 2 tanks before taking city killing 7 MI
Leader Kuki is born :jump: , he is 1 tile from Kagoshima for the next player to use
We have now furs and I can lower lux to 20%
![Party [party] [party]](/images/smilies/partytime.gif)
found Ise 2
our troops are advancing towards Usuki
I keep 4 MA before Usuki unmoved, also 2 missiles and 2 settlers at Matsue, the next player can decide whether to ferry them to Shimazu island or keep them put
There are 3 Shimazu cities left on the main island. Plus 3 more on some smaller islands. Han might go for some of them.
Shimazu has 14 MI left.
We have 49 MA and 33 tanks. I left some MA on our main land just in case.
Unfortunately we did not beat Han and Korea to Synth Fib. Han has currently 8 MA, 123 Mi and 42 tanks.
Korea has 5 MA, 42 MI, 11 tanks.
I built some airports and we can use 3 airfields around Wineoil (Mori land), 6 airports in and around Ise, 1 airport in Pressure1 and 1 airport in Ivory Plusfor air lifting troops.
I also built about 14 cathedrals in our core cities, concentratig on where happiness was on edge or where we already needed a clown plus some markets and banks.
Cathedrals are really a good investment now that we own Sistine's.
Most cities are building MAs but that might need changing as we are in dire need of a navy.
Our treasury holds 381g and we make 571gpt with science set to 0%. I guess we should get some funds and then continue to research.