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Medieval European Mod II 2016-10-05

Say you are in govt "A" and you conquered 3 civs, one with govt "A" and 2 with govt "B". If they all built their "kingdoms" you get only 1 vassal instead of 3, right?

So, if you change to gov "B" you lose the "A" vassal and gain 2 "B" vassals. What happens if you go back to "A". Does the "A" vassal get activated again?
 
Using my example, im in an Empire gov, so i can only have the vassals specified in the Empire gov pedia description. so if venice and byzantines had built their kingdoms, i would be able to have those vassals.

i cant have the italy and sicily vassals unless i change to a feudalism gov, and when i change i would've lost the venice and byzantine vassals

and by changing back i get the venice and byzantines vassals back, i presume
 
@Azmorg & Gen. Rommel
Thanks for the write ups, they're awesome.
Welcome.


As my former prime minister would say, "yes, yes, yes!" ;) Lets just try to avoid overlapping (atm YP is working on Hundred Years War and a crusader states scenario, and I'm trying to put together a non-themed snapshot of 11th and 13th centuries on the main map).
Being the archetypal WASP, I am drawn to doing Alfred the Great repelling the Danes, and the Norman invasion of England with William and the two Harolds. Or the Scots vs English at the time of Robert the Bruce, William Wallace and Edward I (think Braveheart). Or on the mainland, Charles Martel vs the Moors. Or the Turks being turned back at Vienna. Just a couple
 
Being the archetypal WASP, I am drawn to doing Alfred the Great repelling the Danes, and the Norman invasion of England with William and the two Harolds. Or the Scots vs English at the time of Robert the Bruce, William Wallace and Edward I (think Braveheart). Or on the mainland, Charles Martel vs the Moors. Or the Turks being turned back at Vienna. Just a couple
Well those scenarios certainly sounds fine, but Siege of Vienna would be out of the time period. A British Isles scenario would be pretty cool. :)
 
What is wrong with kumquat :confused: ... you sir have a sick mind :lol: The kumquat is a fruit. I suppose you would erupt in a fit of giggles if someone told you there name was Dick Cummings :rolleyes:

my relatives name is richard cummings, and on the other side i have a richard woodcock

dick cummings
dick woodcock

too funny :crazyeye:
 
Yoda:
Yes, Vienna is outside the time period your mod covers, but then so is Alfred the Great, and Charles Martel. But you and ED have done such a super, fantabulous job constructing this marvel of a most excellent mod that it's more than capable of being adapted. (Would that be sufficient ego massaging?)
 
We have been attacked! The yellow-skinned horse riders to the east & south have entered our lands and dared to bring war upon our peaceful towns & villages. Without provocation, without justification, my peasants are forced to flee from their homes. This terrible evil shall not go unpunished. I shall marshal my valiant warriors; we shall repel the invaders from our homeland. The very ground beneath their feet shall open and swallow them.
 
Just a couple quick questions. The introduction to the civpedia entry for religion says that there are four. If so where is the fourth? Or did you perhaps mean four somethingelses?

Question number second :D
I started the scenario with the enhanced production flag checked because I thought maybe you meant the scenario to have it. But afterwords I got to thinking that maybe that flag just gets carried over from the last game I played like the level. Is this the case? If you didn't really "intend" either of the two which would you suggest?
 
Just a couple quick questions. The introduction to the civpedia entry for religion says that there are four. If so where is the fourth? Or did you perhaps mean four somethingelses?

A typo - there are three religions, as listed.

Question number second :D
I started the scenario with the enhanced production flag checked because I thought maybe you meant the scenario to have it. But afterwords I got to thinking that maybe that flag just gets carried over from the last game I played like the level. Is this the case? If you didn't really "intend" either of the two which would you suggest?

Yes, settings in Civ3 carry over from previous games. I could've disabled the settings altogether but I think it's better to let the players decide on their own. So it's up to you - the settings work like in normal Civ3, e.g. accelerated production makes the game very fast and short. When in doubt, just click the "Default Settings" button!
 
It also forces you to do more strategic city planning, that's another cool thing about it.


Hey, it's just one more reason to embrace Feudalism, the quirky civ government with its regressive unit support. Who needs aqueducts and big cities? It's fun to spam small towns around an Iron hill for the veteran units and the increased support. And consider a crack at 100K Culture (especially with the SCI+REL Irish...)
 
Disaster! And i apologise to those of you from Serbia, but we have been overrun by an almost All-Europe Alliance. Burgandy got Lithuania to declare war on me, who then enticed Poland into the fray, who then contacted Germany, who invited Hungary, who brought along Bulgaria and Aragorn to the party. Surrounded on all sides, and against the third, fourth and fifth strongest factions (i was the strongest and the fatamids were the second) i didnt think i really stood a chance. but i had just researched chivalry, giving me vla-something knights.

unfortunately, this advance came as the lithuanians stormed my eastern borders. completely outnumbered and with no real terrain advantage, my border spearmen were cut down in droves as the evil lithuanians overran the borders and encroached upon several cities. i recalled much of my military from the west, hoping the trebuchets and mailed spearmen could hold out against the approaching aragornese.

the hungarians were not powerful, but seemed to work well with the lithuanians. they picked off my wounded units after the lithuanian charge, so the lithuanians did not have to bother with that next turn. the germans had a city to the east, and they and the bulgarians invaded the south east. aragorn also landed troops in sicily. the turks at this stage also saw an oppurtunity, and launched an offensive against constantinople.

losing several border cities, my cavalry finally arrived. i took back two towns, but knew they could not hold out against the united nations of europe. france declared war on me, with the scots, irish and english (not that any of them are a real threat).

sicily was lost, southern greece was assaulted, my trebuchets were holding off the aragornese in southern france, constantinople was surrounded by the turks in the south and the bulgarians in the north, germans were pouring over the alps into northern italy and venice, and the lithuanians and hungarians were approaching Ras, my capital.

the aragornese finally captured my town in southern france, and are now marching towards northern italy, as well as fighting on the foot of italy from sicily. lost some of my towns in southern greece to the turks, but constantinople is The Rock, unpenetrable and suicide to assault (i have a lot of troops there, including many trebuchets)

so things are looking grim, and i must admit, this is the first time i have found myself in such a dire position, facing so many enemies with little hope of survival :( I guess i need to work on my tactics :hmm:
 
how about opening your pockets for some allies of your own. I imagine the rus could spank lithuania.
 
how about opening your pockets for some allies of your own. I imagine the rus could spank lithuania.

Indeed, it would be your best bet at the moment. I usually tend to get people (all preferably but in some cases this isn't possible) to declare war on the person who declared it upon me, essentially making them regret it until the end of their days. I also have shi-loads of gold so I can pay anybody...remember, ANY man can be bought for the right price. ;)

And if Constantinople is such a massive powerhouse as you claim, I suggest pulling the bulk of your forces back, waiting out the time there and then exploding out, if not only to make one last valiant stand...hell, it's better than letting them slaughter you one by one, unit for unit.

Of course, that strategy is absolute rubbish, but it would be entertaining to see. :hmmm:

For a more logical solution, amass as many allies as you can as soon as you can (as mentioned above) making sure to only gain the support of allies who will be able to do something or rather, who will be WILLING to do something. No use in paying someone to declare war when he's on the other side of the map and is lord of the weakest army in the game. The Tatars are a good bet for a really helpful ally as long as you can pay them (they tend to be expensive in my game) but they will send many troops, and good ones at that. They're situated pretty good to attack a few of your allies as well, e.g. Lithuania and Bulgaria.

To deal with your enemies in western Europe, France seems to be one who could alleviate you greatly, possibly gaining Germany and Burgundy's attnetion long enough for you to amass a proper army. For those damned Aragonese, I suggest triggering an Iberian war making Castille, Cordova, and Portugal wreak havoc upon them.

And for those pesky Turks, your best bet would be calling on the Abbasids' help to poun on the Turkish border. Armenia might also be able to contribute though I doubt it, considering they probably have a crappy army and even crappier cities that are producing units...there's a good chance they'll actually lose more cities than they take. :lol:

On another note, wasn't there a soundtrack being made for this mod...any news on its development thus far?
 
The Tartars have been repulsed. Their foray into the Motherland was weak and pathetic. Their horses could not be used to advantage in the great forests and Novgorod’s magnificent archers were deadly accurate. It has been a most satisfying victory. And it has given me a thirst for greater glory, yea, a hunger for conquest. Novgorod has grown until we can grow no more. To the west is the sea, to the east the inhabitable Siberian wastes. To the north, the frozen ice. Only to the south is there any hope for us to build our empire. But there are others. We are fronted by the Lithuanians, the Magyars, the Poles, and the Rus; peoples much like ourselves. But they are a rude people, not noble, not as fierce. They do not possess the blessing of the holy motherland. I have taken council with my vassal lords and I do deem it time for the might of Novgorod to spill forth.
 
A bunch of ramdom notes:

- It´s so fun to play with the Byzantines. Constantinople itself is a mayor powerhouse, with a Royal Port, Salve Market and a Granary. Is somebody misses eather Hagia Sophia or The Leaning Tower, on the Empire gov. whip as much you can. Or wait until having a golden age to amass troop (like 1-turn Cataphracts). Having communal corruption helps, but has limits, so overexpanding early is not an option.
Also, the ability to spy early is an addiction. Staying away on tech and sale it to the Rus or Germany (always they have lots +1000 money) to finiace sabotages and map stealing.

- This mod have the same war effects that Rhye´s mod: Dogpiling is very, VERY easy. The only thing possible is to dogpile back. Fonny wars are imposible, because is you are confortable living in anatolia, you spy to much the Irish, and in a matter of a couple of turns, you are in war with the French, Venece, and the Turks. Not good.

- The Armenian Capital is a pain in the *** to take. I just waste 6!!! Cataprathcs and only killed 1 defender. Speed is useless, to many hills, so i´m bringing the trebuchets in. :evil:

* EB and YD:
- Tried a game were the Vassals didn´t need gov reqs. Worked fine. Didn´t seem different at all, other that having the Duke of Burgundy under Polish control. :eek:
- I´m missing a +1 Ship mov wonder, like the lighthouse. I has thinking Leif Ericson Voyager, cames with Seafaring.
 
how about opening your pockets for some allies of your own. I imagine the rus could spank lithuania.

Trust me, i tried, but it seems everyone is jealous of my powerfulness and so hate me :p. I got kicked out of the balkans and am now struggling to survive the continuing assaults in northern italy and rome
 
Trust me, i tried, but it seems everyone is jealous of my powerfulness and so hate me :p. I got kicked out of the balkans and am now struggling to survive the continuing assaults in northern italy and rome

Man, I wish I was in your game so that I could come to your aid and help bring down the pimp smack. There's nothing more admirable than facing impossible odds in the impending face of defeat...even if it ment my downfall, the courage of my troops would be victory enough. In fact, I, the emperor of Germany, would ride out with my troops personally to punish the treacherous scum of Europe. :king:
 
- This mod have the same war effects that Rhye´s mod: Dogpiling is very, VERY easy. The only thing possible is to dogpile back. Fonny wars are imposible, because is you are confortable living in anatolia, you spy to much the Irish, and in a matter of a couple of turns, you are in war with the French, Venece, and the Turks. Not good.

Not sure if it's a bad thing - it makes the game a bit more difficult when the AI teams up on you early. Besides, this is generally the feature of 31-players/1-continent map. On a random large map with 16 players this isn't really a problem, if you consider it a problem, that is ;)

- Tried a game were the Vassals didn´t need gov reqs. Worked fine. Didn´t seem different at all, other that having the Duke of Burgundy under Polish control. :eek:

Yeah, it works, that was the first version of the system. The problem is, you can pretty much remove all your distance corruption and the expansion and game itself become trivial. Government requirements were added to limit the number of buildable FPs from 10-30 to 3-4, so that it's not too easy.

- I´m missing a +1 Ship mov wonder, like the lighthouse. I has thinking Leif Ericson Voyager, cames with Seafaring.

It's in game, but it's available only to Denmark-Norway. There's also Magellan's expedition but it's one of the last wonders in the tech tree.

Some misc. notes

Yes, if you're under Feudalism, you can use Feudal vassals. If you switch to Empire they'll stop working, but if you switch back, they'll work again.

Since Constantinople and impossible challenges were mentioned - try 1-city challenge :D It's not that difficult but very different (I think it's a type of game that was played by CFCers in vanilla Civ3, though I never participated). It may not be very exciting without military conquests, but it's also a fast, one-evening type of game, where your main weapon is diplomacy table.

Basic rules:
Never have more than 1 city. No settlers, no cities from goody huts, no conquering enemy cities allowed. I suggest at least Duke+ difficulty level. I've won it with Constantinople (of course ;) ) on Small Europe Map.
 
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