^ That was a truly epic post man!
And as promised, "the Chronicles of Germany's Conquests":
It all started with the establishment of the mighty Holy Roman Empire of Germany. Beating my eastern Polish neighbour in the race to gain the church's favor by a mere hair's width, I claimed the title for myself and was proclaimed 'Rex Romanus et Germanicus' in the year 1046 A.D..
At the time, the German territories were small and few. Not even controlling the whole of modern Germany, it was a timid little kingdom ready for expansion. But one big problem standing in the way of expansion was the lack of armies and troops. At this point, quite possibly anybody could have eradicated the German Empire for good.
However, the capital of Germany, Aachen, presented the greatest economic and productive power center in Europe, and would therefore be an essential tool in forging my everlasting empire.
In 1064 A.D., a mere 18 years after Friedrich I. Barbarossa's rise to emperordom, the German armies were large and power-hungry, and more than enough to crush the fledgling nations bordering on Germany's great empire. The first nation to experience 'Germanization' would be Bohemia.
BUT, even the Venetians were ripe for destruction. The German war-machine present in the south was not merely enough, however, and the invasion would have to wait for the training and recruitment of more chivalrous German knights.
As per a plee for help from the Greek city of Sparta, a small task force was sent southward (actually, I had the troops already stationed there because they were previously used for scouting) due to the emperor's great love for the valoursome Spartan warriors of past. After liberating the city from the tyrranous rule of Venice, Spartan generals were exported to the German mainland in mass quantity to be integrated into the German military juggernaught...they brought lots of olive oil with them as well.
A mere two years after Germany's invasion, the Bohemian city of Jihlava had been besieged, conquered, and integrated into the German holdings. The city was renamed Brandenburg and would be the site for the future political center of Germany.
In the year 1076 A.D., Germany's political spectrum was redefined and established in the form of the Reichstag, a governing body at which all lords, dukes, and upper class members of the land would frequently be present to discuss the empire's politics. This was the first step towards a moderate transition to Democracy (and I mean MODERATE)...but before this, it would be a hint of the Bourgeoise dominance to come.
In succession of only a few years, Germany was able to conquer vast majorities of land, raising their economic and productive prowess to be number one in the world, as well as expanding their territories to establish the biggest nation in Europe and gaining the largest populous and population density to date.
By 1106 A.D., Germany's national borders had tripled in size, and were unquestionably the largest in the world. Bohemia, Denmark, and Venice had all fallen to the Germanic giant. It is the eve of the next phase; Germany shall secure the holy city of Rome and declare its unquestioned papal might unto the world. Thereafter, the Iberian peninsula as well as eastern Europe shall all be saved from the impending Islamic threat to Christianity. The Holy Roman Empire of Germany, protector of Europe and the faith.
Just as a small note for those who actually care (can't blame you if you don't

), the Iberian peninsula is engulfed in the flames of war, with Aragon, Portugal, and Cordova waging war against the infadel Castillans who sought to question mighty Germany's power, and as a result felt the swift pimp slap of the red bearded man (I made everyone on the peninsula declare war on them haha).
Lithuania is equally knee deep in the sh!t and is having to defend against all its neighbours, and then some. The muslims have kept quiet for the most part up till now and have been quite friendly towards me (could be due to their being behind in technologies and military might, but who cares).
The Tatars were the first to declare war on me but their pathetic cavalry charges were masterfully repelled upon the shields of my elite German swordsman. They came cowering to me with their tails between their legs begging for mercy and a consequential peace, and I, being the peace-loving ruler I am (bullshi...), agreed upon the terms. They should call me Friedrich the merciful!
Quickly deteriorating relations with the Italian peninsula's nations and the growing German presence due to the capture of Venetian cities has made Friedrich (me) turn his eyes towards the city of the pope. With Rome under his control, no one will be able to question his legitimacy as papal emperor of Europe. If he can oust the pope and declare himself 'Great Papal Emperor of Europe', he will be in full control of christendom and the political influence it has on Europe, and consequently, the world.
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Enough of the theatrics! Now to address some of the features of the game...the vassal state mechanics are one of the greatest and most interesting aspects of this game. I feel it adds another level of complexity to the game but also proves a valuable addition for people with expanding empires.
The tech tree is one of the best I have seen thus far, and none of the techs have felt like they were crammed into the game just to have "more". The city improvements have all been very useful as well, especially ones like the slave market and gallows.
The aspect I like the most though, is the fact that so many things are regulated and restricted, as to prevent from certain nations overpowering too easily. The fact that forges and stables can only be built in cities that have the according resource directly in their city radius means that only these cities will be producing veteran units and only there can units also be upgraded. There are many more examples of this in the game but none of them feel unbalanced, making it a very valuable asset to the game's success in my opinion.
I also love the high focal point on flavouring, but not on a needless scale. Each nation has multiple advantages and disadvantages, much better than the few they recieve in standard civ games. It makes it better for the player to choose a civ that truly fits him best, rather than picking from a list of nations that differ only slightly in traits and abilities. Giving each nation their own civ traits, technology, unique units, favored government, and cultural group makes each game as a different civ interesting...this game seems like it'll never get boring or repetative.
This is one of the best mods ever!!! There are more like this on the way I hope.
