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Medieval European Mod II 2016-10-05

I don't like that near the end all of the units have the same numbers, 8 attack and 4 defense. How are we supposed to defend 8 attack using 4 defense? Or 5 defense from the best defensive units. Makes artillery useless too, this whole mod is all about spamming cavalry

Besides the technical gameplay part I like the rest of it looks like tons of work especially full civopedia and everything real cool
 
Love the mod. I have been playing through it and have come across a bit of an issue. It might just be my computer but the diplomacy choices do not line up with all the diplomacy backgrounds, in fact, they are almost off the screen. This wasnt an issue until now and I want to end a RoP so I dont RoP rape them but I can't because I cant actually click over to the active deals section. Has anyone else had this problem or is it just my computer?
 
Oh well, I have just set it to renegotiate after every deal so its nbd. I have no idea why it is doing it, all teh other like text hyperlinks are in the proper place. Just diplomacy is off.
 
I'm a few years late, but I've finally played MEM. You two really did a top notch job. The graphics, pace, and progression of the game are very smooth. It also stays very close to the standard Civ 3 play-style, and builds on the game's basic appeal. I especially enjoy the vassal system, as it enhances the dilemma of how to choose the best government.

I am playing as Venice on the big European map. I kept taking bites out of my neighbors to slowly grow my power base. The Military Alliance feature is quite appropriate, as it allows you to really play your opponents off one another to ensure your survival. After some carefully planned wars, I'm in command of an empire spanning from Portugal to Baghdad. My greatest remaining rivals are the Egyptians, the Lithuanians, and the Tatars. I've also built up quite the amphibious force of galleys and Crusaders so I can swiftly descend on any point in the Mediterranean. I'm looking forward to the Renaissance Era so I can get my best units.

The only adjustment I might make in my next game is to have the battle created unit be an Army instead of a Leader. That way my computer opponents can have access to these powerful tools as well. Greats job, guys. Glad to see the game is still going strong.
 
@AskReeves15: That happens if the diplomacy.txt (I believe) gets mucked up. Happens usually if a line is removed or altered in a way that messes the order up. It's fixable, just have to find the appropriate line. Try searching the .txt file for the line of text above or below the invisible line in game, and then check to make sure it's properly there.
 
I've been playing the 13th century scenario, and I must chime in that the Holy Roman Empires Imperial Knights are devastating. I lost countless troops to them, including elites lost to trained knights. Anybody got any tips for dealing with the HRE as England?

Oh, and is it possible to play this mod and scenarios in multiplayer?
 
I´m about to try out this good looking creation.

But I must be bold and ask if any of the imperator1961´s units from his huge European wars are included? I believe these scenarios ends around mid 16th C and that imperators unit-line in European Wars are starting during the 16th C.

I do understand his latest creations like French Armies from this year is not, but the one I´m mostly looking for is the great collection of Italian units realesed last year I think.

I believe most of Sandris units are in this, so only on graphics it probably is a great modpack. All the tweaks and turns also are tempting to try out.
I hope I´m in for a good time ;-)
 
This mod hasn't been updated in a couple of years I think (it really has been that long!), so you'd have to do it yourself.

Should be easier now that Steph's editor has been released.
 
@geminisama

All the maps & scenarios have 24-31 players so they won't work in multiplayer, which has a limit of 8 players total. You can only try Random map with 8 players max.

@clamel

Last version was released in 2009 and like you said: it includes all of Sandris units, but none of the imperators Renaissance units from 2010-2011.
 
Last version was released in 2009 and like you said: it includes all of Sandris units
Including the Persian units we releaded for Christmas 2010? Or all the European Gunpowder units from December 2010?
 
Including the Persian units we releaded for Christmas 2010? Or all the European Gunpowder units from December 2010?

It doesn't include Sandris' Native American units either, or Ancient Mesopotamian, how could you forget about that?
 
Really impressive work. Tons of good ideas and everything seems professionnal. I would have past dozens of hours on such mod if i had played it a few years ago.
 
Not in any close future. But I wouldn't rule out that I'd never give it a go. I don't think embryodead is interested in updating it, since he moved on to CIV.
 
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