Azurian
The Azurian
I am playing 1280 x 1024, and trying the 8, 15 setting. I have 4gb 64bit.
When going from city to city or from unit to unit the Yield display disappears. You can re toggle it back on but will disappear as soon as you go to the next city/unit. If the unit is a worker and it has upgraded a tile the new Yield will display for that tile. Once you've gone thru the city/unit progression and have toggled the Yield display back on it will display until you cycle for next turn.
My screen resolution is 1680x1050.
JosEPh
I was wondering. If you can blend out improvements etc to save memory, couldn't you blend out Units that are "lower" in a stack? Meaning Units that won't defend when the stack is attacked?
I think you've just saved the mod all over again. Brilliant!
@Koshling
It is possible to block render improvements when production pop up is visible?
Indeed impressive work.
@Koshling: I think we need a quick thread that can be linked to from the Player's Documentation section here that explains how to use these memory saving options. My wife tried it and felt a bit lost and I'm a little in the dark at the moment myself - I know I've read it all somewhere but having trouble finding it again.
Koshling said, it needs more testing before making it default. -- You know, big changes have a hidden treaty with big bugs.Or just turn them on automatically. Then players won't have to mess with those settings too much (if ever).
Or just turn them on automatically. Then players won't have to mess with those settings too much (if ever).