Azem.Ocram
King
I plan on releasing a mod in late December or early January with 3 new sponsors, 1 new biome, and new starting conditions.
I would appreciate feedback and suggestions. I want MineCo to have extra resources when improved (like Nuevo Aires except +1/+2/+5) but have decreased Affinity from technology. I want Cascadia R&D to have extra science but decreased attack power. I want Malvarma Unlimited to have some sort of bonus related to specialists.
Sponsor Background:
MezaCorp
Initially a small company founded in Tacoma during the early 21st century. Starting with a revolutionary invention for recycling e-waste, another for producing performance polymers from microbes, a small group of WSYS graduate students, and a guiding philosophy aiming to increase total utility to the entirety of humanity with their innovative and environmentally friendly products, MezaCorp quickly rose to become as much a part of the Pacific NW economy as Microsoft, Amazon or Starbucks. Each co-founder named a subsidiary except for Mr. Marcos Lorenzo Meza, who named their business 'Meza, Cassidy & Company' after himself (inventor of the biopolymers) and his associate Ms. Crystal Alexandra Cassidy (inventor of the e-waste recycling).
By the mid 21st Century, most waste generated on the North American West Coast (from Alaska to Baja California) was sent to MezaCorp facilities.
MineCo
They built the first Seeding Ship capable of relativistic speeds over interstellar distances in human history. MezaCorp's subsidiary Space Mining Company, MineCo, set off to pave way for Cascadia R&D to settle on a distant planet. Starting with a small population of engineers comprised 90% of women in cryo sleep, with enough embryos to start a viable population through surrogates upon arrival, their systems sped off at relativistic speeds shortly after Al Falah launched their own generation ship.
Founded in the tumultuous times leading up to the great mistake. MineCo was a pioneer in mining asteroids for elements rare or depleted on earth. With data storage servers on Mars, absolutely no scientific knowledge was lost after the great mistake.
As The American Reclamation Corporation gained power with its construction and terraforming projects, MezaCorp lost its spot in the limelight. CEO Michael Moderski also had a bad habit of bad-mouthing MezaCorp, going so far as to frequently slip in scandalous headlines from 21st century tabloids (that had been proven as defamation decades earlier) about the (long dead) founders in casual (televised) interviews. ARC CFO Suzanne Fielding, ever the pragmatic businesswoman, issued public apologies on behalf of ARC--after gaining position of CEO--to MezaCorp and entered a new era of mutual benefit.
MezaCorp manufactured the majority of hardware used by ARC and helped provide logistics for them prior to Seeding. They maintained an indefinite contract with ARC to exchange scientific research.
Cascadia R&D
The ship sponsored by Cascadia Research & Development was the first populated ship to reach beyond our solar system's main belt, the first ship built for interstellar colonization, and the first Generation Ship in human history. CasR&D set off in hopes of spreading humanity to distant planets and maintain as high populations as can be sustained on each planet. To do this, they set their sights on a super-Earth orbiting around a distant star. Presumed to have been destroyed, their only contact with the rest of humanity after leaving the solar system in 2320 CE was a short superluminal message sent once a decade to MezaCorp HQ and ARC exchanging scientific progress from interstellar space with their research on habitable planets. The original crew boarded in 2200 CE, selected from a large pool of volunteers, narrowing down to 8,000 of the best and brightest men and 8,000 of the best and brightest women, all carefully screened for genetic defects. The volunteers knew that they could never leave the ship after boarding, their children would be the first humans to witness the boundaries of the solar system (previous Seed Ships had everyone in cryo-sleep by then), their grandchildren would be the first to be born in interstellar space, several generations will spend their entire lives aboard the Generation Ship in interstellar space, that 2 generations will witness "pit stops" for repairs and resupplies in uninhabitable star systems, and that 2 generations will observe their new home world from orbit before the first colonists set foot on the distant planet.
A gamete bank from 100,000 genetically-screened men and 100,000 genetically-screened women was also brought along with the standard seed bank of all plants of potential human use and a complete genetic database of all organisms to have ever had their genomes sequenced. Genetic engineers managed to correct all genetic defects in the population over the course of 800 years in space. They even perfected cellular mitosis to the point that chromosomes are always replicated virtually perfectly and telomeres do not start to noticeably degrade until after the age most Earthling adults die of old age.
This is the research branch that helped MezaCorp spread from a waste management company to a major technology producer, just behind Microsoft in terms of sales of hardware/devices. All their devices were manufactured from a combination of post-consumer waste, pre-consumer waste, renewable resources, and eventually asteroid mining.
Malvarma Unlimited
Founded as an offshoot of Cascadia R&D from researchers left behind on the Generation Ship orbiting the Planet. These researchers settled in the frozen tundra because MineCo and Cascadia R&D already settled near the equator. Malvarma has underground labs for geology & physics, outdoor field labs for studying cold weather adaptation of organisms, and relies on aeroponics and aquaponics for most of its food.
Ruza Sagaj Esploristo, Head Researcher of Cascadia R&D
Ministo Kvalifikitaj, COO of MineCo
Raised aboard MineCo's colony ship 18 years before the expected planetfall, Ministo was engineered with the genetics of charismatic leaders, brilliant scientists, and inventive engineers with adaptations for life on Procul. Raised from conception in the Leader's Suite (constructed after mining operations commenced in the asteroid belt), he was taught everything needed to oversee and optimize the industry on the new planet. He finally set foot on the planet as MineCo's colony ship landed on the planet, a generation (turn) after Cascadia R&D.
All of his DNA is mammalian in origin but MezaCorp geneticists had spliced DNA from other Earth animals into the population for generations. Standing at 162 cm, Ministo is slightly taller than the average man but his sturdy physique and optimized genetics makes him stronger than the majority of the population. He has a very hands-on approach to overseeing operations and cares much more about maximizing efficiency and reducing waste (to increase yields of resources from mines) than paying any attention to ideology or mysticism.
New building (not wonder):
Interstellar Research Databank, costs 1400 production, available at Habitation, +2 Science, -12 energy, City Intrigue capped at 3. Building quest eliminates maintenance cost with a choice between +8 science, +2 culture, or +10 science
New Cargo:
Interstellar Research Lab, capital starts with Interstellar Research Database
New colonists:
Research Engineers: +2 science, +1 production
Corporate R&D: +1 science, +1 production, +2 energy
Tycoons: +4 Energy
Artisans: +2 culture, +1 production
Starving Artists: +2 Culture
Artists now back to +3 Culture
Aristocrats now give +2 culture, +2 energy
New biome: Devonian
Has the Massive Meteorite Crater from Primordial Biome (different quest dialogue)
Aliens have the same strength and green color as on the Lush Biome
Manticores, Seige Worms, and Krakens spawn at much decreased rates when aliens are not angered
Macara, Sea Dragons, and Manticores spawn at decreased rates when aliens are not angered
Wolf Beetles and Rippers spawn at slightly decreased rates when aliens are not angered
Drones and Scarabs spawn at normal rates
No xenomass or miasma over desert, tundra or snow but works like Fungal Biome miasma
New aliens:
The new aliens for this biome get a promotion for increased strength when defending (ranged and melee)
They have slightly lower combat strength and spawn at far higher rates than any other aliens in the Devonian biome
Scarab brood: default scarab model, shrunken to 2/5 the size with 3x as many scarabs per unit, more colorful
Drone brood: default drone model, shrunken to 2/5 the size with 3x as many drones per unit, more colorful
Dwarf Hydracoral: uses a modified model of hydracoral, has far less combat strength with a promotion to make it stronger when defending (so that the T3 Dwarf hydracoral can defend itself better against melee than the default T2 hydracoral, and is stronger against ranged than default T3 hydracoral), these do not spawn hydracoral brains (no quest without default hydracoral)
The modification is that its tentacles are far shorter and there are more on the same tile
The T1 Dwarf Hydracoral uses 3 T1 hydracoral models with mostly unnoticeable tentacles
The T2 Dwarf Hydracoral uses 3 T1 hydracoral models and 1 shorter T2 hydracoral model (in the middle)
The T3 Dwarf Hydracoral uses 4 shortened T2 hydracoral models
When defending against melee, the combat animation is the same as T1 hydracoral
I would appreciate feedback and suggestions. I want MineCo to have extra resources when improved (like Nuevo Aires except +1/+2/+5) but have decreased Affinity from technology. I want Cascadia R&D to have extra science but decreased attack power. I want Malvarma Unlimited to have some sort of bonus related to specialists.
Sponsor Background:
Spoiler :
MezaCorp
Initially a small company founded in Tacoma during the early 21st century. Starting with a revolutionary invention for recycling e-waste, another for producing performance polymers from microbes, a small group of WSYS graduate students, and a guiding philosophy aiming to increase total utility to the entirety of humanity with their innovative and environmentally friendly products, MezaCorp quickly rose to become as much a part of the Pacific NW economy as Microsoft, Amazon or Starbucks. Each co-founder named a subsidiary except for Mr. Marcos Lorenzo Meza, who named their business 'Meza, Cassidy & Company' after himself (inventor of the biopolymers) and his associate Ms. Crystal Alexandra Cassidy (inventor of the e-waste recycling).
By the mid 21st Century, most waste generated on the North American West Coast (from Alaska to Baja California) was sent to MezaCorp facilities.
MineCo
They built the first Seeding Ship capable of relativistic speeds over interstellar distances in human history. MezaCorp's subsidiary Space Mining Company, MineCo, set off to pave way for Cascadia R&D to settle on a distant planet. Starting with a small population of engineers comprised 90% of women in cryo sleep, with enough embryos to start a viable population through surrogates upon arrival, their systems sped off at relativistic speeds shortly after Al Falah launched their own generation ship.
Founded in the tumultuous times leading up to the great mistake. MineCo was a pioneer in mining asteroids for elements rare or depleted on earth. With data storage servers on Mars, absolutely no scientific knowledge was lost after the great mistake.
As The American Reclamation Corporation gained power with its construction and terraforming projects, MezaCorp lost its spot in the limelight. CEO Michael Moderski also had a bad habit of bad-mouthing MezaCorp, going so far as to frequently slip in scandalous headlines from 21st century tabloids (that had been proven as defamation decades earlier) about the (long dead) founders in casual (televised) interviews. ARC CFO Suzanne Fielding, ever the pragmatic businesswoman, issued public apologies on behalf of ARC--after gaining position of CEO--to MezaCorp and entered a new era of mutual benefit.
MezaCorp manufactured the majority of hardware used by ARC and helped provide logistics for them prior to Seeding. They maintained an indefinite contract with ARC to exchange scientific research.
Cascadia R&D
The ship sponsored by Cascadia Research & Development was the first populated ship to reach beyond our solar system's main belt, the first ship built for interstellar colonization, and the first Generation Ship in human history. CasR&D set off in hopes of spreading humanity to distant planets and maintain as high populations as can be sustained on each planet. To do this, they set their sights on a super-Earth orbiting around a distant star. Presumed to have been destroyed, their only contact with the rest of humanity after leaving the solar system in 2320 CE was a short superluminal message sent once a decade to MezaCorp HQ and ARC exchanging scientific progress from interstellar space with their research on habitable planets. The original crew boarded in 2200 CE, selected from a large pool of volunteers, narrowing down to 8,000 of the best and brightest men and 8,000 of the best and brightest women, all carefully screened for genetic defects. The volunteers knew that they could never leave the ship after boarding, their children would be the first humans to witness the boundaries of the solar system (previous Seed Ships had everyone in cryo-sleep by then), their grandchildren would be the first to be born in interstellar space, several generations will spend their entire lives aboard the Generation Ship in interstellar space, that 2 generations will witness "pit stops" for repairs and resupplies in uninhabitable star systems, and that 2 generations will observe their new home world from orbit before the first colonists set foot on the distant planet.
A gamete bank from 100,000 genetically-screened men and 100,000 genetically-screened women was also brought along with the standard seed bank of all plants of potential human use and a complete genetic database of all organisms to have ever had their genomes sequenced. Genetic engineers managed to correct all genetic defects in the population over the course of 800 years in space. They even perfected cellular mitosis to the point that chromosomes are always replicated virtually perfectly and telomeres do not start to noticeably degrade until after the age most Earthling adults die of old age.
This is the research branch that helped MezaCorp spread from a waste management company to a major technology producer, just behind Microsoft in terms of sales of hardware/devices. All their devices were manufactured from a combination of post-consumer waste, pre-consumer waste, renewable resources, and eventually asteroid mining.
Malvarma Unlimited
Founded as an offshoot of Cascadia R&D from researchers left behind on the Generation Ship orbiting the Planet. These researchers settled in the frozen tundra because MineCo and Cascadia R&D already settled near the equator. Malvarma has underground labs for geology & physics, outdoor field labs for studying cold weather adaptation of organisms, and relies on aeroponics and aquaponics for most of its food.
Ruza Sagaj Esploristo, Head Researcher of Cascadia R&D
Spoiler :
Born aboard Cascadia R&D's Generation Ship 35 years before planetfall, to the most creative researcher aboard with DNA from some of the most analytical and charismatic engineers, Ruza proved herself to be a child prodigy. No one learned as much about any planet as she did in the mere 20 years before landing. She became the main teacher to young Ministo while continuing her work researching. Her excellent creativity, wit, analytical & critical thinking, research & presentation skills, and tact earned her the honor of Head Researcher in charge of research and development on the planetary surface.
Ruza, standing at 150 cm, is taller than most of her female peers. Her slim figure and tall height compared to the general population causes her to fatigue more rapidly when exercising under the natural acceleration of gravity (15 m/s/s) of their enormous planet. She has never ventured farther outside than city parks.
Leader Portrait:
Starting Supremacy
Starting Purity
Ruza, standing at 150 cm, is taller than most of her female peers. Her slim figure and tall height compared to the general population causes her to fatigue more rapidly when exercising under the natural acceleration of gravity (15 m/s/s) of their enormous planet. She has never ventured farther outside than city parks.
Leader Portrait:

Starting Supremacy

Starting Purity

Ministo Kvalifikitaj, COO of MineCo
Spoiler :
Raised aboard MineCo's colony ship 18 years before the expected planetfall, Ministo was engineered with the genetics of charismatic leaders, brilliant scientists, and inventive engineers with adaptations for life on Procul. Raised from conception in the Leader's Suite (constructed after mining operations commenced in the asteroid belt), he was taught everything needed to oversee and optimize the industry on the new planet. He finally set foot on the planet as MineCo's colony ship landed on the planet, a generation (turn) after Cascadia R&D.
All of his DNA is mammalian in origin but MezaCorp geneticists had spliced DNA from other Earth animals into the population for generations. Standing at 162 cm, Ministo is slightly taller than the average man but his sturdy physique and optimized genetics makes him stronger than the majority of the population. He has a very hands-on approach to overseeing operations and cares much more about maximizing efficiency and reducing waste (to increase yields of resources from mines) than paying any attention to ideology or mysticism.
New building (not wonder):
Interstellar Research Databank, costs 1400 production, available at Habitation, +2 Science, -12 energy, City Intrigue capped at 3. Building quest eliminates maintenance cost with a choice between +8 science, +2 culture, or +10 science
New Cargo:
Interstellar Research Lab, capital starts with Interstellar Research Database
New colonists:
Research Engineers: +2 science, +1 production
Corporate R&D: +1 science, +1 production, +2 energy
Tycoons: +4 Energy
Artisans: +2 culture, +1 production
Starving Artists: +2 Culture
Artists now back to +3 Culture
Aristocrats now give +2 culture, +2 energy
New biome: Devonian
Has the Massive Meteorite Crater from Primordial Biome (different quest dialogue)
Aliens have the same strength and green color as on the Lush Biome
Manticores, Seige Worms, and Krakens spawn at much decreased rates when aliens are not angered
Macara, Sea Dragons, and Manticores spawn at decreased rates when aliens are not angered
Wolf Beetles and Rippers spawn at slightly decreased rates when aliens are not angered
Drones and Scarabs spawn at normal rates
No xenomass or miasma over desert, tundra or snow but works like Fungal Biome miasma
New aliens:
The new aliens for this biome get a promotion for increased strength when defending (ranged and melee)
They have slightly lower combat strength and spawn at far higher rates than any other aliens in the Devonian biome
Scarab brood: default scarab model, shrunken to 2/5 the size with 3x as many scarabs per unit, more colorful
Drone brood: default drone model, shrunken to 2/5 the size with 3x as many drones per unit, more colorful
Dwarf Hydracoral: uses a modified model of hydracoral, has far less combat strength with a promotion to make it stronger when defending (so that the T3 Dwarf hydracoral can defend itself better against melee than the default T2 hydracoral, and is stronger against ranged than default T3 hydracoral), these do not spawn hydracoral brains (no quest without default hydracoral)
The modification is that its tentacles are far shorter and there are more on the same tile
The T1 Dwarf Hydracoral uses 3 T1 hydracoral models with mostly unnoticeable tentacles
The T2 Dwarf Hydracoral uses 3 T1 hydracoral models and 1 shorter T2 hydracoral model (in the middle)
The T3 Dwarf Hydracoral uses 4 shortened T2 hydracoral models
When defending against melee, the combat animation is the same as T1 hydracoral