@topsecret
I commend you for putting together this mod!

Considering the richness of lore it is based on, I think a mod like this has a lot of potential!
Now let's get down to business:
I ran the the most recent release v0.2.4 with a debug DLL (stock 3.19 baseline, provided by Leoreth)
Triggered during loading the mod
Assert Failed
File: .\.\CvGlobals.cpp
Line: 3283
Expression: strcmp(szType, "NONE")==0 || strcmp(szType, "")==0
Message: type FLAVOR_ECONOMY not found
----------------------------------------------------------
These happened during the creation of a random map:
Assert Failed
File: .\.\CvGlobals.cpp
Line: 3493
Expression: strcmp(szType, "NONE")==0 || strcmp(szType, "")==0
Message: info type UNIT_PROPHET not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
----------------------------------------------------------
Assert Failed
File: .\.\CvGlobals.cpp
Line: 2428
Expression: e > -1
Message:
----------------------------------------------------------
The first two are harmless , but the second one may indicate something more serious. I also ran autoplay for 10 turns, which unfortunately resulted in even more asserts. I propose that we use a debug DLL with autoplay 2.0 to sanity check the AI and game logic.
The previous poster is completely correct regarding the ranged combat, it simply won't work correctly. At a minimum you (we, someone, etc...) would have to merge in Dale's Combat Mod which features basic ranged combat AI. There are some patches and improvements to DCM scattered around, primarily in the RevolutionDCM mod and some of its submods. Note that even with these the AI performance is sub-par.
Consequently, I must highly recommend that you switch to K-Mod for several reasons:
- The AI actually knows how to achieve victory conditions. We could extend this to have the AI understand per-faction victory goals.
- This mod will feature heavy combat and this is what K-Mod excels at
- K-mod has dozens and dozens of bugfixes relative to base BTS (All the known issues and lots of AI issues that other mods completely lack)
- Far better economy management.
- Includes other important mods like Advanced combat odds, Autoplay 2.0, Lead from behind etc.