Hi Ewok
Just started a new game using v 1.44. Unfortunately I have a consistent crash after Turn 3. I haven't been able to track down what the cause is (I use a lot of mods), but one thing I did notice was that the last items in lua.log relates to Military Doctrines.Of course that's not the same as to say that this mod is the culprit (!), but maybe you can derive something out of this?
DebugHotloadCache: GameDebug initialized!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
LoadScreen: true
LoadScreen: false
LoadScreen: true
DoctrineEvents: 1st Session skip
TradeOverview: Initializing BTS Trade Overview
TradeOverview: Initializing BTS Trade Support Tracker
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_MICHELANGELO', using default instead.
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_BI_SHENG', using default instead.
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_SUN_TZU', using default instead.
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_ZHANG_QIAN', using default instead.
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_YATSUHASHI_KENGYO', using default instead.
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_SIMON_PETER', using default instead.
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_EUCLID', using default instead.
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_JFD_JAIMINI', using default instead.
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_HOMER', using default instead.
TradeRouteChooser: Initializing BTS Trade Route Chooser
TradeRouteChooser: Initializing BTS Trade Support Automater
TradeRouteChooser: No running route data was found, on load.
TradeOriginChooser: Initializing BTS Trade Origin Chooser
InGame: Loading InGame UI - C:/Users/Joakim/Documents/My Games/Sid Meier's Civilization VI/Mods/Combat and Stacking Overhaul/CSO_InGame
CSO_InGame: Combat and Stacking Overhaul version Alpha .1 (2016) by Gedemon
CSO_InGame: loading CSO_InGame.lua
InGame: Loading InGame UI - C:/Users/Joakim/Documents/My Games/Sid Meier's Civilization VI/Mods/NumpadUnitMove/NumpadUnitMove
InGame: Loading InGame UI - C:/Users/Joakim/Documents/My Games/Sid Meier's Civilization VI/Mods/Sukritact's Policy Manager/UI/Suk_PolicyManager
TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
LoadScreen: OnLoadGameViewStateDone
TradeRouteChooser: No running route data was found, on load.
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
Edit: Tried a couple of things: First I revealed map and deleted all units that could start a combat on the following turn (only one actually, a barbarian spearman who killed a City State Slinger in on turn) -> No CTD. Then I loaded the game again, revealed map and tried hitting Next turn without deleting the units. Also this time I had no CTD (weird...) but now I get an error message in lua.log:
Runtime Error: C:/Users/Joakim/Documents/My Games/Sid Meier's Civilization VI/Mods/Military Doctrines/DoctrineEvents.lua:112: attempt to index a nil value
stack traceback:
C:/Users/Joakim/Documents/My Games/Sid Meier's Civilization VI/Mods/Military Doctrines/DoctrineEvents.lua:112: in function 'OnCombat'
[C]: in function 'func'
Edit2: And now after letting my PC rest for an hour or so I decided to come back and it doesn't crash. I guess that's a good thing but to tell you the truth I'm just about fed up with Civ since the Summer patch and I haven't even managed to really start playing a new game yet. It broke so many mods and some times it feels really inconsistent, e.g. something works, then suddenly it doesn't, then it works again, ... (sorry, guess that was a rant And it definitely wasn't aimed at you - I really think you've started something that has the potential to be a great mod ). Well I guess the error message from above is still relevant..?
\Skodkim
Just started a new game using v 1.44. Unfortunately I have a consistent crash after Turn 3. I haven't been able to track down what the cause is (I use a lot of mods), but one thing I did notice was that the last items in lua.log relates to Military Doctrines.Of course that's not the same as to say that this mod is the culprit (!), but maybe you can derive something out of this?
Spoiler lua.log :
DebugHotloadCache: GameDebug initialized!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
LoadScreen: true
LoadScreen: false
LoadScreen: true
DoctrineEvents: 1st Session skip
TradeOverview: Initializing BTS Trade Overview
TradeOverview: Initializing BTS Trade Support Tracker
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_MICHELANGELO', using default instead.
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_BI_SHENG', using default instead.
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_SUN_TZU', using default instead.
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_ZHANG_QIAN', using default instead.
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_YATSUHASHI_KENGYO', using default instead.
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_SIMON_PETER', using default instead.
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_EUCLID', using default instead.
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_JFD_JAIMINI', using default instead.
GreatPeoplePopup: WARNING: Could not find icon atlas entry for the individual Great Person 'ICON_GREAT_PERSON_INDIVIDUAL_HOMER', using default instead.
TradeRouteChooser: Initializing BTS Trade Route Chooser
TradeRouteChooser: Initializing BTS Trade Support Automater
TradeRouteChooser: No running route data was found, on load.
TradeOriginChooser: Initializing BTS Trade Origin Chooser
InGame: Loading InGame UI - C:/Users/Joakim/Documents/My Games/Sid Meier's Civilization VI/Mods/Combat and Stacking Overhaul/CSO_InGame
CSO_InGame: Combat and Stacking Overhaul version Alpha .1 (2016) by Gedemon
CSO_InGame: loading CSO_InGame.lua
InGame: Loading InGame UI - C:/Users/Joakim/Documents/My Games/Sid Meier's Civilization VI/Mods/NumpadUnitMove/NumpadUnitMove
InGame: Loading InGame UI - C:/Users/Joakim/Documents/My Games/Sid Meier's Civilization VI/Mods/Sukritact's Policy Manager/UI/Suk_PolicyManager
TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
LoadScreen: OnLoadGameViewStateDone
TradeRouteChooser: No running route data was found, on load.
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
LaunchBar: Doctrine Total: 0
LaunchBar: Doctrine Cost: 30
LaunchBar: Doctrine Total lvl 1: 0
LaunchBar: Doctrine Total lvl 2: 0
LaunchBar: Doctrine Total lvl 3: 0
Edit: Tried a couple of things: First I revealed map and deleted all units that could start a combat on the following turn (only one actually, a barbarian spearman who killed a City State Slinger in on turn) -> No CTD. Then I loaded the game again, revealed map and tried hitting Next turn without deleting the units. Also this time I had no CTD (weird...) but now I get an error message in lua.log:
Runtime Error: C:/Users/Joakim/Documents/My Games/Sid Meier's Civilization VI/Mods/Military Doctrines/DoctrineEvents.lua:112: attempt to index a nil value
stack traceback:
C:/Users/Joakim/Documents/My Games/Sid Meier's Civilization VI/Mods/Military Doctrines/DoctrineEvents.lua:112: in function 'OnCombat'
[C]: in function 'func'
Edit2: And now after letting my PC rest for an hour or so I decided to come back and it doesn't crash. I guess that's a good thing but to tell you the truth I'm just about fed up with Civ since the Summer patch and I haven't even managed to really start playing a new game yet. It broke so many mods and some times it feels really inconsistent, e.g. something works, then suddenly it doesn't, then it works again, ... (sorry, guess that was a rant And it definitely wasn't aimed at you - I really think you've started something that has the potential to be a great mod ). Well I guess the error message from above is still relevant..?
\Skodkim
Last edited: