1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Military Doctrines / Promotion System Rework 1.703

This mod revamps the promotion/experience system to be both more meaningful and more realistic.

  1. Magic90

    Magic90 Chieftain

    Joined:
    Jul 25, 2017
    Messages:
    51
    Gender:
    Male
    Location:
    USA
    Ok, I'll look into it when I get home. Thanks!
     
  2. Mellox

    Mellox Chieftain

    Joined:
    Aug 23, 2017
    Messages:
    1
    Gender:
    Male
    Location:
    Phoenix
    ==============================

    First let me say I enjoy your concept so far!
    I was unwilling to run civ without some form of UI tweak and modified your filepriority to "1" and worked great with NQEUI. It no longer showed the demographics, which I didn't care about anyways. However, everything else worked fine between the two mods.
    Now, I really like utilizing Steam to keep my games and files inline usually. Is there other updates you implemented, or some issue with changing the file priority, that I should unload Steam's version of your mod until you upload it there?

    Thanks for your hard work in making Civ more enjoyable!
    -Mellox
     
  3. Ewok-Bacon-Bits

    Ewok-Bacon-Bits Warlord

    Joined:
    Oct 23, 2016
    Messages:
    169
    There shouldn't be any problems with that. For future updates I'm not sure if the modular update which isn't on steam will work with NQEUI as with CQUI, in that case file priority wouldn't effect anything. But if those don't work I'll just keep two different versions of the mod like it is now.
     
  4. skodkim

    skodkim Deity

    Joined:
    Jan 16, 2004
    Messages:
    2,221
    Location:
    Denmark
    @Ewok-Bacon-Bits Just noticed that the Wedge Formations give +4 Strength to all cavalry while the Condensed Charges only give +4 strength to heavy cavalry. Both are tier 1, so why should I pick the latter? A small suggestion: Add a new line before the Green text in all the boxes in the doctrine to make it just a little more friendly to read the text. Shouldn't be a problem with the size of the boxes versus length of text as far as I can tell.

    There's a small typo in a lot of the text: Should be "versus", not "verse"

    Really loving the mod so far. It actually makes me change strategy a bit. Before I only build infantry early on to deal with barbarians. Now I try to build a more varied army so that I can get the valuable doctrine XP points in e.g. ranged and cavalry classes too :goodjob:

    \Skodkim
     
  5. Ewok-Bacon-Bits

    Ewok-Bacon-Bits Warlord

    Joined:
    Oct 23, 2016
    Messages:
    169
    Oh ya I have noticed that before, I need to change that Heavy Cavalry promotion bonus. And ya I can add a newline to each and change that typo:)
     
  6. ggalindo001

    ggalindo001 Warlord

    Joined:
    Jan 4, 2002
    Messages:
    239
    Mellox -- what did you specifically do to make that work? I have been running the Modular version of Military Doctrines with NQEUI -- individual promotions are working just fine, but the Doctrines button on the TopPanel is not showing up at all -- so basically, I am able to "halfway" play with this mod.

    If you can highlight specifically what you did (or upload the modified file), would appreciate it.

    g
     
  7. Ewok-Bacon-Bits

    Ewok-Bacon-Bits Warlord

    Joined:
    Oct 23, 2016
    Messages:
    169
    You may want to use the steam version - which I can upload here if its easier, I havn't checked but NQEUI might still replace the launchbar (like CQUI) and if that is the case then it would prevent it from showing up.
     
  8. Ewok-Bacon-Bits

    Ewok-Bacon-Bits Warlord

    Joined:
    Oct 23, 2016
    Messages:
    169
  9. skodkim

    skodkim Deity

    Joined:
    Jan 16, 2004
    Messages:
    2,221
    Location:
    Denmark
    Good job on the quick fixes (as always) - I know a company that makes games who could learn something from that :goodjob:

    Just a little reminder about the barbarian cap we discussed and especially a with for a hot key to the doctrines screen (the game makes me crazy with all this moving the window around every time I try to click one of the launch bar buttons!).

    \Skodkim
     
  10. Ewok-Bacon-Bits

    Ewok-Bacon-Bits Warlord

    Joined:
    Oct 23, 2016
    Messages:
    169
    Ah yes this is why I try to go quickly otherwise I will forget like I did with those two items :)
     
  11. Ewok-Bacon-Bits

    Ewok-Bacon-Bits Warlord

    Joined:
    Oct 23, 2016
    Messages:
    169
    skodkim likes this.
  12. sovereignxy7

    sovereignxy7 Chieftain

    Joined:
    Aug 25, 2017
    Messages:
    8
    Gender:
    Male
    Gamebraker mod if you aren't a war lover player. AI wage wars all the time so they have level 10-16 units. You have 3. Instant kill...
     
  13. ElCid0204

    ElCid0204 Chieftain

    Joined:
    Feb 12, 2007
    Messages:
    13
    First of all, thanks for this great mod. I use it with the CQUI mod which has an "unofficial" fix called CQUI - Community Edition. This version fixes the summer patch issues but it wasn't made by the original author but other eager fans. As far as I know there is no official CQUI fix ATM.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1125169247&searchtext=

    Unfortunately with this CQUI version the doctrines button on the top panel doesn't show up.
    Can you fix it, please?
    Thanks
     
  14. Ewok-Bacon-Bits

    Ewok-Bacon-Bits Warlord

    Joined:
    Oct 23, 2016
    Messages:
    169
    Sure I can look into it, what version are you using steam or civfanatics? If it isn't working with the civfanatics one you should be able to press 'd' and it will pop-up I think.
     
  15. ElCid0204

    ElCid0204 Chieftain

    Joined:
    Feb 12, 2007
    Messages:
    13
    I'm using civfanatics version and pressing "d" works and pops up the panel! Thanks for the tip. :)
    If you fix it and make the doctrines button visible that would be just perfect.
    Thanks again.
     
  16. Ewok-Bacon-Bits

    Ewok-Bacon-Bits Warlord

    Joined:
    Oct 23, 2016
    Messages:
    169
    Cool and the steam version will have it properly in the launchbar but won't have the last update which included the hotkey. I want to see if order matters when I get back to my computer but it may not be possible but I will at least upload the steam version as a secondary version here because one works with some mods and another with other mods.
     
  17. Ewok-Bacon-Bits

    Ewok-Bacon-Bits Warlord

    Joined:
    Oct 23, 2016
    Messages:
    169
    Ya I will have to have two versions in order for them to work with different mods, right now that is civfanatics and steam. Let me know if anyone wants me to upload the steam version here. And to clarify, the steam version is compatible with anything that replaces the launchbar. The civfanatics version works with anything that uses the hook method.
     
    skodkim likes this.
  18. DemonEmperor

    DemonEmperor Chieftain

    Joined:
    Jan 17, 2017
    Messages:
    56
    So how do you handle saving doctrine data in between games? Looking at your code it seems like you save the data using something to do with a specialized string in GameConfigurations, but I'm not too sure how it works.
     
  19. Ewok-Bacon-Bits

    Ewok-Bacon-Bits Warlord

    Joined:
    Oct 23, 2016
    Messages:
    169
    You can't save tables only strings so I condensed the table into a string and back into a table when loading. Someone might have a more efficient method but that is what I have been doing. GameConfiguration.SetValue will save it but this can only be done in the UI context which is annoying. GameConfiguration.GetValue will load that value, it can be loaded in both contexts but is only loaded once upon entering a loaded game for the script context so you can't use it to pass values between contexts.
     
  20. Ewok-Bacon-Bits

    Ewok-Bacon-Bits Warlord

    Joined:
    Oct 23, 2016
    Messages:
    169
    skodkim likes this.

Share This Page