Backwards Logic
Emperor Palpatine
COMBAT EXAMPLE: yadda-yadda-blah-blah for brevity.
Two things I'm confused about:
1) No casualties for the attackers? Surely some of them have to die. Otherwise, you're looking at a rofl-stomp massacre as soon as one nation wins a battle.
2) Multiple 'separate' armies in one province/territory? The math doesn't make sense to me. I get the attacking from multiple angles part and the bonus associated with that, but wouldn't I be better off (assuming I'm green) having all of the armies in Lombardi attack as one stack? After all, 5 (Total Lombardi) + 2 (Naples) + .25 (bonus) = 7.25, whereas there's a total of 7 for the other attack scenario. I think this adds an additional headache for you, though I could be wrong. I'd simplify it entirely so that one stack of units in a territory is possible, though this stack can be split apart to do multiple things, including supporting its own attack into a province.
Lastly, how's the army deployment phase calculated? (current number of territories) - (current number of armies) seems really light for a game based partially on diplomacy and battling other nations. In order to gain armies, in this calculation our number of territories always has to be greater than the armies we have currently have deployed. We start with five, which means to get more, we need to have six territories, then to get more armies after, we'll need a seventh, etc and so forth. After the initial land-grab, I see a lot of potential for a stalemate with no way to break it as we can't get any more armies to consolidate somewhere to punch through.
Just some thoughts before we get knee-deep into the game. I'd been fairly busy of late, so this is the first time I really had to sit down and look at the rules closely.