MjMNES IV - A Fresh Start

Murdatta.

The Murdattati civilisation developed somewhat haphazardly in the area between Mesopotamia and the Zagros Mountains, having to contend with both disruptive military incursions and more ambiguous cultural influences from western civilisations and eastern tribes alike. Despite occasional hardships caused both by external threats and by the relatively less reliable agriculture of this area, the Murdattati managed to develop a fairly robust and martially competent civilisation, centered around several city-states, most notably Ankamel and Dahunamel.

Historically, the Murdattati city-states were all independent from each other. Every city-state dominated a number of lesser rural communities around it, and played a key role in the organisation of hydraulic agriculture and defense from foreign threats - including that posed by the other cities. The three main categories of people were the People (Danushti), the Bowed and the slaves. Danushti formed the overwhelming majority of the population; they were the commoners with their own plots of land, expected take part in levies and to attend tribal assemblies, even as those were rendered increasingly irrelevant. Over time, social and economic stratification did develop among the Danushti, but it remained fairly limited for now; in lean times, the poorer of the Danushti could sell themselves and their children into slavery, while the richer could acquire more lands and hire labourers, as well as acquire superior bronze weapons and equipment, but the majority of the Danushti were still roughly in the middle and lived as their ancestors did, with their old rights and obligations. The Bowed, or Mushti, were simply the descendants of conquered tribes who weren't enslaved but didn't count as proper citizen-warriors either; they were forced to pay a special tribute, in exchange for protection and the sufferance of their native "demon" cults. The slaves formed a disparate category; while some were in private hands, a greater amount was attached to the temple households. In any case, this wasn't such an numerous group of people at this time.

Central to Murdattati society was the priesthood; a mostly hereditary and very distinct group that controlled the city temples. As the temples ended up possessing a large part of what used to be simply tribal commons, the temple households had significant economical weight; a combination of religious authority and economic power gradually gave the priests supreme political clout. Murdattati city-states were traditionally ruled by a sort of monarchic theocracy, with the priest-king serving as the symbolic ruler, supreme judge and military leader, advised by the priests of the leading cults. Traditionally, the priest-king was chosen by the city gods from among their priests in an elaborate ceremony. For the convenience and comfort of the deities, they were provided with specially-trained actors to possess, through which means they made their choice clear. However, the older version of the ceremony also included extensive divination and in some cases, drawing lots. The situation was altered somewhat by the emergence of the Dahunamelti hegemony; having defeated his opponents on the battlefield, the priest-king of Dahunamel sent token garrisons and overseers to the "conquered" cities. While they, in truth, retained a great deal of internal autonomy aside from the need to pay a tribute, Dahunamelti overseers still made sure to keep their hand in the priestly elections. The main part of the ceremony, of course, remained unchanged.

As a brief side-note regarding the religious beliefs of early Murdattati, the main point to make is that the Murdattati originally believed in a variety of ancestral and hostile spirits. Over time their identities became blended; yet at the same time, two distinct categories emerged. The small and large spirits that favoured the Murdattati became known as gods; the small and large spirits that favoured their enemies, and by extension almost all foreign deities, became known as demons. Demons, of course, sent bad luck upon the Murdattati, while the Murdattati city gods, if properly served, sent good fortune in all things. Each major city-state gradually developed its own pantheon that it actively worshiped; however, it also recognised the gods of other Murdattati cities as such. Demons, meanwhile, were generally shunned, but also propitiated in lean times, and tolerated though not really accepted in the case of the Mushti. While most demons were invisible, the gods were quite the opposite, in their places of power; they sat impassively in their temples to inhale the smoke and incenses from the sacrificial altars and sometimes descended to possess their worshipers.

The great achievements of early Murdattati civilisation were in the fields of engineering (the construction of irrigation canals and city walls) and metallurgy (copper and bronze weapons). Murdattati priests possessed a developed system of logographic writing and some knowledge of astrology, though in this they were surpassed by their neighbours. The bulk of the Murdattati army consisted of archers, however the richer segments of the fully free population also provided medium infantry in the shape of spearmen.
 
It'll be interesting to see how mine and Iggy's cultures combine :D
 
If sign-ups are still being taken I'd like to join in the South Eastern green spot in India along the coast.

I'll edit in some info once a get a chance today.

:D Sounds great. I'll be checking your post periodically for it!

It'll be interesting to see how mine and Iggy's cultures combine :D

That certainly doesn't sound ominous at all.

:mischief:

Great work, das. And everyone else who has submitted descriptions, gives me a lot to work with. :) Now, everyone who hasn't, look at your peers' and get writing! :yeah:
 
The Tinak Culture

Government:

The each of the little villages owes allegiance to one of the four caciques that rule out of the largest villages. Each of the caciques owes allegiance to a head cacique in what may be loosely construed as the capital city of Tibes. Succession is often a violent affair with family members of the head caciques and the caciques of the other villages vying for the position. Other than times of succession, there is virtually no in fighting as the ball games have come to replace conflict as ritualized warfare.

Religion:

Religion focuses on a whole slew of god-figures, many of which are associated with animal avatars in the mortal realm. Some of the most powerful are the jaguar, the parrot, and the manatee. Shaman and the caciques are the only people capable of communing with either the gods or the ancestors and they do so through the use of a ritually prepared narcotic. Ancestors are revered for not only giving life to the current generation but also for guiding the living and being able to intervene on their behalf with the gods. Burial grounds are often under the stone plazas in the center of the settlements while the bones of particularly venerated ancestors are displayed in the family’s dwelling. Shamans are teachers and healers of the people where as the caciques’ interactions with the gods are often geared towards the good the people as a collective.

Daily Life:

Sustenance is still by far the most common work; agriculture is split between maize and manioc. Manioc is a tuber that may be harvested every few years is poisonous unless prepared correctly. For this reason, crop rotation and communal planning are necessities. A large portion of food also comes from the sea; manatees, fish, turtles, and shellfish are collected along the coast and traded inland. The only major non-food crop produced is cotton. Artisan skills include pottery, basketry, canoe making and some minor metalworking. Recently construction has become a trade instead of a communal duty and as a result the communal plazas and temples have become larger and more ornate. Trade networks are far reaching with canoes frequenting the islands of the Greater Antilles where they harvest hardwood and salt during the summer months. Kinship ties are traced through the mother however the jobs of the community and even in leadership are non-gendered.

Warfare:

Warfare among the villages is non-existent except for the succession struggles; however, there are frequent campaigns against neighboring tribes. Most of the people are capable of defending their villages and own basic weapons. However, standing armies have been created by some of the more powerful villages and each cacique has an honor guard. The capital also possesses a professional garrison. The weaponry consists mainly of hardwood spears and javelins (atl-atl) with a hand full of bows and maces.
 
Tyravus

Overview
The Tyravians are a very devout, harsh seafaring people with a superiority complex. They have lived on the island of Tyravus long before any recorded history and is primarily reliant on the sea for food though further inland does have substantial farms.

Religion
Religion is the corner stone of Tyravian culture and life. They believe that the world was created two deities Father Sea and Mother Earth, who are husband and wife, and that they still reside here as their respected parts. Their creation myth continues with them have a child, Daughter Fire. To keep their child amused they populated the world with toys in the shapes of all the animals and plants found today. Yet Daughter Fire was soon bored of these toys as they did not move and play with here, so she traveled the world giving the Spark of Life to all of here toys. This amused her for a time but again she grew bored. Father Sea and Mother Earth watch their child and decided that they could keep here entertained with playmates that had intellect like her so they fashioned Mankind to play with her. Mankind managed to keep her entertained for the rest of her childhood yet that could not last forever. She grew into adulthood and seeing that she no longer needed play toys Father Sea set out to flood the world so that they could make it anew for the three of them. Daughter Fire was horrified to here what her father was planning on doing,for she still had great attachment for her childhood friends, and begged Mother Earth to stop Father Sea. Moved by her daughter Mother Earth was able to convince her husband to spare all life. he did this with the stipulation that since Daughter Fire had entered adulthood so should Mankind, they must work and serve the three of them for as longs as they can.
Father Sea represents all water as well as strength and Male duties, he is the most worshiped deity.
Mother Earth represents the earth Man lives on as she is the one who protected man, she also represents nurturing and Female duties, typically worshiped by women but men away from the coast also worship her.
daughter Fire represents the Spark of life and all things artistic and creative, despite being the reason for Man's existence she is rarely worshiped as most would rather keep her father happy than her.

Government
Tyravus is led by a single king with a series of nobles acting and governors in his name. These rulers are believed to be divinely chosen as they are the most powerful men in the land. Despite this almost all positions are hereditary. The priesthood holds a large amount of sway in the government as the Tyravians are very devout but they hold no formal position.

Daily Life
Men do most of the work in Tyravian society but most women will work out in the fields if their village has them. Tyravians are excellent shipbuilders as many of their livelihoods depend on being able to stay out for long periods of time, there is a rumor that some bands of sailors have found another coast with villages ripe with goods. Out in society man rules and holds almost all positions in government yet at home the wife rules and here husband must do what she says.
 
Long ago, a farmer walked through the forest. Thick and heavy was the air, dense were the trees. Yet the farmer feared not, for he know he would get to here he was going. Far off came sounds of running water. The man walked towards it.

The forest gave way to a garden of flowers, figs, and ferns. There was a small creek running through it and there was a pond. In the middle of that shallow pond, stood a fat rock. Upon that rock sat a cross legged closed eye man. In his lap laid a scrawny cat.

“Hello, man of the pond, what do you do, sitting there silently upon the rock?”
“I am seeking the ultimate truth.”
“But how can one seek truth with eyes closed?”
“The senses perceive a world that is a lie. All truth can only be found with the mind. Forsake the farm and sit with me in the garden.”
“Your talk is full of fancy old man. I take no head of it.”

So the man turned his back on the garden, and set out for the nearest town.
 
Songtu

Location
Civilized Zone is south east India, between the two rivers, near the coast.

Culture
In Songtu culture a huge emphasis is placed on honor and duty: to ones family, to one's neighbors, to one's leaders, to one's subjects, and to the Gods of the Sungtu. The Sungtu people are expected to respect their fellow man, and to please the gods with their work. Songtu people are expected to work hard and be hospital and kind to those who are kind in return. Being a soldier is considered a great honor, one of the greatest in fact, but civilians can be just as respected if they achieve great things.

Government
The king is the official head of the government in Songtu. They serve for life or until they retire if they become too old to continue to serve in a honorable way. A Council of Elders is a group of well respected individuals that select the next king based in theory on the accomplishments and merit of the individuals being considered. The elders are usually the most respected individuals from each local area. The King has absolute power, with the Council of Elders advising him. However, it would be considered dishonorable for the King to abuse his power, so corruption is kept in check for the most part (what is publically known at least). The king is not considered infalliable, but he is considered blessed by the gods.

Religion
There are five gods in the Songtu religion. The God of Life, responsible for creating the humans, animals, the Earth in general. The Goddess of Light, who allowed the humans to see and enabled them to flourish (also responsible for fire, as it creates light). The God of Love, who allowed the humans to have compassion for each other and thus become civilized. The God of Valor, who gave the Songtu the determination, courage, and great strength. The Goddess of Death, who ends the life of all things created by the God of Life so that they can join the gods in the afterlife. She is also crediting with renewal, as it is thought that the ending of each life allows the God of Life to fill the void with new life.

This also highlights another interesting aspect of the Songtu religion: the Gods are considered the most powerful beings in existance by far, but their power is thought to have limits (this was brought about by the early Songtu minds being unable to wrap their minds around the idea that something could have no end). It is because of this limitation that the Songtu people are taught to work as hard as they possibily can, so they can help the gods along to achieve paradise on earth and in the afterlife. Those who honor the gods through prayer and their actions are thought to have their essence join the Gods in the afterlife. It is thought that this mechanism gives the gods eternal life, without an infinite lifespan being inherit to system. There are a fair amount of priests who try to spread their teachings.

Society
There are no castes in the society, as it is felt that anyone who can fulfill their duties should be respected no matter the background. Most of the Songtu are farmers or soldiers, though there are priests, builders, fishermen, and a growing trading faction. Maheel, the capital, is located on the coast which allows for coast based trading. Songtu who don't live in Maheel live in almost entirely rural areas. Women spent most of their time raising families, but they will sometimes work hard as farmers or in other small trades when the time permits.


I went ahead and just made a new post so you could easily see it MjM
 
description incoming
 
Are you still taking sign up MjM? I'd quite like to join and will have a bit more time on my hands now over the next week or so once my deadlines are in at work.
 
Are you still taking sign up MjM? I'd quite like to join and will have a bit more time on my hands now over the next week or so once my deadlines are in at work.

Yes! I am. Where did you have in mind?

Also, for anyone else who is thinking about joining

I am, and always will be, accepting new players. I don't believe in player caps, and I think if someone wants to play, then why shouldn't they be allowed!
 
Sounds like we're gonna be the best of friends das!

It's a nice and friendly neighbourhood, I'm sure. I hope you don't mind my assumption that at least some of your "foreign prisoner" slaves come from Murdatta. :p
 
Mj - I am going to the gym and then I will get my orders to you :)
 
It's a nice and friendly neighbourhood, I'm sure. I hope you don't mind my assumption that at least some of your "foreign prisoner" slaves come from Murdatta. :p

Lmao, I'm sure this will come back to bite me in the ass, but if it makes for good storytelling, assume away :crazyeye:
 
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