MLG7: Another Race to Space

Spoiler :
We’re Vicky of ze stinky Eeenglish, so it’s CE for us. Start doesn’t looks so handsome with only non-river rice visible. Move warrior to the coastal hill and find fish. Woot. Move settle onto Ivory. Save and stop. Post that save is OK. Fire up at the weekend, and decide the we need the hammers from the Jumbos, so found 1S of them, in spite of blue circle:




Glad I didn’t head one more tile south: too much food and not enough hammers. Would be a good spot for a SE, though. Pop a scout from the nearby hut, and he heads forth and pops Sailing on turn 10 :woohoo: Great Lighthouse here we come…

Meet Izzy (who founds Hinduism soon thereafter) and Monty. Oh Gawd! Hope Monty doesn’t grab Judaism! Have a research setback on T22, after discovering that there’s no Copper in our neighbourhood :sad:. Meet Sury. It really is nutjob island! Completion of AH reveals horses in the BFC of my planned 2nd city (settler already en route). Cool. By this stage, I’ve checked settings and realize there’s no barbs.




Machiavelli tells me we’re 6th in troops, but Izzy is 7th, so it’s not all bad. Monty is numero uno, of course. And, believe it or not, I’ve overrun again!




Techs: BW, sailing, wheel, AH, pottery, masonry (in progress).

Summary: so far, so good. Plan to spam settlers (seeing as I’m IMP) and found coastal cities because I will build Great Lighthouse (from whip overflow in the main).


http://forums.civfanatics.com/uploads/96651/MLG7_BC-1960.CivBeyondSwordSave
 
Spoiler :
Well I pontificated long on my attempt at the wrong map here, so will keep it short as an intro here.

My plan for the first turnset is to explore as much as possible, get my first city out and some cottages going.

With a new save in hand I was hoping that the start would be better than the last one, slightly better but not that much.

I move the warrior to the eastern hill and see some fishies. I can move my settler and catch them as well. I'll lose production and fresh water but should be able to cottage most squares. I can make up production with Moaoi Statues.

After ages staring at the screen I decide to move the settler 2SE. I then have the option of moving the settler 1N to 1S of the elephants if this is no good.



It's good.

Now if I was CE I'd settle right here but I ain't so decide to settle here



I get the health benefits from being becide a river and allows 10 cottages rather than 8. I don't need 3 food resources as I don't want to have to resort to employing endless specialists in the end game. I'll build a city on the elephants later and pick up the fishes. I am concerned about the production though.

Research is set to The Wheel (for Pottery) and I'm building a work boat.

Pop Hunting from a hut.



I research Bronze Working (should have started on this) and whip the work boat for 1 pop (at 3) and overflow into a worker.

Meet sury, Izzy and Monty,you all know what they looks like.

14 beakers, you little ripper.



Last turn York is founded.



Looks like we have a decent growing area. So my next turnset is going to be a growing one. Research Sailing, Code of Laws, Alphabet and expand the empire.

Still not convinced about the capital due to lack of production but as I'm going to spend more time in Free Speech in this game than Bureaucracy, might not be too bad coupled with Moai Statues. Did I mention I'm not sure...

Research: Hunting (hut), The Wheel, Bronze Working, Pottery, Polytheism, Writing (not finished).
 
@ Swiss Pauli
Spoiler :
:woohoo: Great Lighthouse here we come…



Summary: so far, so good. Plan to spam settlers (seeing as I’m IMP) and found coastal cities because I will build Great Lighthouse (from whip overflow in the main).
Nice to see you also going for a coastal city Great Lighthouse economy our broad plans look very similar ... we will have to compare notes!

Ralph

 
@Ralph
Spoiler :
Well, we both popped sailing, too. And let's not forget I wanted to play Hannibal anyway.
 
also, how many of the SE players have never really ran one before??
Ive ran quite a few but this game is very diffrend , normally I get about 6-8 axes and kill(weaken) a neirby neighbour or go kill some barb city's for the extra gold to speed up the early game where SE research is quite low , specially without the 'mids.
Without the barbs or closeby civs the SE feels a bit weakened but thats just me probably .
 
also, how many of the SE players have never really ran one before??

i have never run an SE before, which is why i'm trying it ( one of the points of MLG i believe).

Spoiler :
my choice of leader was based on getting the Obelisk priests and i'm going for the mids for the extra beakers. i don't know how SE would go without them
 
I play SE more than CE. I just find CE boring. And all those workers you need.... ugh.
 
@ Ralph

Spoiler :
I'm interested to see the trade route economy in action. I have never really used/seen it before ~ anxiously awaiting full development!

@ TLO

Spoiler :
Love the leaderheads :lol:


@ Swiss

Spoiler :
my apologies on not posting that setting :( I've noticed that since BtS or the patch, izzy is just trash in terms of units.


@ Ozzie

Spoiler :
interesting choice on settling where you did ~ your unique in that regard. though it looks like your CE counterpart is AWOL ~


also, if i counted right, we're at 11.5 our of 16, so go ahead with your Rd 2 reports if you've a mind to.
 
@ Ozzie

Spoiler :
interesting choice on settling where you did ~ your unique in that regard. though it looks like your CE counterpart is AWOL ~

Spoiler :
I was very sleep deprived. It's a rubbish location, I already wish I could just have settled in place :lol: . We'll see what we can make of it though.
 
Round 2:

Spoiler :
Well, we successfully built the Great Lighthouse. Montezuma asked us to declare on Isabella, so we do. We kill one of her units and a few short tuns later, she accepts a Peace Treaty.

We are well on the way to chopping The Colossus in Munich.

Our weakness is our military. We found no Copper with BW, but we just finished researching IW and found Iron near our Capitol. We'll set most of our cities to produce some defense and continue pumping out Settlers from our Capitol.




Oops!, I'll post a save when i get home this evening.
 

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[Round 2 : The Maniac Unleashed!


Pre Turn:
Spoiler :
The plan for this round is pretty simple , spam city's and workers , get some scientists going and get the important techs being Alphabet , IW , maths and be well on my way to the great library .
I doubt I will get into a war in this round.


And so we begin round 2
Spoiler :


1960BC:The great Wall is build by the Khmer guy who from now on will be called Baldy.
1880BC: Settler is done , will let Delhi grow to 6 while building a barrack.
1800BC: Bombay founded , looks like a strong city , plenty of food and hills .

1760BC: Delhi hits size 6 , starts making another settler
1720BC: Pottery comes in , writing is next.
1640BC: Baldy comes asking for open borders , sure why not.
1600BC: Judaism founded in Barcelona and offcourse Isabella converts.
1480BC: Settler done , need more workers
1440BC: Vijanagara founded , not a very strong city at this moment but with the cow , 2 grass hills and a plains forest it will at least bring in some hammers.

1400BC: Writing comes in , alphabet is next.
Im not gonna open borders yet with monty or Bella , Im gonna wait to see what religion baldy will convert too and team up in a 3v1.
1320BC: worker done , lets build another
1200BC: We get our first GP :thumbsup:

He joins Delhi to teach the kids about religions even though we dont have any in our city's :crazyeye:
1160BC: worker done , no enemy's nearby and all we can build are the useless chariots and warriors so lets build another settler.
1120BC: Baldy converts to judaism so I open borders with Bella , poor Monty .
1040BC: Pyramids build by Montezuma , he comes to ask to open my borders , sure il let you in you maniac ...... NOT !
1000BC: Monty goes into a police state , whoever guesses what he is planning gets a cookie.
975BC: Settler done , time to finish the barrack.
Oracle is build in Spain.
925BC: Bella switches to HR .
900BC: Pataliputra founded , those Indians sure pick names that are easily pronounched dont they .

After writing this im really wondering why the hell I didnt place it 1W , it has plenty of food to work the 2 desert hills and can afford to lose the plains hill.
875BC: barrack finished , time for another settler
Bombay has build/whipped his granery and library and starts working 2 scientists.
825BC: Bella is nice enough to bring a judaism missionary so I can join the happy club , I revolted right away.
775BC: Alphabet comes in , aestics is next .
I was stupid to switch to Judaism , couldnt use the extra happy yet and now Monty wont trade with me , il have to wait untill I can switch back , do some tech trades and revolt again when im able.
Monty declares war on Bella :eek:
Kinda felt it comin and kept my scout near the Spanish border , there are 2 archers in Sevilla ,she doesnt have horses or copper .

750BC: Sevilla falls without losses to Monty.
725BC: Settler done , library is next.
700BC:
As if ....
Switch to no religion and Monty wants to trade now.
Writing for Fishing+archery with Monty
Pottery and agriculture for meditation with Bella.
Also settle my 5th city

Pretty straightforward city.
675BC: writing to Bella for sailing
Baldy builds the great lighthouse.
650BC: Looks like Monty is up for another fight , 3 archers in Madrid atm.

600BC: Monty looks ready to attack but there are 5 archers in Madrid , he ended up killing 1 for losing 8 units , I wish I was on that spot , nearly a free GG . (messed up the SS)

525BC: Baldy gets a great spy!

I finally get a decent deal , Baldy was willing to give IW for alphabet for quite a while but was waiting for something extra , finally I can build something other then archers.
BTW we got iron in Delhi's BFC!
500BC: Temple of Artimis build somewhere off our continent but how do we know that :confused:
475BC: Aestics comes in when I get this

Offcourse I cant just watch how that maniac kills off poor Bella so I declare!

I get a nice tech deal aswell , I was really willing to give her IW since she has iron in her borders and it will help her to fend off Monty but I just couldnt make her tech leader for free by giving her 3 very strong techs.
450BC: Our first great scientist is born! Im unsure what to do with him since our research is very small everywhere but I just end him making a academy in Delhi anyway , our city's are growing thx to HR so we should have more room for scientists .
Also get a clams for wine deal with Bella .
400BC: Monty doesnt know when to stop , will he suicide all over again?

375BC: Guess not , he made peace with Bella .


Most of my city's have been building/whipping WB's / granery's , barracks and library's while after that building archers or plain hammers for research .

Current status:



Literature is almost in not sure where il build it but more then likely Delhi.
Il be making some units for defense just in case he's crazy enough to walk 30 or so tiles up to me while expanding more .


Afterthoughts
Spoiler :
Wasnt a bad turnset , we got 4 new city's , a GP and a GS , to bad we dont have Maths yet and we got a fake war going on with Monty , as expected he wasnt able to resist the demons inside of him.
 

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But why delay this one too?

Spoiler :
So. The Cottage Economy. The most important thing?

Well... cottages!

And how best to mature them than to start them early, so after scouting around and founding my capital on the coast, I beelined Pottery.

The two early religions fell very early, but I continued to take the early worker techs (Wheel, Pottery, Hunting, AH, Mining, BW)

I met Izzy, Monty and Surya, which will definitely make for an interesting game. Interesting to note that Izzy has yet to get a religion.

The first 50 turns went by extremely fast. Here is my capital at the end, preceding the whip of my first settler, which will be sent to the floodplains in the west.



http://forums.civfanatics.com/uploads/96336/MLG7_BC-2000.CivBeyondSwordSave


Plans:
- Get them cottages up
- Grab them wonders (Great Lighthouse)
- Survive
 
De Gaulle countinues riding the French Civilization Rollercoaster in the second part. Watch as RK bungles up this game. Stay tuned!

Play to 375BC.

Spoiler Techs and Plan :
Techs since the last turn:
Sailing
Writing
Mathematics (to facilitate tree chop of Pyramids)
Aesthetics (should've been for later, as I'm not building Parthenon yet)
Metal Casting (7 turns to go)
Alphabet (planned)

Plan for this turnset and next:
Build Pyramids
Build Great Lighthouse at capital
Build Hanging Gardens at Lyons
Build Parthenon at Rheims (after hanging gardens)
Build army

Cities:
Paris 3960 BC
Orleans 2200 BC
Lyons 1600 BC
Rheims 450 BC


Spoiler The Story :
Story:
* Without a barbarian threat, it was all too easy to forgo the army, espcially since Montezuma and Survayaman started dogpiling Isabella. Army? Meh, start building that only after Isabella's dead. I got warriors only in cities. Soon Survayaman talked to me and asked me to declare a very phony war on Isabella too.
* As for religions, Monty Sury AND Izzy were in a Hindu bloc, and I joined them the first chance I got. That didn't prevent Monty and Sury from declaring war on Izzy though, proving that those two are backstabbers, and I'm worried about my safety. But army can wait until Isabella's dead.
* Great Wall, Oracle, and Henge are built elsewhere, Monty has the wall.
* I really wanted to have the Pyramids up by the 100th turn. Unfortunately that wasn't meant to be.
* Pyramids completes in 5, Great Lighthouse in 23.

Check out the glorious French empire at 375BC:
 

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  • MLG7 De Gaulle BC-0375.CivBeyondSwordSave
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The first reign of E-Lizard-Beast (as David Icke calls her).

Spoiler :

IMO, there's one thing that's absolutely essential to a pure SE. That's the pyramids. In my experience they drop somewhere between 1000BC and 500AD. Also in a normal game I could have a punt at them and switch to CE if they failed to appear. I don't have that option in this game... With that in mind, I shall be gunning for those right out of the door. That will make this turnset rather boring. The later ones when I'm catching up on delayed developement could be rather too much fun! :)

Looking at the starting position, I move the warrior onto the hill. There's seafood, but it loses all the lovely hills. I decide to move 1 NE to bring in 2 hills - can work them and the elephants with the irrigated rice and 3 grasslands. A solid production city. Long term downside is losing 3 squares to the sea, but hopefully have better cities by then.

Settle London - start a worker and agriculture.

Spoiler :


3640BC - pop 39g from a hut. Bhudism found IFAL.

3600BC - Agriculture > Mysticism.

3560BC - Hinduism drops IFAL too.

3360BC - London Worker > Warrior.

3320BC - I meet Monty. :( BAH!

3280BC - Mysticism > Masonry.

3120BC - Meet the Khmer.

3080BC - Meet Izzy. Oh dear - this just gets better!

2960BC - Masonry > Hunting.

2840BC - London Warrior > Worker.

2800BC - Hunting > The Wheel.

2560BC - London. Worker > Pyramids.

2480BC - The Wheel > Bronze Working. Judeism IFAL.

2040BC - Bronze Working > Pottery.

2000BC - Great Wall falls IFAL.

At 2000BC
Spoiler :


A slow start, but following my plan!

Izzy and Monty are bad - lets hope they kill one another. The Khmer are an unknown quantity to me...
 

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Auggie SE - Round 2

Spoiler :

At the end of round 1, the capital finished stonhenge. It starts on a new worker after that since we now have 2 cities.




Yeah the new one is not coastal and I regret it, no more playing after drunken parties. I went pottery first for granaries then started masonry. Monty quickly adopted slavery, and so did I once the worker was done.

The capital whipped the granary one turn before getting masonry and started a new generation dedicated to elevating bricks.

We opened our land to the khmer neighbours, researched polytheism and priesthood. Antium, my second city finished granary, barracks and a chariot then started the great wall. Man, I wish I realized no barbarians was on earlier, I didn't need those. The capital halted the mids for the oracle




The great wall fell in 1000 BC to some distant civ and Antium started the Temple of Artemis. 1 turn before completing the oracle, I got this event




The RNG god was trying to get on my nerves. Fortunately, no one got the oracle on the next turn and I could pop my religion once the revolt settled down




The free missionary from confucianism was sent to the capital and a few turns later the first great prophet was born and sent to found a shrine




I was researching mathematics on the way to currency and roman forums while my cities were spamming wonders




The capital started a settler who was quickly whipped then I revolted to representation. I didn't go immediately after currency and set research on IW for two reasons :
- I wanted some metals in case Monty decided I was too weak. Surya was already at war with Isabella at the moment
- I wanted to settle cities in the north and it was full of jungle

Monty was the one to build the great wall. He had stone in his capital, a nice one



pig, cows, gold, stone and iron in the BFC !!


Like I said, there was jungle in the north. I decided to go for a fishing village for my third city and start hiring some specialists




It has the advantage of costing little maintenance. My research rate was close to nothing at the end of the round




I guess the plan for the next round is quite set. Get more cities up, pick up a wonder here and then and see what I can do to improve that ridiculous research rate of mine


turn 100
 
@Shadzy :

Spoiler :

Nice progress there. I see our games are quite different, you went for early expansion and alphabet while I was concentrating on wonders and wonder techs. It would be interesting to see how things go from here. Right now, you are doing far better on the research side
 
@Blid:

Spoiler :
Shad and I expanded quickly. I see you have more wonders though, which is a good thing. Heh.
 
@Blid
Spoiler :
Stonehenge , oracle and the 'mids , very nice :goodjob:
Your economy should skyrocket once you get more city's and some library's up , I would skip the wonders for now and expand like mad in your position.
Dont forget that Surya is beside a backstabber also a very hefty expander if you give him space. Monty has 6 city's already , Surya 5 and Bella 5 .
Interesting to see how complete diffrend our take at the SE is.
The game also develops entire diffrendly , only Monty has a religion and it hasnt spread to anyone else , his earlier war in this game also gave a huge diffrence on the 'mids who where created at 1050BC or something in my game.
GL with your next round


@Robo Kai
Spoiler :
Without a save I cant check your game ;)
Looking at your dot map I would put the city in the east 1S so you grab the clams , you dont waste any tiles neither since your other city will pick them up.
Also why dont you play with detailed city info on ?
Both Orleans and Rheims need obelisks unless you got for fast library's , fast culture is usually a priority.
 
Part 1:

Spoiler :

Well i decide to to move the scout 1 SE and it reviews fish. then i move it 1SW revealing nothing. Most be a juicy spot of SE's but i'm CE and would rather gain Production. So i move the settler to the hill NW.

Settle Persepolis on a hill:

Began Worker, and start the Wheel.

The Generator is being kind for ounce:

And i see some horses i tile west from my fat cross:
I love my luck,


Wheel done, Start Pottery. This time i only get 27 gold from a hut. Guess luck is ending.
Finish worker then start a Scout.
Meet Surya. I don't like him much. Creative civs tend to be rexers and surya's AI is pretty good at that. there is also Ivory on this continent and his Leaderhead is pretty ugly.


few turns later means we meet Isabella:

Isabella founds hinduism a turn later.
Pottery in so i start BW. The Khmer are also talking 'bout how good there truffles are. Complete my scout and start a Granery, while i grow to get another worker.

My worker begans my first Cottage!
Meet Monty.... This should be interesting.




Part 2:

Spoiler :

So where were we?
Actually i'm not sure, so i made a dot map:

I myself like to expand forward, so i'll be settling the coastal banana-ivory spot then the rice cows spot, then filling in from there. Large Empires with alot of Cottages seems to be the plan.

BW in, and no Copper to be seen, so i research archery. Maybe after that Iron Working.

on turn 49, Pasargadea is founded.

On turn 50, i revolt to slavery which concludes the first turnset.



http://forums.civfanatics.com/uploads/108694/MLG7_Darius_2000_BC.CivBeyondSwordSave

Playing the second part only took 15 minutes.... :crazyeye: so it wasn't that big of a task lol.
 
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