mNotW VI - Trust a few, fear the rest - Game thread

Told you people. Winston said so aswell.

It was either we all win except Auto, or stalemate. And you picked off your only chance of victory :|

No, we'd already lost any chance of winning after Paulus got turned into a mutant (btw, I'm not sure how that happened - I assumed that rhawn was still protecting him at night). By yesterday, our only hope was the extremely unlikely chance that Seon wasn't with the FoH.

Overall, I thought this was a game with a lot of good ideas - and some excellent writing - that just didn't hang together very well. I'd also say that I don't think any of us played it very well, although Autolycus and rhawn deserve some credit for being the most effective players and the best roleplayers.
 
You're more blind than I thought. I transformed Paulus. Like I did Nictel, Civgeneral and TheLastOne36. I've been lying through my teeth all game.

Mutant brotherhood VC was that only mutants were left. I am quite sure "innocent" mutants would win too if we won.

I would agree on your feedback and say that I consider my own effort, if not most effective then at least "very well", since I was basically confirmed wolf from day 1. You should have killed me there and then, to be honest.

What I feel kind of sad about this game is that the "active" people were all Friends, Brotherhood Mutants or X-Men. The town had very little to do and was really inactive, which made the failure of all these three groups that much less rewarding since I feel that a tie/town win was undeserved.
 
Well, I think the town was composed by the end solely of X-Men, so a Friends/town victory would be a Friends/X-Men victory. Props to the Brotherhood for thinking of the Atpg attack on Nictel. It had me fooled all the way to his getting lynched. I think the sheer number of innocent humans that died at the beginning had a lot to do with the result we had. From a Friends-biased perspective, the weaknesses in this game were a) Friends were obviously Friends, while mutants had more wiggle-room. b) The X-men were too powerful. While Rhawn was alive, the other two were untouchable. Would Graydon Creed have worked on Rhawn?
 
Well, I think the town was composed by the end solely of X-Men, so a Friends/town victory would be a Friends/X-Men victory. Props to the Brotherhood for thinking of the Atpg attack on Nictel. It had me fooled all the way to his getting lynched. I think the sheer number of innocent humans that died at the beginning had a lot to do with the result we had. From a Friends-biased perspective, the weaknesses in this game were a) Friends were obviously Friends, while mutants had more wiggle-room. b) The X-men were too powerful. While Rhawn was alive, the other two were untouchable. Would Graydon Creed have worked on Rhawn?

Nictel was not yet converted when he was pummeled.

I agree with both your other points, a and b.
 
We were far from untouchable, obviously, as Onslaught managed to nail me despite rhawn's protection. And a well-planned (or lucky) collaboration of roleblocks and attacks could have made mincemeat of us in any case. Winston and my's early identification of Seon's role (which kept him away from us under threat of lynch) and the fact that we were never targeted by the BoEM is what preserved us, more than anything.

I do think that games like this one where SO MUCH information was made available publicly favor the innocents quite strongly, maybe more than most GMs realize.

But our (X-men's) win condition was brutal. Not only did we have to keep ourselves alive, as the only innocent power roles, but we also had to keep the innocents from getting killed, and we also had to protect them from being turned into mutants. We had the game largely solved very quickly, and it still wasn't fast enough. Only two lynches of innocents the whole game also, and it was at least one too many.

One night might have turned out the differnce, as it happened, when I had the choice to steal either j6's or CCR's powers. If I had chosen the opposite one, I could have used him to kill the other and reduced our lynch burden by one. Maybe that would have been enough. But still -- brutal.

I did enjoy the game, though, very much.
 
@Renata, I was special though, I was not effected by anyattacks Human or Mutant, and no Human or Mutant defenses worked against me.

I was such an idiot for killing you though Renata, I did not think it through with me being busy and all. (actually I thought about it, and was hoping for the chance to change my vote to someone else, but when I gained internet access again, it was all to late)

And Rhawn, how did you know it was me?
 
You're more blind than I thought. I transformed Paulus. Like I did Nictel, Civgeneral and TheLastOne36. I've been lying through my teeth all game.

Mutant brotherhood VC was that only mutants were left. I am quite sure "innocent" mutants would win too if we won.
We knew all that. What I don't understand is why rhawn didn't protect Paulus once all the other X-Men were dead.
I would agree on your feedback and say that I consider my own effort, if not most effective then at least "very well", since I was basically confirmed wolf from day 1. You should have killed me there and then, to be honest.
I knew that would be the sensible choice, but it was my PG to keep you alive. In the end I would have lynched you, but I wasn't going to do that while there was still a chance of winning with you still alive. Why the other X-Men didn't push for your death, I never really understood.
From a Friends-biased perspective, the weaknesses in this game were a) Friends were obviously Friends, while mutants had more wiggle-room. b) The X-men were too powerful. While Rhawn was alive, the other two were untouchable.
In one sense, the X-Men were too powerful - we had some seriously awesome abilities.

But, on the other hand, our victory condition didn't leave much room for error, given the sheer number of villains ranged against us. I mean, in nine days we lynched one innocent and seven villains, and ended up failing to win because of that one innocent lynch on the second day.

Edit: I forgot to add...

Many thanks to sprig for hosting an entertaining and very unusual game. It was a bold and complex design, and it's to his credit as a designer that it didn't come apart at the seams. Indeed, I'd say the balance between the teams was actually pretty good. The problem, to my mind, was that the focus was all on ability use and backstage scheming, rather than on in-thread activity.
 
Let's try to sort out the factions...

Innocent non-mutans:
Thelastone36

X-men:
Rhawn
Renata

Neutrals:
Thelastone36 - My victory condition changed following Diamondeye's converting of me

Friends of Humanity:
Autolycus
j63434343
CCRunner

Brotherhood of Mutants:



-----
Fill them out!
 
We knew all that.

Confirmed. We had you dead to rights long before the end, Diamondeye; Nictel, too. Part of it was that we were trying to do what Sprig actually seemed to have intended with the game in terms of factions teaming up against others; for example, in using Seon to block Nictel and in trying to direct CCRunner to remove your mutant powers. We had less scope or control to do that in the other direction, as it happened.

To the extent that we weren't 100% sure about anyone, we still knew what the possibilities were, so had sprig allowed it to continue, it would just have been lynch after lynch of the right people until they were all gone.

I knew that would be the sensible choice, but it was my PG to keep you alive. In the end I would have lynched you, but I wasn't going to do that while there was still a chance of winning with you still alive. Why the other X-Men didn't push for your death, I never really understood.

Partly out of respect for your PG. In my case, though I can't remember if I ever mentioned it, also because I figured that the leaders of the other two factions might well have the same protection that you did.

In one sense, the X-Men were too powerful - we had some seriously awesome abilities.

But, on the other hand, our victory condition didn't leave much room for error, given the sheer number of villains ranged against us. I mean, in nine days we lynched one innocent and seven villains, and ended up failing to win because of that one innocent lynch on the second day.

Was it only one innocent? It was, wasn't it? Day One was no lynch.

Well, that just makes my point. I don't really know how we could have done better, and yet we still lost.
 
Let's try to sort out the factions...

Innocent non-mutans:
Thelastone36

X-men:
Rhawn
Renata

Neutrals:
Thelastone36 - My victory condition changed following Diamondeye's converting of me

Friends of Humanity:
Autolycus
j63434343
CCRunner

Brotherhood of Mutants:



-----
Fill them out!

Starting BoEM:
Diamondeye
ATPG
Civplayah

Starting FoH:
Autolycus
Seon
CCRunner
J6
.. missing someone, can't remember

Starting X-men:
Winston Hughes
rhawn
Renata

Starting Innocents: everyone else.

I didn't know you were given powers by Diamondeye, though, TLO. I'm not entirely clear how any of the "conversion" type abilities worked, or who was eligible for what.
 
(Collaboration with rhawn and Winston (and briefly, with Krill) was really enjoyable, btw. Despite Winston's unwarranted paranoia. :) )
 
If we were eligible than we were told in our starting PM's.

We had to ask Diamondeye for conversion, and he had to agree. We both sent a pm to Sprig (the GM) asking for the conversion. It happened during the night.

Atleast that is how it worked for me.

I was also directly responsible for putting the two in a Coma. What did you guys think of that? :p

Also I'm so angry I didn't kill Rhawn when I had the chance!!!
 
The thing that i was aiming for is that it would be impossible for any faction to win on their own. I am honest in that the VC's were very hard.

Despite Foh's numbers, they were up against powerful mutants.
Foh's biggest downfall was their misuse of Seon. All those missed kills would have succeded if you had Seon use his ability on the target. (In fact the first plan to have a whole team attack agsainst winston on night one would have succeeded)
Rhawn didn't send any orders the night Paulus was converted.
Once DE died, It became impossible for any faction to win. Though DE was close to victory.
Renata was a hidden bomb or sorts as well. if she hadn't died, the next time she used her ability she would have been accidently exploded the targets head.
 
Unwarranted? When you died, your VC showed up as unknown. Even sprig didn't fully trust you, it seems. :p

Only renata and winston could reveal on death. without them both none one knew for sure what a person's VC was.
 
See? Innocent as a lamb, that is me.

Minus the whole ticking time-bomb thing, which I had forgotten about until sprig brought it up. Yeah, once Winston was in a coma, his control over my ability weakened, and it was just a matter of time until something nasty happened.

Given I kept targeting bad guys, though, this might actually have been a good thing, if only TLO hadn't gotten in the way.

rhawn forgot to send orders? *cry*
 
(Sprig, every time I see your sig I think "Ex-parrot" and figure for a second that you've been killed.)
 
My role PM:

Spoiler :
sprig said:
Phoenix

Role:
Jean Grey

Alignment:

Mutant

Victory Condition:

X-men (see team pm)

Abilities:
Mind Control – During the day you may select a target for mind control. At the beginning of the night you will be made aware of and be able to use that persons powers (if any) against any target of your choice. Your ability has cool down period. Currently you will be only able to use your ability every second day. And as you just recently took over Paulus's mind, you will not be able to use your power untill day 2.

Personal Goal:
Don’t lose control; Professor X (Winston Hughes)is key in suppressing your powers and controlling your abilities.

Background:

You are the only member of your family with mutant abilities. Your powers first manifest at the age of ten, prematurely triggered when your best friend is hit by a car. As your friend lies dying, you instinctively linked to her mind and sensed what your friend felt when she was dying; the trauma of experiencing your friend's death nearly kills you as well, but instead leaves you in a coma.

To rouse you out of your catatonic state, your parents seek the expertise of Professor Charles Xavier. Xavier helped you out of your coma and taught you how to use your powers which were similar to his. However, during one fateful session on the astral plane, an aspect of your mind, manifesting in the form of a golden Phoenix, burst forth. Xavier realized that your young mind cannot yet cope with your powerful abilities, so he telepathically blocks your access to them, allowing your powers to evolve at a more natural pace. If anything were to happen to you that would break the barriers inside your mind, you might not be able to suppress your powers and could put everybody at risk.

The X-Men PM:
Spoiler :
sprig said:
Congratulations you are the X-men.

Founded by Professor Xavier (Winston Hughes) your group looks out to protect Humans and Mutants alike and help pave the way for mutant rights. While Professor X is a known Mutant, Jean Grey aka Phoenix (Renata) and James "Logan" Howlett aka Wolverine (Rhawn) are not. It is probably best that it is kept that way. Unfortunately some secrets are hard to keep and young innocent human, Piotr Nikolaievitch Rasputin (PaulusIII) was caught spying on you. Even though he is young and only human, he is completely fascinated by the X-men. By inducting him in as a junior member of the X-men, you are sure he will keep the secret to himself.

While Full members of the X-men are alive they will automatically protect Professor X from night attacks and lynches. However if they die or are role blocked, Professors X is vulnerable. It’s possible that there maybe other mutants that are willing to join the X-men. Since Professor X is famous, I am sure they won’t have any difficulty in joining.

Your Victory condition is to ensure the safety of all innocent humans and eliminate all threats to the peace talks, Mutant and/or Human.

Beware this victory will not be easy. Good luck.

*** You might be able to tell I made a little mistake, luckily the mistake is not too huge. You only gain +1 innocent (PaulusIII) and he gains (confirmation of the) knowledge that you guys are good guys a bit earlier than he would have. The appropriate balances have been put in place.
***Also for the record, Paulus only has comfirmation of your VC. While he might suspect who Wolverine and Phoenix are, he does not know.
 
lol my little mistake disclaimer at the bottom. (bloody did the same mistake in my snakes & foxes game - cost rhawn his place :( )

I really think this game was for the FOH to lose, but that said this game was my first hosting experience and i feel that I have learned heaps from it.

before hosting this i had been working on a Notw with civplayer. there is certainlly going to be a few more balancing tweak in that game (which btw balancing is probably that hardest part about hosting these games.)
 
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