orlanth
Storm God. Yarr!
- Joined
- Nov 17, 2001
- Messages
- 1,805
I think there might be too many progenitor ruins around. They make what appear to be rare artefacts quite common. In my Russia game I was able to get lvl 2 progenitor processing with 2 brilliant polymaths working with still some surplus. I suppose it helped when I settle next to 2 ruins with the bunker on them.
The Ruins are actually placed like the standard FEATURE_FOREST in Civ4Col and Artifacts replace standard Fur, so most resources are about as common as the standard game. I could try having the mapscript replace some of them with the alien forest types. True it's a big benefit to seek out a city site that can harvest lots of one type of resource, then you can a focus production like you did. I think I'll add iUnique tags to the bonuses for less resource concentration.
Actually I did come across a cool Moon nif file recently that I could add to a future version. I guess it could have the potential to produce both Ore as well as Food.
Do you mean you had Visionary Researchers in your Russian game? (maybe I should rename those to Brilliant Researcher to be more like the others.) The Brilliant Polymaths are supposed to be the generalist scientists for aliens only.