Targa said:Lastly, although it was OK as "comic relief", the icon for the "Chicken Itza" wonder was a bit out of place.![]()
I assume you didn't read the Chicken Itza flavor text from the Civilopedia?

Targa said:Lastly, although it was OK as "comic relief", the icon for the "Chicken Itza" wonder was a bit out of place.![]()
The Great Apple said:Page 269 and still going strong...
Question to Kael about phase 2 - are you still planning on having terrain change graphically with the allignment of the player who owns it? I was thinking of having a similar system with the 40k mod, and was wondering if it had been already done, or even was still planned.
In other words, I want to steal your graphics.![]()
BlazeRedSXT said:Kael.. I noticed that a really skimpy version of your FfH editor(xls) in this version.. but the screenshot in your earlier post has me .. umm.. drooling I guess is the best way to describe it.
Is that full of a sheet only implimented in Phase 2, or is there a more robust version like that available for 1?
Cheers!
Ohh, and Midevil, there is a MaxXP for Barbarians and Animals.. though I can't remember where it is(its XML so easy to adjust if you wanted to).
Fluteman said:This seems like a really cool mod, but I am having two problems which may or may not be related. I'm sure the answer is somewhere in the 269 pages of this forum, but I don't have the time to go looking through all of it.
So my first problem is I can't seem to get Fall From Heaven to show up in any of the scenario menus. I have successfully started it up by opening the Fall From Heaven .exe, but it would be nice to not have to browse through my documents folder every time.
Fluteman said:So my first problem is I can't seem to get Fall From Heaven to show up in any of the scenario menus. I have successfully started it up by opening the Fall From Heaven .exe, but it would be nice to not have to browse through my documents folder every time.
Furin said:Dear Kael,
I was able to reproduce the carnival/animal issue in this savegame. You will notice that the city "NOCARNIVAL" cannot build a carnival, also I cannot add the lion nor the bear to this city. If you put the 2 animals on the gallon and ship them to the city just north of there you can add both animals without a problem. The landscape was a bit "modified" to reach the endgame unhassled "snicker".
*Ok ancountered a problem here, even with best compression i cannot get the filesize below 550kb and the forum limit is 500.., what to do now?*
Chalid said:@amnarii:
Its a typical error that apperas if you have files in your Custom Assets folder.
Rename your My Data/MyGames/Sid Meier's Civilization/ folder to something else (a new folder will be created on game start) and your problem should have mysteriously vanished.
amnarii said:I had tried to clear my cache once before; forgot to mention that in my first post. I just deleted the "My Documents/My Games/Civilization 4/CustomAssets" folder last time, with no change. After your post I tried to delete the entire Civ 4 folder, and while there is a slight change, overall I have the same problem.
Now, it still goes through all the same errors; but before quitting to the desktop, it actually attempts to go full screen (monitor goes black and changes resolution, with the Civ mouse spinning) for about 5 seconds.
But I still have the hundreds of errors, and I still can't play the mod...?
Kael said:Hmm Could you have downloaded and installed the patch (FfH100e.exe, 1 meg) instead of the whole mod (FallfromHeaven100d.exe, 122 meg)?
If not its gotta have something to do with the non-default path. Can you reinstall civ4 at the default location and then reinstall Fall from Heaven and see if that fixes the problem?
BeefontheBone said:... but I did have a thought about the long build option lists - perhaps the interface could be modded to have several tabs in that window for different things, like "Military Units" "Other Units" (settlers, workers, missionaries etc) and a few for different kinds of building - "Military", "Religious/Cultural", "Wonders", etc with some nifty little icons for them. Might make it much easier to find the particular kind of thing you want in a given city. Not quite sure how it would work within the city screen though - maybe make the build option window a popup?
If you go to the Xml folder and edit the GlobaldefineAlt.xml, you can raise the Max Xps for barbarians.BlazeRedSXT said:Ohh, and Midevil, there is a Max XP for Barbarians and Animals.. though I can't remember where it is(its XML so easy to adjust if you wanted to).
I am a bit confused. Is the first file on the front page the mod, then the one at the bottom of the first post the patch?