Hi all. Registered on the forums just so I could comment on this mod.
Awesome mod! I'm a big fan of fantasy, and this mod is right up my alley, way to go!
A few things I've noticed so far:
The "Religious Law" tech says that after you research it and switch to the Organized Religion civic, you can build Command Posts. Well, I did this and have yet to see any option to build a command post at all. They don't appear to be available for construction.
The Galley says it holds 4 cargo, but it refuses to take my Ranger while he's carrying his bird. I'm guessing this would make the Galley an Aircraft Carrier, since the bird acts like a plane - but just thought I'd mention that, since I wanted to take a Ranger and his pet to explore new lands.
I researched the Survival skill because it says it allows you to replace forests, but the only units I see that can plant forests are Druids (which are only available much later on), and Elven Archers (which I can't build since I'm following the Dwarven religion). "Can build a forest" should either be moved or have an explanation as to where to find the proper Units to do this.
Though the mod is awesome, I think it would be much better if all the techs were replaced. It's very odd (to say the least) to have half-fantasy and half-modern history. Sort of makes me imagine Frodo in LOtR stumbling upon the Egyptian pyramids or a German panzer tank, know what I mean?
Also, I'm not sure if when you create new Leaders you can give them predispositions about other civs, but I've been playing for 235 turns now with 14 civs (all have pretty much met each other by now), and using the custom option "aggressive AI", yet there hasn't been a single war yet in the game.
Lastly, although it was OK as "comic relief", the icon for the "Chicken Itza" wonder was a bit out of place.
I absolutely love the complicated and convulted tech trees - there are just SO many choices... decisions, decisions!
Keep up the great work!
-Targa
EDIT: Took another look at the Druid, and he appears to be a National Unit as well - I'm assuming Leaf religion, not dwarf? It doesn't say. All these units that are religion-specific need to have a note in the civilopedia saying what religion you need to get them. I was just about to research summoning, feral bond, and connect with nature in order to get a druid, which would have been a waste of time if you can't get them while following Kilmorph religion.