TheNewSaint
Warlord
I also have ideas for a "The Angles" campaigne, but im assuming that you'll want to do that, Kael...
Orion66 said:I HAVE IMPORTANT QUESTION!
I have been playing game for 4 hours. AI has only Scouts units and Warriors.
While I have Axemans. To have more advanced units AI have to built stables and so on... so does AI know that it have to built those? Is AI able to build more advanced units that requires special buldings???
Sisonpyh said:Kael:
Ok, think I found a bug (God, I play this mod too much)
Once I researched Machinery (+1 Windmill/watermill), I suddenly lost the +1 Workshop bonuses that I recieved from Construction.
And the Hero quests sound great, I cannot wait. They will be in phase 2 I assume? Not sure if you covered or this already, but could you give us a sneak peak of what the quests will entail?
Chalid said:Im just in the middle of my first game with 0.8 but i found three things that might be bugs.
a) I got several surviving fire-elementals (into the next few turns). I think it usually happend when the conjurer died. Summoning additional fire elementals solved the problem. Everytime it happened the fire elemental was hasted.
b) I choose Sacrifice the Weak as Civic, but got no health penalty listet in my towns. (and it seems it isn't calculated either, as all health/unhealth smilies were accounted for.)
c) I built Rosier the Fallen in the city with the wonder giving every unit the "Blessed"-promotion. He started conquering but somewere on the way i lost the promotion. Might have been when i "hasted" him.
oh and please ignore my bad english. it has been some time since last writing in this language.
loki1232 said:What if you viewed mana as strength? Each time they summoned they would lose some strength. Then you could pull them back to your borders and have them heal quickly, or just keep fighting until they drop dead?
Orion66 said:I just entered Builder mode. ALL AI players have only warriors. So is AI capable of building advanced units?![]()
TheNewSaint said:SPOILER ALERT!!!
i dont know how to do that thing with the button that is on the first page...
Written In Blood:
Act One: The Horde
Once you get equipment working...
"Sir/Madam (Hero's Name Here), A horde of (ocrs/barbarians/dragons) aproaches from the south! We must kill them!"
Note: In this scenario you have control over four foot units (one has the captain promotion that gives a bonus to units in the same or adjacent tile) and your hero. You cannot control the city or anything it produces.
Script: 12 Elite Infantry (tier 4) units appear in southern most city, then line up in formation (row of six in front, row of six in back) just outside border. Next turn, they attack, and fail.
"They are too strong!" {indeed, the units have all strength promotions, and (if monsters) special promotions, like maneater, which returns unit to full health after killing a foot unit.}
"Sir/Madam (Hero's Name Here), we have discovered three powerful reagents to the north,
1)*cool regeant number one*
2)*cool regeant number two*
3)*coolest regeant # three*
that can be combined to make a "Traitor" spell (the units become hostile to each other, and attack each other). we must retrieve them!"
Script: you now have line of sight around the three regeants.
So you waddle your way up to regeant number one, and pick it up with your hero (who has the "Backpack" promotion). Upon doing so...
Script: A hill giant moves into your view around the second regeant (if you could design it so that you have to go to the one on the left first, then the one in the middle, then the one on the right). You must defeat him, which should be easy enough for the hero, and he falls.
Script: you notice that his heart is still beating. you cut it out and put it in you backpack to use as a regeant later.
So you pick up the regeant, and then begin moving on to the second one...
Script: the horde to the south loses most promotions, and as your fourth wave of troops comes in, the succeed in killing the horde. upon the death of the last unit in the horde, another on approaches and kills the victorious troops. They advance to your borders:
"The (dragons/orcs/barbarians) are at our gate!"
so you move to the third reagent it is surrounded by special terrain (that stop you upon entering them no matter how many movement points you have) once you touch one of the terrains, your turn ends, and a fast unit (a hero on horseback) comes in and takes the reagent.
Script: "Ha Ha! Try to keep up! (or something like that)
so you follow him and he eventuall runs into a dead end like this (the ^ are mountains, the * is him, the O is you)
^
^^ ^ ^
^^ * ^
^ O ^
^ ^
He attacks yoou and fails, and you take the regeant (and get his weapon)
Upon his death...
Script: The horde is inside your boundaries, and have begun attacking the city, and new reinforcements (pikemen or something defensive) arrive in the city.
"Hurry! They are attacking (city name here)!"
So you move to your city and a circle appears (an ideal (and only) spot for casting traitor). You move there and cast the spell, and all the horde units forget about your city and attack each other. When the last one is left, you hero attacks and kills it.
***Congrats! You have just fought off youre first horde!***
(this scenario is very structured, so i think it should be used as a first, easy scenario that levels up your hero and gives him a reagent (heart of a giant) and a promotion (engraved longsword). YOu should also recieve some "hero gold" (if possible) which allows you to upgrade your hero at a city with a weaponshop, armory or wizards tower.
Black Whole said:Hi Kael! Every time you release a new update this mod becomes better!
There is again a bug concerning the religious wonders. Every wonder except the 'Infernal Grimoire' requires its state religion. This isn't intentional, is it?
Edit: I noticed because china following the order built it and they followd the order from beginning
HeruFeanor said:A very small bug/typo in 0.80, which you've probably already noticed...
The intro dialog when you start a new game starts with "The sun rises on the year Year 1 of the Age of Rebirth."