darkonion
"där-kōn-ė-uhn"
found an error... when i saved a game then loaded it later the minimap had wierd text all over it... whats up with that?
same with mine (at least centaur and ancients)JustAnotherUser said:Here the start of a game with the Centaur commune, all the flags apper white, without the symbol. This happen even when I meet them in the game.
yes... im quoting myself... does anybody else have this problem???darkonion said:found an error... when i saved a game then loaded it later the minimap had wierd text all over it... whats up with that?
yah... i noticed that too... but u dont want to be goin around killin off holy cities though... but thats just me...PriestOfDiscord said:Purge the Unfaithful is supposed to remove all non-state religion from all of your cities, right? I don't know if you know this or not, but it won't remove the religion if it is a non-state religion holy city.
PriestOfDiscord said:Purge the Unfaithful is supposed to remove all non-state religion from all of your cities, right? I don't know if you know this or not, but it won't remove the religion if it is a non-state religion holy city.
Sir Gallroy said:I don't know if it is a bug but I recognized that some of the units abilities like cure disease or weapons smithing only work outside of cities. It would be nice if these abilities esp. cure diseas would work also inside of cities.
Kael said:Because the guy that modeled it has 0 talent.
<- the guy that modeled it.![]()
sfoste2 said:With the 1.0 of the Mod, CIV crashes and I get that "Do you want to send this error..." screen.
On .95 is there a file that can be modified to still have barbarians but to greatly lessen the sheer amount of them? or better yet -- Animals the same, but no barbarians!
Thanks!
Kael said:Unfortunatly that is a limitation of the phase 1 spell system. Talchas rewrote the spell system from the ground up for phase 2 and it no longer has these restrictions.
Sir Gallroy said:Hi Kael,
two more questions:
1) Do you got an updated list of the features of phase2?
I realy would be interested in.
2) Do you got some kind of manuel for the new features of FFH 1.0 compared with the vanilla civ IV?
ghostbearkhan said:Here are some ideas
How about the use of lvling spellcasters in 1.0?
Changes made to the Great Commander Class with the arrival of expansion?
I was actually planning on asking you sometime next week if you wanted someone to go through and log typos and things that could be better explained in the Sid's Tips/Civilopedia. I won't be able to do it today because I'm going to be doing Easter stuff with family, but if you are still interested next week I'd be more than happy to help with that.Kael said:Speaking of which I need some help from everyone. Im going to be putting a patch out at the end fo the day. I need to know about specific things you would like to be better documented in the mod?
PriestOfDiscord said:I was actually planning on asking you sometime next week if you wanted someone to go through and log typos and things that could be better explained in the Sid's Tips/Civilopedia. I won't be able to do it today because I'm going to be doing Easter stuff with family, but if you are still interested next week I'd be more than happy to help with that.