[MOD] Fall from Heaven

found an error... when i saved a game then loaded it later the minimap had wierd text all over it... whats up with that?
 
JustAnotherUser said:
Here the start of a game with the Centaur commune, all the flags apper white, without the symbol. This happen even when I meet them in the game.
same with mine (at least centaur and ancients)
 
darkonion said:
found an error... when i saved a game then loaded it later the minimap had wierd text all over it... whats up with that?
yes... im quoting myself... does anybody else have this problem???
 
Purge the Unfaithful is supposed to remove all non-state religion from all of your cities, right? I don't know if you know this or not, but it won't remove the religion if it is a non-state religion holy city.
 
PriestOfDiscord said:
Purge the Unfaithful is supposed to remove all non-state religion from all of your cities, right? I don't know if you know this or not, but it won't remove the religion if it is a non-state religion holy city.
yah... i noticed that too... but u dont want to be goin around killin off holy cities though... but thats just me...
 
I don't know if it is a bug but I recognized that some of the units abilities like cure disease or weapons smithing only work outside of cities. It would be nice if these abilities esp. cure diseas would work also inside of cities.
 
PriestOfDiscord said:
Purge the Unfaithful is supposed to remove all non-state religion from all of your cities, right? I don't know if you know this or not, but it won't remove the religion if it is a non-state religion holy city.

Thats intentional, I dont want it to touch holy cities.
 
Sir Gallroy said:
I don't know if it is a bug but I recognized that some of the units abilities like cure disease or weapons smithing only work outside of cities. It would be nice if these abilities esp. cure diseas would work also inside of cities.

Unfortunatly that is a limitation of the phase 1 spell system. Talchas rewrote the spell system from the ground up for phase 2 and it no longer has these restrictions.
 
Funny thing is that I played Fahrenheit yesterday, so I thought how it would be cool to have Freezing spell in FfH. And now someone puts it before me! That spell could also freeze seas, turning them into that impassable glaciers.

And maybe you should really put all Armagedon spells into projects (and delete SDI missile defence). And you can rename "Projects" to "Spells". At least they won't be hurried.
 
Kael said:
Because the guy that modeled it has 0 talent.

<- the guy that modeled it. :D

Well you know Rabbit White's Griffon is really good and would fit in the Fantasy setting more anyway
 
With the 1.0 of the Mod, CIV crashes and I get that "Do you want to send this error..." screen. :(

On .95 is there a file that can be modified to still have barbarians but to greatly lessen the sheer amount of them? or better yet -- Animals the same, but no barbarians!

Thanks!
 
sfoste2 said:
With the 1.0 of the Mod, CIV crashes and I get that "Do you want to send this error..." screen. :(

On .95 is there a file that can be modified to still have barbarians but to greatly lessen the sheer amount of them? or better yet -- Animals the same, but no barbarians!

Thanks!

Do you have civ patch 1.61 applied? When are you seeing the crash? Do you have a save game from right before the crash?

If you disable barbarians in the custom game options I think animals will remain.
 
Kael said:
Unfortunatly that is a limitation of the phase 1 spell system. Talchas rewrote the spell system from the ground up for phase 2 and it no longer has these restrictions.

Hi Kael,

two more questions:
1) Do you got an updated list of the features of phase2?
I realy would be interested in.
2) Do you got some kind of manuel for the new features of FFH 1.0 compared with the vanilla civ IV?
 
*blink* yeah -- 1.61 patch -- missed that (I blame undercaffeination!) -->

Trying that and will come crying here if it works -- else have a nice long Sunday devoted to playing your latest release!

btw -- no barbarians == no animals :-/
 
Sir Gallroy said:
Hi Kael,

two more questions:
1) Do you got an updated list of the features of phase2?
I realy would be interested in.

I don't want to release quite yet because I want 1.0 to have its day. I'll release a public feature list for phase 2 soon. The 7th post in this thread has the public information on phase 2 in it.

2) Do you got some kind of manuel for the new features of FFH 1.0 compared with the vanilla civ IV?

No, I tried to do all of the documentation in the mod. I figured it made more sense there than in other places.

Speaking of which I need some help from everyone. Im going to be putting a patch out at the end fo the day. I need to know about specific things you would like to be better documented in the mod?
 
Here are some ideas
How about the use of lvling spellcasters in 1.0?
Changes made to the Great Commander Class with the arrival of expansion?
 
ghostbearkhan said:
Here are some ideas
How about the use of lvling spellcasters in 1.0?
Changes made to the Great Commander Class with the arrival of expansion?

Spellcasters that level is a huge improvement but it requires a rewrite of just about everything. Hence the new version. It wouldn't be possible to backrev to phase 1.

I don't know what will be incorporated from the expansion yet.
 
Kael said:
Speaking of which I need some help from everyone. Im going to be putting a patch out at the end fo the day. I need to know about specific things you would like to be better documented in the mod?
I was actually planning on asking you sometime next week if you wanted someone to go through and log typos and things that could be better explained in the Sid's Tips/Civilopedia. I won't be able to do it today because I'm going to be doing Easter stuff with family, but if you are still interested next week I'd be more than happy to help with that.
 
PriestOfDiscord said:
I was actually planning on asking you sometime next week if you wanted someone to go through and log typos and things that could be better explained in the Sid's Tips/Civilopedia. I won't be able to do it today because I'm going to be doing Easter stuff with family, but if you are still interested next week I'd be more than happy to help with that.

Yeap, I'd love anything you have. I'll wrap it up and include it in the next patch. Thanks!
 
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