[mod] Warlords: Total Realism 2.3a

Hey, Walter. I've played a number of turns with 2.4, until close to middle age, and I have to say I'm impressed with the ability you guys have of adding even more flavor to the mod than one can think is possible. You have probably grown tired of hearing this, but congratulations on your awesome work! The mod is completely stable. The only minor bug I found was that we can't build zoroastrian magis, neither with the organized religion civic nor with a monastery. Also, the ground and sea textures are way different from the past 2.3a version, although I assume they'll be polished for the final release. Finally, the "blood spilling" or "impact" effect in the battles is very original, it doesn't bother me, but I wouldn't miss it if it were taken out. Once more, great job!:D:goodjob:
 
Hey, Walter. I've played a number of turns with 2.4, until close to middle age, and I have to say I'm impressed with the ability you guys have of adding even more flavor to the mod than one can think is possible. You have probably grown tired of hearing this, but congratulations on your awesome work! The mod is completely stable. The only minor bug I found was that we can't build zoroastrian magis, neither with the organized religion civic nor with a monastery. Also, the ground and sea textures are way different from the past 2.3a version, although I assume they'll be polished for the final release. Finally, the "blood spilling" or "impact" effect in the battles is very original, it doesn't bother me, but I wouldn't miss it if it were taken out. Once more, great job!:D:goodjob:

Zoroastrian magi, and other missionaries for early religions, aren't available from the start - they are unlocked by a later tech (Drama in case of magi).

Ground and sea textures are considered more or less final. They may be or not be to one's taste, but they won't likely change. One thing we're considering for the final 2.4 release is packing all the non-essential terrain in a separate fpk file, so people not liking it can just delete it and, say, use their favorite terrain pack, or just vanilla terrain.

Taking out or switching off blood effects can't be done easily, I fear. Although I may make "no blood" patch if there is interest in it.
 
I'm playing my first game with the new version, what can I say? Great as usual! The best mod by far, I am a fan of TR. Funny, in my game I've founded Christianity in Rome the year 1 Ad! I've noticed that magi couldn't be trained even with organized religion, but now I know why (read your previous reply). For the moment everything is ok. You balanced pretty well the problems we had, there is always something to build in our cities instead of chariots, as in the past, a player can afford to conquer or founding many cities without having heavy economical problems (for example, I've 24 cities in the year 1 AD). In this way the game is much more funny. Also great that recon units can attack and their upgrades are also great, before there was no reason to use scouts. What I use to change usually is the bonus I got from traditions and doctrines, rising them a little bit but it's a matter of taste. Thank you to give us such a great game! God bless you all!
 
Hey Walter! Super thx for TR 2.3a!!
Just a question! I am experiencing that some stacks of units dont get stack aid bonuses, when in a couple of different cities!
This is of course, nasty, because the become much harder to defend! , I also experienced this once(as I know of) outsdide of citi. That time I hade to break up fortify and move stack, and the stack aid returned.
save game attached

Thanx for any innput!
TR team are heroes! ;-)

Dont know what you think of this, or if anyone experienced tha same.
Here are some info:
Nation: greece.
Cities: rome & "venice" area
Cultural bonus: reduced
Stack:2 stack one in each city. made up of riflemen, cannons,cav,hussar and some grendanier. They have some motherland promotions.
Problem: no stack aid at all, unless i move stack. Then bonus returns!
 

Attachments

First: this thread deserves to be on the front page.

Second: freaking MAFs!!!!:mad::mad::mad: I've got a high end PC and they keep happening!!!:mad: Hey, firaxis dudes, stop scratching yourselves and do something about it!!!:mad::mad::mad:
 
First: this thread deserves to be on the front page.

Second: freaking MAFs!!!!:mad::mad::mad: I've got a high end PC and they keep happening!!!:mad: Hey, firaxis dudes, stop scratching yourselves and do something about it!!!:mad::mad::mad:

64-bit OS ends MAFs. If you have a high-end PC, you should probably install yourself one anyway. On my 64-bit W7, I haven't seen a single MAF.
 
64-bit OS ends MAFs. If you have a high-end PC, you should probably install yourself one anyway. On my 64-bit W7, I haven't seen a single MAF.
Walter, does win 7 make a difference? I have a core duo-quad processor, 4 giga RAM and a 512 mega videocard, though I'm still using win XP.
 
Walter, does win 7 make a difference? I have a core duo-quad processor, 4 giga RAM and a 512 mega videocard, though I'm still using win XP.

As far as MAFs are concerned, it is the 64-bit thing that makes all the difference. As far as you are asking for the opinion of the OS itself, I like it very much. It is stable as hell - when I migrated to new motherboard/CPU/RAM, I just plugged in the HDD with it, and it booted up successfully and proceeded to install all the needed drivers. Stable as a brick wall. I remember XP in a very similar situation made me go for a clean reinstall.
 
Hey Guys!
I did'nt get any response on my last post, regarding odd effects on stack aid.
well it seems it is a larger problem, that affect several civs.
and it now seems that stack aid dissaper if a stack fortify for a while, and also, some specific tiles on earth map(many, but regardless of type) have no stack aid.
f.eks i have three equal stacks in different tiles next to each other. one with full stack aid, an other with only ranged aid, and a third without any.
very often theese spesific tiles are where some of my cities are.

2nd bug : Japanese Renault FT 17( first tank)
japanese are the first in my game to have the tech, so I dont know it fhis bug is general or only applies to japan, but the renault unit, makes all other units in til invisible in the user interface, plus it has som veirdness, that its unit card is ofte the same as previos unit.
and if i group it with other units, it is very difficult to pick the renault tank out again from the group.


Just wanted you to know, so that maybe this bugs could be cleared out!
thanx for any advice.

Faithchild
 
Hey Guys!
I did'nt get any response on my last post, regarding odd effects on stack aid.
well it seems it is a larger problem, that affect several civs.
and it now seems that stack aid dissaper if a stack fortify for a while, and also, some specific tiles on earth map(many, but regardless of type) have no stack aid.
f.eks i have three equal stacks in different tiles next to each other. one with full stack aid, an other with only ranged aid, and a third without any.
very often theese spesific tiles are where some of my cities are.

2nd bug : Japanese Renault FT 17( first tank)
japanese are the first in my game to have the tech, so I dont know it fhis bug is general or only applies to japan, but the renault unit, makes all other units in til invisible in the user interface, plus it has som veirdness, that its unit card is ofte the same as previos unit.
and if i group it with other units, it is very difficult to pick the renault tank out again from the group.


Just wanted you to know, so that maybe this bugs could be cleared out!
thanx for any advice.

Faithchild

You're not talking of 2.4 RC, are you? Because at least the Renault bug was already fixed there. And since the stack aid has been rewritten from scratch, your first reported bug is likely also fixed now.
 
I'm playing my first game with 2.4 version as German at noble level. I have to say that it's awesome! So many new buildings to build, so nice new units, I love it! I would like to know how other players use to play their games. For example, in my game, I am at 800 AD, I have 65 cities (whole Europe England included, whole Africa and 3 cities in Nord and South America) I'm entered in industrial age and I'm earning 1400 gp/turn with tech set to 50% and culture at 10%. I have 8 stacks of cannons, fucilier and hussars and I'm ready to conquer the whole Asia as well, while I'm sending units to America to complete its conquest. I have all wonders as well. For my next game I will raise game level to monarch to make some experience before upper levels. Can some players write me about their game to compare our results? Thank you TR team!
 
Hey !
I havethis monstrous multiplayer hotseat game in 2,3a,that has lasted for about 500 hours now... and then come 2,4 .... and someday come TR bts..???
is it a changelog for 2,4 vs 2.3a anywhere?
is it any way to try out 2.4, and still be able return to my 2.3a game now and then?

This bug that made it take a lot of time in future era, is this fixed in 2.4?

I know, that eta for bts-TR is not in your hands, but is it likely to see it in 2010?

thnx for EVERyTHING!!
 
I believe that if you rename your Warlords/Mods/Total Realism folder to anything else you can keep it when you install 2.4. No, we don't have a changelog - and you wouldn't like reading this monster even if we kept it, it would be several hundreds of lines long at least.
 
Is the .dll patch necessary? I don't see any instructions on where to unzip it to so not sure how to operate with it.

I see some post about 2.4.....Is that on a different page or something?
 
Is the .dll patch necessary? I don't see any instructions on where to unzip it to so not sure how to operate with it.

I see some post about 2.4.....Is that on a different page or something?

There is 2.4 release candidate available - it is not yet final 2.4, but it is several heads above 2.3 and is very much recommended.

http://sourceforge.net/projects/civ4mods/files/
 
Cool, thanks for the quick reply.

If I hold off on 2.4 is the .dll patch necessary for 2.3a?

Not sure how to install it if it is necessary...
 
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