[mod] Warlords: Total Realism 2.3a

Houman

TR Team Leader
Joined
Jan 24, 2002
Messages
1,083


* This mod requires Civilization IV: Warlords 2.08 or 2.13

Please visit the Website for more Information about Units, Civics and much more:
http://www.civ4.houmie.com

Please visit our Forum for game suggestions and bug reporting. However we intend this place not only as a tool for reporting bugs and sharing ideas, but as a place where TR players can socialize with each other and with us. We want you to feel yourselves at home there. But it would be nice to leave some comments here as well so this thread doesn't die. ;)

http://www.civ4.houmie.com/forum


Warlords: Total Realism 2.3a
Download the 2.3a version here:

Warlords: Total Realism 2.3a - DLL Patch
Download the 2.3a - DLL Patch here:

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I would like also to thank those who helped us in this path making this mod happen. If I have forgotten to mention you in the credits below please forgive me (and send a PM)

Warlords: Total Realism Gold Team:

Houman “Houmie” – Team Leader
Peter “Mexico” – SDK Developer
Yann “Hian the Frog” – Designer, XML Developer
Andreas “Charly77” – 2D/3D Artist
Walter Hawkwood - Designer, Developer, Skinner
Anaztazioch - Beta Tester, Designer
Derwin "Ankenaton" - Quote voices
Tomasz "Vitez" - Forum designer

Thanks and credit to all these modders:
TheLopez, asioasioasio, Rabbit White, Snafusmith, MaxRiga, The Conquests, Never mind, C.Roland, Ploeperpengel, Notarzt, Chalid, sharick, Chamaedrys, esnaz, ArdRaeiss
ComG, baal_isidro, seZereth, Hunter, LittleRedPoint, heroes182, Expositus, Von Zeppelin, Robo Magic Man, nautil, tlucky4life, RogerBacon, Mumin, krowtrobot, Zuul, Aranor, Hell's Angel, villo, Tremo, Snaitf, 12monkeys, Frontbrecher, Bhruic, SupremeOverlord, Cafegio, AlazkanAssassin, Stone-D, Thalassicus, Optimizer, Master Lexx, Mylon, Patricius, naf4ever, abbamouse, Sevo, Willowmound, TheFourGuardian, Arne and all others which can be forgotten


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Congratzs on the release! After two deadlines... a couple delays, one mad fan(Not me) a debat and a stone we shell never see again <,< >,> you guys got it done :) :goodjob:
Good job and thanks!:cool: Hope the impi's better;)
 
Great!! :goodjob:
I will download immediatly, I was waiting 2.2 with apprehension! :p

Only 2 litte questions:
Is better to download the lastest 2.13 warlords patch or it will perfectly work also with the 2.08?

And we have to uninstall the 2.1 of TR? Or simply "overwrite" ?


Thanks and Gratz for the incredible work! :eek:
 
Great!! :goodjob:
I will download immediatly, I was waiting 2.2 with apprehension! :p

Only 2 litte questions:
Is better to download the lastest 2.13 warlords patch or it will perfectly work also with the 2.08?

And we have to uninstall the 2.1 of TR? Or simply "overwrite" ?


Thanks and Gratz for the incredible work! :eek:

regarding patch: it doesn't matter (2.13 patch for warlords bring some problem with DirectX and all changes are incorporated into our dll)

you don't need uninstall 2.1 manually - installer take care of this
 
Masterful work guys. You've really outdone yourselves this time.

Now, about that BtS release...:rolleyes:
 
Masterful work guys. You've really outdone yourselves this time.

Now, about that BtS release...:rolleyes:

Not any time soon. Theres people (unlike myself :D ) who got lives to tend to. Plus, it'll be alot of work so no luck with BtS for a year or two :p
 
Not any time soon. Theres people (unlike myself :D ) who got lives to tend to. Plus, it'll be alot of work so no luck with BtS for a year or two :p

There's still hope; remember, the Warlords version was released just before Christmas, 2006. Almost exactly 5 months following Warlords being available in stores.
 
Just wondering where you got the main screen music? I recognize it from another game I used to play..
 
hehe it has not been released since 24 hours and you guys are asking for BtS release? haha sweet No worries, we move on BtS as soon as possible. ;)

@Schbn
Our mod cannot be cmpatible to the Mac version. Firaxis ever published a SDK for Mac. Curse them. ;)

@GeneralMatt
Recognize the music? yep it is a nice one. :p (tip: Remember that medieval game?)
 
Love the TR Gold (ver2.2) mod. :)

Love Blue Marble. :)

Hate the cloud density and thickness as preset in TR Gold. :mad:

How can I adjust these as I did with the scale tool in my main Blue Marble Install ? :confused:



Elrikk
 
Love the TR Gold (ver2.2) mod. :)

Love Blue Marble. :)

Hate the cloud density and thickness as preset in TR Gold. :mad:

How can I adjust these as I did with the scale tool in my main Blue Marble Install ? :confused:



Elrikk

The file you need to edit is Total Realism/Assets/XML/Misc/Civ4Detailmanager.xml

The key you need to change is
Code:
<Fader>
		<Name>DF_SKY</Name>
		<Key>4000, 0.00</Key>
		<Key>8000, 1.0</Key>
		<Key>%CAMERA_MAX_DISTANCE, 1.00</Key>
	</Fader>

To fully remove the clouds, set
Code:
<Key>8000, 1.0</Key>
to
Code:
<Key>8000, 0.00</Key>

Any values in-between will, of course, result in intermediate values. If I understand correctly, first two keys control the altitude where the clouds begin appearing and the altitude where they're fully visible (as well as their density there).

All the scale tool does is alter these values - and it doesn't work with mods because it only alters XML in vanilla game folders. Be sure to back up your files before you try anything! :)
 
Thanks, great job!!
I've been waiting for this release with anticipation!
I'm downloading it right now, and will give some feedback in the near future!
 
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