[mod] Warlords: Total Realism Gold

I have seen lots of people report city razing problem,but for as many times I have played this mod,I have never had this problem.Walter I guess our playing styles are alike ;)

The only problem I still get is the railroad tech crash,about 4 out of 5 games on average.When it crashes I need to reload it three times.The first two times it always crashes,but the third time it doesn't :crazyeye: I can see why Mexico can't figure out what causes this problem.When it doesn't happen all the time how can you recreate that.When it does crash,reload it three times and it will never do it again :confused:

Despite us not having figured exactly what causes it, expect it to be gone in the next patch - as the troublemaking terraforming component (that's most likely generally responcible for the crash) will be gone for good.
 
Well, currenly we have only one game speed, and it's pretty slow. Still, that's the way it was intended to be. With more things to do than in vanilla, faster game speeds just wouldn't do the trick - the game would go caleidoscope on you.

As for merc component, it's our fault and we admit it. See, after it was found somewhat buggy some versions ago, we decided it should be an optional non-default component... And since then haven't touched it. Which lead to the fact that we didn't check it prior to our last release. In the next version, it'll no longer be an option.

Regarding city razing... Hm. The frequency of this bug seems to depend a lot on playing style, on certain people's actions. I, for once, when I play the mod, am always offered to raze the cities I capture. Still, I don't know any other workaround than WB or just leaving it alone for a while and trying later. Expect this bug to be gone in the next version as well, out in less than a month (certainly before BtS).

I also get the city razing bug. I think it's a UI issue. Some mouse clicks appear to be interpretted as double clicks? Possibly it's a glitch related to your civic (i.e. no civic choice) Once I chose a civic I have much fewer troubles razing cities. I have found that it's beneficial sometimes not to jump for Slavery the minute it's offered.

Of course, i just go into WB and raze the city myself when the bug hits, but the above are just some ideas of mine based on my experience in game.
 
We will. Just like I mentioned before, naval component of the mod will be drastically tweaked.

I very much love to hear the above, concerning naval component.

Any thoughts on lethal bombardment/straifing? I recognize that the AI is a little handicapped when it comes to lethal bombardment, but I love using it, especially in defensive wars and establishing beach heads or warding off the hordes of obsolete (mostly) units that the AI sends into battle.

P.S. I love the world map that comes with this mod! There is definitely a path to victory for every civ, so you've accomplished a very balanced map and a very fun mod!
 
Junk invasion begins! War junk is done by General Matt you can find it in the Civ4 units board... ;)

Hi Man,

I have seen it. I don't know yet how and if we will use it. Personnaly, i like it. Maybe it can be added a Asian Frigate or something like that. It have to be discussed.
About navies, we meet a great problem: the tech tree is limiting us.:mad: To have a good vision of the many changes there was in history, more tech are needed. So, we are still trying to adapt our onw vision to this limit. Another problem is that most of the ships are European like. Do you have an idea of what was the Indian frigate-like ship ? We have some, as we have some pictures. But the problem remains. From renaissance to late 19th century European countries (and most of the other "white" countries - USA, Australia,...) were ruling the seas. Slowly, all others war fleets vanished. So it is very difficult to have something realistic. :(

Nevertheless, don't be worry. ;) It's one of our wish to "upgrade" the seas and oceans. We are working hard but it's long.

Hian the Frog.
 
Still have the problem of total exhaustion by around the time you research mathematics, currency, etc. Every time by then you can do nothing but build endless military units or settlers or workers, such your economy dry, and thus become unable to research or do anything.
 
Hi Man,

I have seen it. I don't know yet how and if we will use it. Personnaly, i like it. Maybe it can be added a Asian Frigate or something like that. It have to be discussed.
About navies, we meet a great problem: the tech tree is limiting us.:mad: To have a good vision of the many changes there was in history, more tech are needed. So, we are still trying to adapt our onw vision to this limit. Another problem is that most of the ships are European like. Do you have an idea of what was the Indian frigate-like ship ? We have some, as we have some pictures. But the problem remains. From renaissance to late 19th century European countries (and most of the other "white" countries - USA, Australia,...) were ruling the seas. Slowly, all others war fleets vanished. So it is very difficult to have something realistic. :(

Nevertheless, don't be worry. ;) It's one of our wish to "upgrade" the seas and oceans. We are working hard but it's long.

Hian the Frog.

I understand. I'll ask General Matt to help with some ship creation to help if hes willing, a Medival Galley is something you shouldn't have a problem adding at the moment I dont' think.
 
Total Realism Team:

Well done on this entertaining Mod! You deserve a standing ovation! In fact, I will give you one right now! (Edward stands and applauds for 15 seconds)...

That felt good!

My question to you is how close are you to releasing the update? In late May the response was "June"....It's June 20th...Should we expect a July release?

Keep up the good work, my friends!
 
Total Realism Team:

Well done on this entertaining Mod! You deserve a standing ovation! In fact, I will give you one right now! (Edward stands and applauds for 15 seconds)...

That felt good!

My question to you is how close are you to releasing the update? In late May the response was "June"....It's June 20th...Should we expect a July release?

Keep up the good work, my friends!

As it usually goes with our updates, we have lots and lots of work simultaneously going on, and it is very hard to just stop and release something. :D

We've probably underestimated our own ambitions, and thus there will most likely not be a release this month. Yet, you can be assured that we'll make one before 20 of July - this is the last date, set in stone.

This release is probably the most ambitious one-time update this mod has ever gotten since the transition to Warlords. To get the feel of it, just one figure - since our last release we've already added more new unit classes than in all the prior history of this mod combined. And more could be coming!
 
Yet, you can be assured that we'll make one before 20 of July - this is the last date, set in stone.


How heavy is the stone?
Stones can be picked up and thrown away you know. :lol: :lol:

Looking forward to the next release. :goodjob:
 
How heavy is the stone?
Stones can be picked up and thrown away you know. :lol: :lol:

Looking forward to the next release. :goodjob:

Hi Harrier,

How heavy is the Stone ? Mmmmm. Like the US foreign trade debt ? ;) Or like the dogma of (nearly) all religions ?
Be sure, it's heavy. ;)
Everytime after a release, they are some minor bugs to fix. And we want to fix them before BtS....

Hian the Frog
 
A whole 3 days before BtS :p Oh, well, can't wait to see it :D
 
Still have the problem of total exhaustion by around the time you research mathematics, currency, etc. Every time by then you can do nothing but build endless military units or settlers or workers, such your economy dry, and thus become unable to research or do anything.

I find conquest is a great way to keep an economy humming :)

Once you get currency, you should be able to trade for some coin too...

I forget when building "wealth" becomes an option...is it with Banking?

I can remember one game on the world map, where I lead the Russians on a nearly constant conquest to the East and was constantly holding Europe back on my East. One good strategy was saving two of my Great Generals until I got Horseback riding so I could get Nomadic People and War of Attrition.

You do need to build many cottages in this mod though. I even go so far as to build cottages on grass land + wheet + river plots in the early game.

It's a harder rule set to play by, but the challenge, especially on the World Map is well worth it.

The Prince level feels almost like Emperor, especially, if you're in Europe and not playing as Rome or Germany or Greece.

I like this mod. I only play this and TAM now.
 
Just another comment on how well your mod plays in the world map scenario.

Being the French is not nearly as fun as trying to keep them from being annihilated by their neighbors. What I mean is that whoever controls the historically French lands of central Europe, in fact controls Europe.

Even on the Prince level, as the French, my first duty is always to fend off German, Roman, and Spanish invasions. Then, my second duty is to take one of them out, usually the Spanish.

As the English, it's in my own best interest to act as a French ally and protect her from Spanish and German aggression. Rome appears to only attack if he smells blood in the water.

Also, as the English, I am constantly embroiled in Naval Warfare.

This mod is exceptionally challenging and fun! Very addicting too.

P.S. I would love to have room for a third city on the British Mainland.

P.P.S: the French, American, and Carthaginian civs are the earliest to be whiped out in 60% of my games. Carthage seems to have a week start, the American AI is stupid, and France...has the misfortune of being surrounded by strong opponents.
 
Just another comment on how well your mod plays in the world map scenario.

Being the French is not nearly as fun as trying to keep them from being annihilated by their neighbors. What I mean is that whoever controls the historically French lands of central Europe, in fact controls Europe.

Even on the Prince level, as the French, my first duty is always to fend off German, Roman, and Spanish invasions. Then, my second duty is to take one of them out, usually the Spanish.

As the English, it's in my own best interest to act as a French ally and protect her from Spanish and German aggression. Rome appears to only attack if he smells blood in the water.

Also, as the English, I am constantly embroiled in Naval Warfare.

This mod is exceptionally challenging and fun! Very addicting too.

P.S. I would love to have room for a third city on the British Mainland.

P.P.S: the French, American, and Carthaginian civs are the earliest to be whiped out in 60% of my games. Carthage seems to have a week start, the American AI is stupid, and France...has the misfortune of being surrounded by strong opponents.

Hi Man,

That's right about France. In game as IRL, France's place on central western Europe made its history violent and full of wars. As a frenchman and former soldier, i have studied the military history of both Europe and France deeply. There is only ONE country in Europe that France never was at war with, only one !:eek: On the other hand, France was at war with some countries for most than 100 years (when you cumulate)!
I only want to say that my country was for most than 800 years the most populated, the richest, the best in levy power,....but with too many frontiers both on land and at sea to defend. Add on this that most of the French Kings were also a bit too aggressive or prone to go at war then you will understand the history of my country.
In game, it is the same. AI is quite good to represent this in Europe.

About England: two cities are quite good IMO. Until the mid-19th century, the english pop was one of the lesser in Western Europe. Conquering Ireland is also a challenge. :trouble:

USA, Carthage and France: Maybe, i say maybe, there is a problem with the starting positions or the AIs of these three civs. We have to look at that this deeper. :dunno:

Thanks for the feedback.:thumbsup:

Hian the Frog.
 
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