[MOD] Westward Ho

TC01

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TC01, I didn't know you guys were going to use the Founding Fathers I came up with. Thanks a ton for using those. I'm eager to see them in action.

You're welcome. I'm going to merge yours and quantumf8's suggestions, even though he only suggested eight or nine.

Would you like to write pedia entries for them? I don't really have the time to do the research for that right now.

That goes for other people too- if anyone's interested in writing a pedia entry for anything they see has no pedia entry currently, feel free and post it either here or in the mod forum.
 

TC01

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master_akura

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You're welcome. I'm going to merge yours and quantumf8's suggestions, even though he only suggested eight or nine.

Would you like to write pedia entries for them? I don't really have the time to do the research for that right now.

That goes for other people too- if anyone's interested in writing a pedia entry for anything they see has no pedia entry currently, feel free and post it either here or in the mod forum.

Sure. If I could get a list of those without encyclopedia entries (outside of my own suggestions), that would be very beneficial. I can work on those over the next few days or so.
 

TC01

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Well, the only ones without pedia text outside of your own suggestions are the ones you said "As is" or "As is in Mod" for on the list... (I wrote that post before I actually began adding your FFs*) Otherwise, I'm sticking to what you came up with.

*Update: I've added everything except all of the Religious and some of the Politicals. After they're done, I'll release v0.3
 

TC01

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I've released v0.3. The download is now hosted at WePlayCiv, where (ironically) the other two Colonization mods with forums are hosted.

Please delete your old version of v0.2 before installing, if you have been one of the 227 people who downloaded v0.2. v0.3 makes several changes (including using a packed art directory) that remove files that were previously included in the mod.
 

master_akura

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I downloaded this yesterday and have played a few times from the beginning, and I keep getting a crash when I send a wagon train to my home city. It doesn't happen every time, but it's happened at least four times out of the ten or so that I've played. I also had an issue with my home city not showing up on one occasion. Looks good, though.
 

TC01

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Could you describe what you mean by "home city not showing up"? When you start a game, you mean?

These all sound like errors with Home Cities on Map... which I predicted would be the most trouble.

EDIT: Also, follow the instructions in the Bug Thread for turning on python exception popups. That might help me discover what is the cause of these errors, python or SDK.
 

TC01

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Also, here are the rules for bug reporting from the Bug Thread (bug reports either go there or here):

When reporting a bug:

1. Make sure python exceptions are turned ON. To turn them on, go into your .ini file (_Civ4Config, it's called, in your Sid Meier's Civilization IV Colonization directory), and search for:

Code:
; Set to 1 for no python exception popups.
HidePythonExceptions = 0

It should be set to 0.

2. Turn logging on by looking for [DEBUG] in that same file and turn everything related to logging on (by changing the number from a 0 to a 1). Specifically:

Code:
; Enable the logging system
LoggingEnabled = 1

; Enable synchronization logging
SynchLog = 1

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable rand event logging
RandLog = 1

; Enable message logging
MessageLog = 1

3. If you get a repeatable crash, please post a save-game.

4. Before reporting a bug, note if it is in the list of "Reported Bugs" or is on the changelog for the next patch (available in the the download thread). Obviously, if it is, it means we are already aware of it.

So in this instance, please post a save right before the crash occurs.
 

TC01

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Patch 0.31 has been released! It should fix the wagon train issues/travelling to home city issues reported by master_akura (and potentially others). It also makes a lot of text changes; like changing Europe Screen to Home City Screen, and expands the Blackfoot Native Civilization (thanks to drjest2000 for this!)

If you encounter any issues, post them here or in the bug thread linked above.
 
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Can someone upload it to somewhere else, like filefront?
I dunno why but my connection do not let me to download from WPC
 

TC01

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I guess no one's encountered any more bugs? If that's so, then 0.32 will probably just contain more native civ stuff from drjest2000's COL Gold mod.

Can someone upload it to somewhere else, like filefront?
I dunno why but my connection do not let me to download from WPC

Sorry for the late response, I've been busy with other projects.

If you're having issues with WePlayCiv (I've never encountered any, but I think some people have) I'd suggest talking to Dale or another admin of WPC about it. Is your broswer up to date? Do you have a good connection? Etc.

I would upload it to another site, except for the fact that the reason I uploaded it to WePlayCiv was to avoid uploading it to a larger download site like Filefront. I'm not a fan of sites that have more advertisements then content on a given page (this is an exaggeration, but you get the point), which is why I use either CFC (for stuff under 10 MB) or WPC (for stuff over 10 MB) for my mods. (No offense intended, I just prefer to use something like CFC or WPC rather then a huge site like Filefront).

But, I will upload it to another site if you still have issues with downloading from WePlayCiv.
 
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I guess no one's encountered any more bugs? If that's so, then 0.32 will probably just contain more native civ stuff from drjest2000's COL Gold mod.



Sorry for the late response, I've been busy with other projects.

If you're having issues with WePlayCiv (I've never encountered any, but I think some people have) I'd suggest talking to Dale or another admin of WPC about it. Is your broswer up to date? Do you have a good connection? Etc.

I would upload it to another site, except for the fact that the reason I uploaded it to WePlayCiv was to avoid uploading it to a larger download site like Filefront. I'm not a fan of sites that have more advertisements then content on a given page (this is an exaggeration, but you get the point), which is why I use either CFC (for stuff under 10 MB) or WPC (for stuff over 10 MB) for my mods. (No offense intended, I just prefer to use something like CFC or WPC rather then a huge site like Filefront).

But, I will upload it to another site if you still have issues with downloading from WePlayCiv.
One thing that i can't understand is, when i download AOD (from wpc)m it's worked!But when i download westward ho, my connection always reject it!well....:p
Would you try to upload it to getdropbox,as android said before?:D
 

TC01

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After some time, Patch 0.32 has been released. This isn't so much a "patch": it expands the natives again (this time adding the Hopi native civ and adding to the Cheyenne), it includes Ekmek's John Fremont leaderhead, and Kailric's C++ source code, so other modders can look at the changes he made.

Thanks to Kailric, drjest2000, and Ekmek for helping with the patch.
 

tedrock7

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Hi, it is great fun, but if I ever refuse the kings tax then
my Europe screen loses half it's items, so I have to accept all taxes.
 

TC01

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Hi, it is great fun, but if I ever refuse the kings tax then
my Europe screen loses half it's items, so I have to accept all taxes.

Another HCOM bug, I imagine... I'll look into it.
 

TC01

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So, I wasn't expecting to release a v0.33, but there were a lot of unsolved bugs, so I have.

v0.33 has been released! It's all bugfixes:

-Fixed bug where changing your name blocked the ability to access Home City screen
-Fixed bug where the game could fail to create home cities when starting a game
-Fixed bug with multiple home cities when starting a scenario
-George Custer provides 2 cannons instead of a frigate (to fix crash with water units from Home City)
-Fixed bug where the cow and berry art was not appearing, and instead default cotton and banana art was appearing
-Fixed bug where refusing a tax caused issues with the home city screen

This is probably the last patch for 0.3. There's a lot to do for 0.4, so it probably won't be released anytime soon. The first batch of changes for 0.4 will be resources and yields and trade goods, so if you have any opinions on those (like what we can replace a lot of the existing trade goods with, or what new ones should be added, etc.), please share those opinions, either here or in the subforum.

And if you can help, and have free time, I'd appreciate your help. Most of the things needed are graphics related, but there are also a lot of pedia entries that need filling in.
 
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