ilduce349
(Financial, Philo)
Once I learn python this will be my decadely project.
Once I learn python this will be my decadely project.
I have mastered the XML with changes the statistics for every civic and unit in the game. I thought the rest of the game was mostly python, but maybe I should learn C++ instead?
11. Wonders, Im not sure if this is possible but add wonders to the game
Do you want to be part of this modding team I will assemble next June to start this mod?That is possible and I have done it. I still have the code for it lying around.
Will this be included as part of Age of Futher Discovery in update?
Do you want to be part of this modding team I will assemble next June to start this mod?
Hi everyone,
I'm Robert Surcouf from Civfr.com (a french fan-site). I hope you will excuse my English...
This Mod Component seems extremely interesting! I would like to translate Inventor
in French. I have nearly finished. May I send you the Xml files, when I'm finished?
There are a few mistakes in non-English languages (sometimes a sentence is missing or just a symbol " ] "). But nothing important.
Moreover, the City center plot bonus doesn't work correctly... I can see one additional food on the screen but it doesn't change the city food production. (I'll try to send you a screenshot)
I would also like to develop a mod based on the Inventor Core. May I?
Here are the files for the French translation (and I corrected the minor mistakes in the text files).
Unfortunately, I had to modify CIV4BuildingInfos.xml, CIV4UnitInfos.xml and CIV4ProfessionInfos.xml to add "TXT_KEY" entries...
May I also use your Early Cannons files ?
I would also like to develop a mod based on the Inventor Core. May I?
<YieldModifiers/>
<AllowsTrait>TRAIT_FISHING</AllowsTrait>
<AllowsTrait>TRAIT_FISHING</AllowsTrait>
I have found a few other bugs... The statesman profession info in the civilopedia seems incorrect... I see a pioneer instead !
I tried to modify thein the CIV4CivicInfos.xml, but nothing happened in-game. I added 3 food to my colonies, but nothing actually happens!Code:<YieldModifiers/>
I also tried to add a trait, but I only got an error message.
I tried
(Of course I added TRAIT_FISHING in Civ4TraitInfos.xml).Code:<AllowsTrait>TRAIT_FISHING</AllowsTrait>
It seems thatis incorrect. But I don't understand why...Code:<AllowsTrait>TRAIT_FISHING</AllowsTrait>
Tag: TRAIT_FISHING in Info Class was incorrect.
Current Xml file: xml\GameInfo/Civ4CivicInfos.xml