Modders Guide to FfH2

I almost proposed that being the problem when he first mentioned the unit not being buildable, but since this is the main FfH modders guide I didn't think Xienwolf's dll changes were being used.
 
Hi,

How can I find the graphics of some promotions? I would like to add a Combat VI for example, but can't find any graphics.

For example, searching <Button>Art/Interface/Buttons/Promotions/Command3.dds</Button>

leads no result (I mean there is no Command3.dds within the whole Civ4 and below folder)

thanks much.
 
Hi,

How can I find the graphics of some promotions? I would like to add a Combat VI for example, but can't find any graphics.

For example, searching <Button>Art/Interface/Buttons/Promotions/Command3.dds</Button>

leads no result (I mean there is no Command3.dds within the whole Civ4 and below folder)

thanks much.

You have to use PakBuild or some such program to unpack Pak0.fpk, where most (all?) of the FFH2 art is compressed for size and speed.
 
Hi,

How can I find the graphics of some promotions? I would like to add a Combat VI for example, but can't find any graphics.

For example, searching <Button>Art/Interface/Buttons/Promotions/Command3.dds</Button>

leads no result (I mean there is no Command3.dds within the whole Civ4 and below folder)

thanks much.

You can get Pakbuild here.
 
is there any function which return exact name of mod folder ?? like "Fall from Heaven 2" or "Orbis" ...
 
I'm trying to add the AoI blizzard functionality back into FFH. The blizzard code is simple enough, however I have one question: Is there a reason why the blizzard is a feature instead of an improvement in FFH? Some specific code that relies on the blizzard being a feature?
 
If it went into a space with an improvement (common) it would overwrite it or be destroyed (your choice). Features are far less common.
 
Of course, you could write TempFeature and TempImprovements functions like I did, which would let you move the blizzard into a tile with features and improvements but leave them unchanged once the blizzard moves on to another tile.
 
Greetings all, I'm getting very tired of the AI constantly asking me to join their wars or to give them someting. In my recent game 3 to 4 AI civs would ask every turn (God, it's annoying!). Is there a simple (XML or python in the worst case) way to reduce the probability of this happening?


On a completely different note I have to ask two extremely noobish questions, I apologize beforehand...
My ljosalvar workers can chop forests, are they suppose to? When did that got change?
I though esus was supposed to be a hidden religion but when switching to it I lose all the "we care for our brothers and sisters of the faith" modifiers from my old religion?
Sorry again for the dumb questions, but I though I rather ask here than spamming the bugthread, thanks in advance for any answers...
 
I though esus was supposed to be a hidden religion but when switching to it I lose all the "we care for our brothers and sisters of the faith" modifiers from my old religion?
Sorry again for the dumb questions, but I though I rather ask here than spamming the bugthread, thanks in advance for any answers...

They know you are no longer of their religion, they just dont know that you follow Esus. So it would make sense that you no longer get that bonus. You just dont get the negative attitude from having a different religion.
 
What kind of mistake could I have made to allow Crusaders to spread FoL? They clearly don't hate it (or anything) in their ReligionSpreads, and they clearly still have the Order as their religion? I had made several xml and python changes and a few little things in the DLL, but I don't see how this is possible.

http://forums.civfanatics.com/showpost.php?p=8287589&postcount=26
 
i dont know where to ask this this is good as any place though i will repost somwhere else. how do i make a unit specific to a civ. like the Bloodpet

im makign a Vampire unit that i want to add to the vampire nation, but i dont know how. the unit itsself is completly done
 
Unique units must be set in the CIV4CivilizationInfos.xml

Code:
            <Units>
                <Unit>
                    <UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
                    <UnitType>UNIT_BLOODPET</UnitType>
                </Unit>

...
            </Units>
 
Unique units must be set in the CIV4CivilizationInfos.xml

Code:
            <Units>
                <Unit>
                    <UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
                    <UnitType>UNIT_BLOODPET</UnitType>
                </Unit>

...
            </Units>


that makes sense but i dotn want to replace the unit i have.

Code:
                <Unit>
                    <UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
                    <UnitType>UNIT_VAMPIRE_WARRIOR</UnitType>
                </Unit>	
				<Unit>
                    <UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
                    <UnitType>UNIT_BLOODPET</UnitType>
                </Unit>	
[code] 

see i want to get it so that i can use the Vampire warrior but it marks him as a warrior. so it wont let me summon him.
 
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