MagisterCultuum
Great Sage
The AI does occasionally use ships in ways that surprise you though. A couple days ago I was shocked when I saw Tumtum attack and conquer a poorly defended coastal city from The Sailor's Dirge.
General modding question: how do I make a variable global? I need this variable to be remembered and accessible as I jump in and out of subroutines. I don't really need it to be retained with save game, although that would be OK too.
My main interest would be in improving the AI (mostly naval ability). Before I get too far into looking into how to do this however, I would like to ask a few questions.
1) Is there a reason the naval AI in FFH is so poor (not sending settlers to other continents, no real continent to continent naval battles)?
2) What tools/files (if any) do I need to get started?
3) Is this a realistic goal for a first time civ modder?
The art for your improvements is set by changing your Era, so if you want to have special improvement art, you have to MAKE that art, and then also add more eras to the game. There is a piece in python which sets your era on religion change.
class CvEventManager:
def __init__(self):
self.purpledragonfarts = 0
gc = CyGlobalContext()
import CvEventManager
EventManager = CvEventManager.CvEventManager()
def __init__(self):
self.bCtrl = False
self.bShift = False
self.bAlt = False
self.bAllowCheats = False