Modern Alliances

yeah its just no reason for coding it, if really no one is going to even care about it since no1s going to play a scenario after the scenario ends

yeah 7 months of fighting before the end of ww1 aint "after it ends" is it :p lol but still like i said not sure it should go in now
 
The Red Army defeated the White Armed Forces of South Russia in Ukraine and the army led by Aleksandr Kolchak in Siberia in 1919. The remains of the White forces commanded by Pyotr Nikolayevich Wrangel were beaten in the Crimea and were evacuated in the autumn of 1920.
October revolution says basically no casualties :p
To me seem slike it was really just a coup detat in 1917, and then the fighting between white and red army was 1919ish
 
yeah 7 months of fighting before the end of ww1 aint "after it ends" is it :p lol but still like i said not sure it should go in now

When i said that i was refering to the other wars, russian revolution could possibly go in, i am not completely sure yet. I want to see 1914 complete, try out the codes and see what i think about adding it
 
could it be scripted so if your playing as russia instead of you just being taken out of the war when that date comes up it asks you if you want to leave or not?
 
I think it is needed, because without it you will have unrealistic things happen trust me. The only real way to prevent allies to not go to war against eachother is permanent war/peace, or being on the same team. other wise its nearly impossible, since no matter how close they are, they can still be bribed into war, and there is a fairly good chance something will happen (ex. USA joins war against germany but then declares war on belgium, somethinng random like that) That will almost always happen atleast once per scenario unless you put htose restrictions, which i think i will, atleast for world wars or maps that just have wars (korean needs it because nk going against china dont make sence)
 
Every update has one on the second post

2.7 is not out yet but ill give you a lil summary
-Added eras to the game
-Greatly balanced tech tree
-1914 and a korean war scenario
-Many new UU
-Added some new base units: Infantry tank, light infantry tank, heavy infantry tank, airmobile infantry, biplane seaplane, superdreadnought, converted carrier, seaplane tender, amphibious assault ship, and nuclear sub
-Balanced navys a lot
-Balanced biplane vs biplane bomber
-Fixed tank UUs (some tank uus were uus for the wrong type of tank)
 
sat here listening to them talking about the economic crisis in europe on the news and just thinking out loud here is there ways in which it could be added into the game somehow. maybe something like a popup comes up saying the economy as crashed or there is an economic crisis in your civ and the amount of gold per turn drops a good amount for a certain number of turns. theres been more than a few economic crisis's during the time in which the mod was set, that one in the 20s was the worse i would guess.

what do you think dacubz145?
 
Cool, can't wait for a Korean War scenerio. Is it a big map like the one posted in this thread? Do tell me more.:popcorn:

In addition, I think that A New Dawn has some sdk coded feature called a depression, kind of like the opposite of a golden age. Maybe that is what you were looking for aob?
 
Every update has one on the second post

2.7 is not out yet but ill give you a lil summary
-Added eras to the game
-Greatly balanced tech tree
-1914 and a korean war scenario
-Many new UU
-Added some new base units: Infantry tank, light infantry tank, heavy infantry tank, airmobile infantry, biplane seaplane, superdreadnought, converted carrier, seaplane tender, amphibious assault ship, and nuclear sub
-Balanced navys a lot
-Balanced biplane vs biplane bomber
-Fixed tank UUs (some tank uus were uus for the wrong type of tank)
Also forgot to mention:
Added four or five post ww1 leadherheads
Added three new civs: UAE, Tunisia, Bolivia
sat here listening to them talking about the economic crisis in europe on the news and just thinking out loud here is there ways in which it could be added into the game somehow. maybe something like a popup comes up saying the economy as crashed or there is an economic crisis in your civ and the amount of gold per turn drops a good amount for a certain number of turns. theres been more than a few economic crisis's during the time in which the mod was set, that one in the 20s was the worse i would guess.

what do you think dacubz145?
Platyping did something like that, its really small and random, im going to talk to j and see what he can do because he plans on doing some events for me, and i think this could be one and im sure there is an even trigger via python to do it in a scenario
Cool, can't wait for a Korean War scenerio. Is it a big map like the one posted in this thread? Do tell me more.:popcorn:

In addition, I think that A New Dawn has some sdk coded feature called a depression, kind of like the opposite of a golden age. Maybe that is what you were looking for aob?
Korean war is on this map
http://forums.civfanatics.com/downloads.php?do=file&id=19136
which was made for this mod. it has three playable civs, china nk sk, and china comes into the war at the right historical time. also there is a un/us invasion spawned with units showing up at again the right historical time, it should be really nice
 
In addition, I think that A New Dawn has some sdk coded feature called a depression, kind of like the opposite of a golden age. Maybe that is what you were looking for aob?

yeah exactly something like that, doesnt need to be too complicated. sounds like whoever made a new dawn also had the same idea as me.

Platyping did something like that, its really small and random, im going to talk to j and see what he can do because he plans on doing some events for me, and i think this could be one and im sure there is an even trigger via python to do it in a scenario

good, its something which has a big impact on alot of stuff thats in civ4 and like i said theres been more than a few during the time the mod is set and the worse ever in also during that time period
 
I recently downloaded the mod, but found that none of the preset world scenarios worked for me. any ideas on how to fix that?
 
I recently downloaded the mod, but found that none of the preset world scenarios worked for me. any ideas on how to fix that?
I do apologize for that. Scenarios are currently not working in version 2.6
Custom game does work really well

In version 2.7 a completely working 1914 and Korean war scenario (korean map only, not work) will be in it.

I am not sure if the blank world maps will be completely working, im still working on them, but once I do fix one, i will add most likey a bunch of empty maps so you can play whatever you want on any map available on this website

For more information on what will be new in 2.7 look on post 1724 and 1727
For more information on the 1914 scenario, look on post 1727
both on this page and up a bit

Thanks for downloading the mod :goodjob:
 
Way to go :goodjob: ,but does it work only on BTS or can you use regular or warlords. Because i use warlord and regular civ4 and your mod shows up but when i play it, it just has the regular civs and stuff.


Any Suggestions? :mad:
 
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