No I do read all threads, but I can't remote debug crashes from other modmods.
Sorry, but I'm more interested in getting the already existing civs working and somewhat balanced, adding even more civs would make that even more complicated.Knoedel, now that Merjin's AllCivs was updated for 1.16, could we see a merge of that and Sunset?![]()

So, my request is that different civs get different golden age presents?
On another note, I have found a bug there: If you start a new golden age during a golden age, you still receive only one set of units.
Did you raise the cultural thresholds for cities? Or only decreased the culture bonus from Library/Weaver? Because I had severe problems with managing Italy's second UHV, and this time I did a straightforward Easy/Italy 600 AD start, not my usual precursor starts. I think I had a lucky start, but my culture triangle of Rome+Geneva+Venice couldn't get the required culture level by 1560. My strategy was: 100% research until I had the prereq techs for the three wonders (UHV 1), then 100% culture spending for nearly the entire time between 1300 to 1560. I had 1 great engineer (Sixtine Chapel just before HRE builds it) and six great artists, all delivering 2400 culture to my cities. I built exclusively culture buildings in my cities, too (exceptions for Harbors and Jails), and even joined the Reformation to get St. Thomas and the additional protestant cathedrals. And even with all that, I only ever got close to the goal. Even my best city narrowly missed the threshold.
I'm going to take another run where I research Cartography before going 100% culture (I guess that the great artists are better in reformation) and where I switch to Monasticism to get more of them; missing out on cheaper culture buildings.
Um, still about city thresholds. If you DID raise the thresholds, please don't consider lowering them again. The cultural victory is often easier than UHVs for late-game civs.
Idea for Golden Ages: Maybe do a popup choice here: {"Our outstanding cultural achievements have lead us into a golden age and our people is filled with energy. Which way should they be directed?"} - {Build a fighting force like no other - get lots of soldiers} - {Lead our people to settle new lands - get settlers, workers and garrison units} - {Select the most excellent people and use their ideas - get one great person depending on the civ.} That last point would mean: Great Artists for Italy or Polynesia. Great Engineers for Egypt or Rome. Great Statesmen for Britain or Greece. Great Prophets for Tibet or Spain.
The additional independent cities of Uruk, Knossos and Carales are a nice touch; Leoreth's DoC has these spots usually not settled. But Uruk (only available in 3000 BC starts) should be targetted for a raze by computer opponents: Barbarians and Persians should consider it as a bad place; by the Islamic conquest it should be gone. If not, then let the Arabs raze it, please. Now, Knossos and Carales are nice spots, but they tend to be independent. And stay that way. In my 3000 BC start Greece/England game, Carales was the Holy City for Catholicism, and do you think anyone wanted it? Nope. Only a human Italy player would ever bother to conquer Carales. (Don't know if it's included in the 1870 late-Italian resurrection zone).
So, um, my takeaway point here is that those cities maybe shouldn't appear guaranteed. A guaranteed Cnossos for Greece is fine; a guaranteed Carales for Italy to conquer is fine; but if the player isn't those civs, these cities could maybe have a 50/50 chance to appear?

Railways: Are no longer the big speed-up. Infantry units gain a speed of 10 instead of 6 - that is substantial, but not as much as from 3 to 10. And horses are slowed down from 12 to 10. In my games I haven't had tanks so far; but I expect them to also slow down on railways. So, make it 16 speed, please. When researching Infrastructure, increase to 20 (railroads; highways still 16). Aerodynamics then boosts both highways and railroads by another 4. Just an idea.

River movement: I stated it before, that is a great thing. I wish Leo had it in his mod, along with the military/civil unit movement reversal. In Leo's mod, I never used the slow infantry units except for defense and garrison. While your mod made pikemen worth the investment, again. Once you are used to single-move worthless workers, you stop to miss them as two-move units.

I continued playing Italy. With my first strategy I just managed to hit the deadline in 1585 with all three cities. With the second strategy, I pulled my Venezia over the finishing line first, right in 1560, and produced two great artists in short succession 1555 and 1565.I like 1560 as a deadline because it's the historical end of the Italian Wars and the Council of Trent which kicked off the Counter-Reformation, but maybe 1650 (Peace of Westphalia) would work better? Then again that might be too late and therefore easy. The only other notable event in Italy between those was the Ottoman-Venetian War 1570-73. The only justification for the old deadline of 1600 I could find was the first Italian translation of the Bible.
What do you think?
Yeah I know, but isn't it that way in Vanilla DoC too for many civs?It seems that whenever I end the turn prior to winning the UHV, the game crashes! Quite the anticlimax.
Not AFAIKYeah I know, but isn't it that way in Vanilla DoC too for many civs?
Wait, really? Huh. Guess I've got some debugging to do then.Not AFAIK
Merge my Scaling Garrison Unhappiness Modcomp
)As cities grow in size, they require more than just a single Warrior to not become afraid from the lack of military protection; as a rule of thumb the sum of all stationed units' garrison values should not fall below the population size to keep the peace; a unit's garrison value is now displayed in its tooltip; some buildings such as Barracks and Walls reduce a city's need for military protection to free up units.
- Make only the first ever Golden Age a civ experiences spawn a bunch of units instead of all of them
- Fix Railroad (and Highway) movement
So I did done some more thoughts:Civics yadda yadda
Managed to get the download to complete with Tortoise!
Attached is a save of a looping turn, pressing next turn should be enough to cause it (tried three times).

Aha! So it turns out this is a problem with DoC after all, and not my mod! This means I'll just kick back, relax, and let Leoreth deal with it, only to claim the fruits of his labor for myself later on.It seems that whenever I end the turn prior to winning the UHV, the game crashes! Quite the anticlimax.
