Here's my To Do List:
[*]Merge my Scaling Garrison Unhappiness Modcomp- Debug "recently" posted saves:
[*]Make Knossos and Carales spawn semi-randomly
[*]Make only the first ever Golden Age a civ experiences spawn a bunch of units instead of all of them
[*]Fix Railroad (and Highway) movement
[*]Increase the Legendary culture threshold to 100k?
[*]Move the deadline for Italy's culture goal forward- Fix the game crashing on winning by UHV for many civs
Leoreth made a big change to the foreign instability formula so I don't know if it's even a pervasive problem in DoC anymore.There, now I only need to wait for Leoreth to fix the UHV crashes and get to the bottom of PinkPallin's and Enyavar's savegames' issues.
Anyone have any last minute suggestions before the official release? I'm curious if collapsing from foreign instability is as pervasive a problem here as it is in DoC. I did come close in one game but managed to pull through. Perhaps the "free" Golden Ages are sufficient to keep civs a bit more stable than they are in DoC.
I know, that's why I'm asking. I'm wondering if I should go ahead and copy that change.Leoreth made a big change to the foreign instability formula so I don't know if it's even a pervasive problem in DoC anymore.
Oh. Your phrasing made me think you didn't know about it.I know, that's why I'm asking. I'm wondering if I should go ahead and copy that change.
Russian UHV stuff
By the way, do you already have a formula for Foreign Stability? In this game I'm posting, I have 5 Friendly, 5 Pleased, 4 Cautious, 4 Annoyed civilizations... no one is angry, but foreign stabiltity is at -2. I know all the details how this is calculated, but I'm hoping for a change in that formula either by Leo or you.
Another note from the future.
I remember from DoC that you could send Satellites everywhere on the map and they look as far as planes do (5 tiles around the unit).
In SoC you can only station Satellites in a city and they have a sight of two tiles.
Yeah, that was an oversight by me, but it's been fixed in one of my past commits.And as the leader of Indonesia, I'd like to complain about a Super-Golden Age I received shortly after the start (normal speed, Monarch, play until 790 AD).
Within one single turn, my military strength tentuplifies. I'm now testing if this is enough to crush the Khmer as they start. [ Edit: It is. ]
They don't, though, neither in DoC nor my modmod.Satellites should have the same recon mission that all air units have.
bool CvUnit::canRecon(const CvPlot* pPlot) const
{
if (getDomainType() != DOMAIN_AIR)
{
return false;
}
if (airRange() == 0)
{
return false;
}
if (m_pUnitInfo->isSuicide())
{
return false;
}
return true;
}
Strange, I am very certain I tested and used it before. Maybe it got lost in another change? I'll look into it.They don't, though, neither in DoC nor my modmod.
Since I was digging through the code anyway I found the culprit:
Code:bool CvUnit::canRecon(const CvPlot* pPlot) const { if (getDomainType() != DOMAIN_AIR) { return false; } if (airRange() == 0) { return false; } if (m_pUnitInfo->isSuicide()) { return false; } return true; }
Satellites have an airRange of 0, so...
I only tested it in the release version, maybe you fixed it in development already.Strange, I am very certain I tested and used it before. Maybe it got lost in another change? I'll look into it.
What's DCR? And can they or can they not perform a Recon Mission there?After looking into it, Satellites cannot move outside of cities in DCR
Noticed running a few check runs the AI Romans in this modmod often found orthodorx in 5-7th centure BC, catholicism before 0 and Islam 300's-500's... If they not ravaged by the barbarians that is...