Morholt
Prince
They are actually retextured rams. 

Sure, go ahead. Currently I've got this:
Lombardy
UHV:
-Recreate the Lombard Kingdom at its greatest extent.
-Lombard League based, kill some number of the Emperor's troops?
-Duchy of Milan based, commerce related?
UP: Trade routes also provide some food.
UU: Undecided. Would have been condottieri but I think those are part of the new mercenary system. Carroccio is a possibility (siege weapon with Medic?) but there are no great graphics.
UB: Undecided. Someone suggested Commune as a Castle replacement but I think there are too many Castle UB's already.
Condietteri are better for mercenaries IMO (for Northern and Central Italy), as they were not as much controlled by a state as much as they were adventure seekers for gold.
Here's my "effortpost". There were some other ideas thrown around in the same thread, but I think these are the most relevant pre-Stockholm cities. I think it was The Turk that suggested moving Uppsala 1e from where it is in this map and making it into a village when Sweden spawns. This is more or less how I have it in RFCE++ now and it seems to work out fine.
I founded Aquilea 1n2e of Venice on my test run, which lets Venice keep its capital spot. Remember that it's in your interest to help Venice out due to UHV3.In order to get the first UHV, a city must be founded in Verona. However, due to the placement of Ravenna, I felt that the best spot was not Venice but Aquilea, which then became the capital of Venice instead of Venice itself.
The Dawn of Man texts are not in Beta 12, or do you mean the hints that show on the loading screen? Adding a few HRE hints to those seems reasonable.Perhaps the dawn of man text can include some hint on how and when the Holy Roman Empire forms? In the time between the first UHV and when you can start working on the second, I felt somewhat lost on what to aim for.
These are bugs. Fixed them, thanks for the report. No hotfixes for this version as the next version is due soon anyways.When the HRE was formed and Barbarossa (Germany) got elected, I immediately declared war. As a consequence, Burgundy also declared war on me (a built in alliance), but also Germany declared war on Burgundy? That's not intended, is it?
The tracker for units destroyed never changed from zero, even though I killed humongous amounts.
You are right that the HRE system is very poorly documented (there is an outdated .txt file in the Python folder, and that's it). I'll add a civilopedia entry + some loading screen hints for the Beta. Basically I.I., or Imperial Integrity is a multiplier that is applied to most HRE decisions. So a I.I. of 100 means maximum efficiency whereas I.I. 0 means most decisions have no effects. It's supposed to represent the gradual decline of the HRE.A proposal came to "raise I.I.". That was hard to interpret what it meant.
Another undocumented feature: in the beginning you can only agree to (Vote "Yes") or refuse ("Never!") motions. Refusing puts you at war with the Emperor, kicks you out of the Empire, and is a quite drastic move. When the Golden Bull is built, the HRE becomes a proper democracy. Pretty much the only times the AI will "Never!" a motion is when:So far, everyone in the HRE has voted yes for every proposal.
This might be a bug - being at war with the Emperor is supposed to exclude you from the Empire, and you wouldn't be affected by the open borders decision. Had another Emperor been elected? Did you have a little lightning icon next to your name?A vote got through setting open borders between everyone. As such, the angry Byzantine empire demanded that I canceled my deals with their enemy the Germans - which I was at war with. That felt strange.
You're not supposed to be able to vote for yourself. Do you mean others voted for themselves, or others voted for you? The AI primarily looks at relations when deciding who to vote for, if there are two candidates with equal relations, it goes by score.In elections for a new HRE, I couldn't vote for myself, but others did. However, due to my votes, another candidate won.
Hmm, this is a bit silly. There should be a provision for if one of them collapses. Perhaps the UHV should simply be "the Italians combined should be stronger than the Habsburgs combined"?In order to get the third UHV, it was tempting to capture cities and donate them to the other Italian states. I gave too many, and thus Venice collapsed in 1100, so I essentially lost that game.
I'll do some code cleanup during the Beta that will make it a little bit faster. Most of the slowdown comes from having all those civs, however, and there's really no helping that.Are there any tips for making the game load faster between turns?
Brandenburg is HRE, in your game it might have gotten removed. When a province is held by a non-member, the Emperor might choose to remove it. Ctrl+Shift mouseover sounds like a good idea, I'll also make a HRE screen at some point.How come Brandenburg is HRE: No? Their prince was one of the 7 to elect the Emperor! Also can we make it so that Ctrl+Shift Mouse over shows the boundaries of HRE without need to read is it HRE Yes or No?