[Modmodmod] RFC:Europe Extra Civs

Wallachia would proberly be the best bet, but given that it'll fight with Bulgaria over some of the same key areas then ...
 
Maybe Wallachia's spawn could severely hurt Bulgaria, but since Bulgaria already settled the area there's not a good place for the Wallachian capital. Maybe if Bulgaria's spawn was a little more South it would be plausible. However I still think there is not enough space for Wallachia, so that's why Moldavia could be an alternative to represent the culture group, despite Wallachia being the most historically relevant.
 
Played as the Crimean Khanate, Tunisia got the upper hand in the Ottoman-Tunisian union, I torched 70 cities or so

Started playing as Muscovites, Spanish Union is enacted in 1479 and it gets broken that same turn, WTH?

Previous three games and this one Austria is a vassal of the Hungarians,

I just got a AI_DIPLO_DEMAND_TRIBUTE_POWER_EQUAL_MATTHIAS_3 demand, when you put it that way of course I'll give it to you, no, GTFO you fugly prick
 
It seems that the Seljuqs, when controlled by the ai, are very prone to collapse in 1080. Perhaps it would be a good idea to add some stability boost to them when they are not controlled by the player?

Playing this mod as the Ottomans is really enjoyable, as the addition of Serbia and Egypt makes the UHV tight. However, upon conquering Jerusalem in 1500, I got three subsequent enormous crusades. I've never experienced that so late in regular RFCE, but nothing regarding crusades was changed here, was it?

Also, a general ai issue with the Ottomans seems to be that they don't use their starting troops in Europe, even when at war with Bulgaria. Though I suppose that is quite hard to do something about.
 
I just got a AI_DIPLO_DEMAND_TRIBUTE_POWER_EQUAL_MATTHIAS_3 demand, when you put it that way of course I'll give it to you, no, GTFO you fugly prick

It's a RFCEurope bug. Will be fixed in the next version of the main mod.
 
The last crusade should happen in 1300, after that is just ridiculous, and only proves to slow down the Ottomans, and even stop them, bottling them up in Anatolia. Can you please change it so that the last crusade can be called by 1300 AD if not 1250 (although leaving that 50 year gap is fine IMO). Also why don't we ever see Crusades to Livonia?

Also its in my opinion that a Kingdom of Jerusalem faction should be created, so that when a Crusade is called, you donate troops to a KoJ civilization, that would capture Jerusalem on its own initiative, rather than have random civs in the Levant, who historically did not control the region. It should be remember that the KoJ, Principality of Antioch etc, all had their own monarchies.
 
I agree with the sentiments with regards to the crusade(s).

Also, Hungary often ends up leading a crusade, or sometimes even a Catholic Bulgaria!

Is there no way to limit the ability to lead a crusade only to a few civs?
 
There are crusades in Livonia, they're the defensive crusades called when Prussia is at war against Lithuania.
 
This would be pretty sweet Lithuanian music:
http://www.youtube.com/watch?v=vxUu6bH3E60&feature=player_embedded#!

Also I did not know there were defensive Crusades to aide the Prussians, but its nice that there is. But as for the Holy Land Crusades, something should be done about it.

Also having the Arabs conquer Sicily would be nice to see, or even the Tunisians.
 
I'm playing a game as Egypt, and they're great. They're UP and UU are very powerful, but rightfully so. I was afraid at first that I might run out of Mongols to kill, but the constant reinforcements near Halab meant that I killed 60 before 1291 (still a bit annoyed that I finished Dome of the Rock 2 turns after my 2UHV GA began, but oh well).

The crusades worked out very well for me. Germany got the first crusade, conquered Jerusalem and Tyre, then offered them to me after a few turns (Arabia was dead). 2nd crusade was bought by Venice, so I had a fair amount of time to prepare for the next crusade, and when they came, the entire army (German, again) dashed themselves to death against a walled arbalestiers, macemen and Mamlukes. The 4th, 5th and 6th crusades were also all German and resulted in 3 GG for <5 casualties on my side.

Rum never did so well, so the Mongols managed to collapse them in the 1250s. I'm currently in the process of taking as much Anatolian land as I can while staying solid. I expect to finish 15 wonders sometime in the 15th century.

What's the basis for the 1700 deadline on the Egyptian wonder UHV? I think making it something like 1520 (Ottoman conquest in 1517) would be historical and quite doable.
 
Thanks for the speedy response and feedback guys, really appreciate it!

I have a question about the Seventeen Provinces "union event" between Spain and Burgundy.

I didn't get anything from it, and was just wondering what was / is supposed to happen? I'm assuming I got nothing because Burgundy had nothing in Flanders / Holland?
 
Yes, the union should not even have come up if there was nothing for you to gain, but it turns out there was a bug in that code. Fixed.
 
I ran into an issue about the civs display screen. As a result of too many civs the display went off the screen and thus I have no possible way to contact countries that were at the top in score. It would be solved if dead civs no longer appeared on the scoreboard, rather than the - that is displayed.
 
I've noticed that in the latest version Prussia seems to do quite poorly, with poor city placement and is often conquered almost instantaneously by Poland or Lithuania. A deterministic way of fixing this would be placing an Indy Memel 1N of the amber above Konigsberg and giving them only 1 settler. A non-deterministic way of solving this issue would be giving them a few extra units or working on their settler map so they don't settle their cities in really awkward or bad places.
 
I've noticed that in the latest version Prussia seems to do quite poorly, with poor city placement and is often conquered almost instantaneously by Poland or Lithuania. A deterministic way of fixing this would be placing an Indy Memel 1N of the amber above Konigsberg and giving them only 1 settler. A non-deterministic way of solving this issue would be giving them a few extra units or working on their settler map so they don't settle their cities in really awkward or bad places.

Both are good ideas, they settled Memel on the Amber rather than 1N right now. Prussia, Denmark, and Burgandy in particular seem to like cities with 1 space in between.
 
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